Kpt._Rob said:
Okay see, but you may just be lending credibility to my point, because The Sims sits in the exact same iconic position as Halo.
Explain WHY you hate the sims. Don't just give us some obscure crap about "it's the devil". What is it about these games that has earned your ire?
Ok, ok. Comparable examples a-following:
Years ago, there was an ad campaign in American newspapers for a new type of pet. It said the pet didn't need to be cleaned, fed, walked or even cared about and would still be perfectly loyal. A company was selling them at 9.99$, and it was a
whopping success. The "pet" was actually a little
polished rock at the end of a leash.
A while back (think it was the 80's) a company was selling
Bottled Norwegian Mountain Air for 50$ for a tank. They were investigated for fraud, but noone could claim they didn't sell a product legally, as they tapped real Norwegian mountain air from a property they owned, on to bottles, and sold it. Is it illegal to sell air? Apparently not, because the authorities let them go on, until foreign traders stopped taking in the product on an ethical basis even though it was selling ok.
The immortal words of that great Baltimore newspaperman H.L. Mencken:
"No one ever went broke underestimating the intelligence of the American Public."
My point with all this;
Halo owes it's success to a few men's drive to
make money, and with this game they basically got permission to print money themselves. This is not the reason
I hate Halo. The reason is, they didn't
earn it.
Fact is, Halo is the epitome of derivative storylines. It bears so many resemblances to different cultural works that it's not even funny. A few: The Culture and Ringworld, written by Iain M. Banks and Larry Niven, Orson Scott Card's Ender's Game: aspects of the SPARTAN Project, Christopher Rowley's Starhammer, Demolition Man, and as covered here on The Escapist - the Latin epic Aeneid, written by classical Roman poet Virgil.
Halo didn't set out to innovate and replenish a genre, it set out to regurgitate the old; but the ignorant public chewed it up because they weren't enlightened enough to have tasted it before. And despite it's linearity, unreasonably obese graphics and derivative story, it achieved great popularity. But not only because the dominos of great reviews were pouring in, but because it launched, as it was handpicked to, with almost every new Xbox on the market. Synergy between the two has been key.
And that opens up another pet peeve,
the main reason why Halo broke my heart; the console. The Xbox was successful in part because of Halo, and as we all know, the Xbox ushered in the era where consoles would be in almost every home. Since then,
PC games have been getting worse, and farther apart.
The developers now think it is "just fine" to produce one game for 3 systems, and as a result, the PC users are usually the ones left hurting.
Could I possibly make myself more clear?