Han Solo You're Getting Old

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PedroSteckecilo

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Feb 7, 2008
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xmetatr0nx said:
PedroSteckecilo said:
xmetatr0nx said:
Well the anti-hero who is never quite bad enough is getting old. It seems those types of characters do just enough "bad" to qualify for the anti-hero label but everything else about them says good. Which is why i prefer anti heros like Spawn.
The Amoral-Badass is JUST as overused.
Yea but i still fancy that guy over the indifferent badass with the heart of gold. Also Spawn would totaly kick Han Solos ass... Can you tell im not taking this debate very seriously?
I suppose, I just really hate anything created by Todd Macfarlane.
 

Flying-Emu

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GonzoGamer said:
I want that 5 mins of my life back.
There's a big difference between cliche and archetype.

I have some ideas if you guys are running out.
When a specific archetype (in this case, I believe Lovable Rogue [http://tvtropes.org/pmwiki/pmwiki.php/Main/LoveableRogue?from=Main.LovableRogue] fits the bill) becomes overused, however, it becomes stale. To the common man, something is cliched when it's overused to the point of being stale. We can agree that just about every modern adventure story has its Lovable Rogue; the writer was driving more at the fact that the archetype is being overused and is getting old.

Look at some popular games. Most of them have that Lovable Rogue somewhere in the game, especially in Western RPGs. In KOTOR2, you have Atton (He was a failed attempt at a Lovable Rogue, turned out to be more like an Affable Villain or an Anti-Hero, depending on whether you followed the Dark side or not), for example. I personally haven't played Mass Effect, but there is not a doubt in my mind that it has a Lovable Rogue somewhere in the story.

The truth is, the archetype is being overused and has become cliched. Just like the "Paragon of Virtue" cliche created, maintained, and symbolized by Superman [http://tvtropes.org/pmwiki/pmwiki.php/Comicbook/Superman?from=Main.Superman]. "Cliche" and "archetype" are not mutually exclusive, and it's simply foolish to think of them as such.
 

PedroSteckecilo

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xmetatr0nx said:
PedroSteckecilo said:
I suppose, I just really hate anything created by Todd Macfarlane.
Really? But hes so under used, at least Spawn is. Maybe cos im not up to date with the comic scene but for as cool looking of a character as he is, he seems to have been ignored ever since the movie attempt. Or is it that you just dislike Todd?
I don't like Todd McFarlane because of his awful characters, Venom, Carnage, Spawn etc. Hate em' All.

Also how is the Spawn style of character under used? Kratos from God of War is VERY similar to Spawn. He has a damn similar back story, damn similar capabilities... all he's missing is the cape and the Christian Mythology.
 

PedroSteckecilo

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Flying-Emu said:
for example. I personally haven't played Mass Effect, but there is not a doubt in my mind that it has a Lovable Rogue somewhere in the story.
Actually there isn't, suprisingly, unless that's how you decide to play the main character and even then you kind of need to work at it. The Morality system of Mass Effect is based more around the Dirty Harry vs. Captain America dynamic than good or evil.
 

Capo Taco

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I am of the opinion that a do gooder can still be done well and so can a anti-hero. Storywise, a character can be only a hero or an anti-hero. Otherwise he would jump to the other side, the villain side.

What Tom Endo is seeing is bad storytelling. If a character is gruff just for the sake of it, then, yes, the term 'emo' would suffice. (Prince of persia 2 I'm glaring at you). Han solo was a rather 'light' anti-hero. He didn't really harm others and his main fault was that he was lazy when it came to helping others. All he really did wrong was not be the goody two shoes.

There's still deeper to go, such as characters like Sherlock Holmes, who make you question the boundaries of morality (or Dr House from House MD, who is inspired by Holmes), a depth not really explored by star wars. Or hardly any game for that matter.

What would be nice for game developers that want to tell a story to do a little research into what makes a story good and hire writers with gaming experience.

The result will be a game that tells a story in a game way. It won't bring back mainstream adventure games (good riddance!), but it will bring back what we most enjoyed about adventure games: Witty writing and enjoyable stories.
 

PedroSteckecilo

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Capo Taco said:
There's still deeper to go, such as characters like Sherlock Holmes, who make you question the boundaries of morality (or Dr House from House MD, who is inspired by Holmes), a depth not really explored by star wars. Or hardly any game for that matter.
Except for the Sherlock Holmes games of course /wink
 

GonzoGamer

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Flying-Emu said:
GonzoGamer said:
I want that 5 mins of my life back.
There's a big difference between cliche and archetype.

I have some ideas if you guys are running out.
When a specific archetype (in this case, I believe Lovable Rogue [http://tvtropes.org/pmwiki/pmwiki.php/Main/LoveableRogue?from=Main.LovableRogue] fits the bill) becomes overused, however, it becomes stale. To the common man, something is cliched when it's overused to the point of being stale. We can agree that just about every modern adventure story has its Lovable Rogue; the writer was driving more at the fact that the archetype is being overused and is getting old.

....

The truth is, the archetype is being overused and has become cliched. Just like the "Paragon of Virtue" cliche created, maintained, and symbolized by Superman [http://tvtropes.org/pmwiki/pmwiki.php/Comicbook/Superman?from=Main.Superman]. "Cliche" and "archetype" are not mutually exclusive, and it's simply foolish to think of them as such.
My point is that it's always been an overused because its a necessary archetype... usually. Since before Star Wars, since before Jane Austin, since even before Shakespeare. They all (over)used the "lovable rogue" archetype because it's a necessary character in most themes; of course how necessary depends on their ultimate function: sacrifice, reform, or just levity.
 

Flying-Emu

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GonzoGamer said:
My point is that it's always been an overused because its a necessary archetype... usually. Since before Star Wars, since before Jane Austin, since even before Shakespeare. They all (over)used the "lovable rogue" archetype because it's a necessary character in most themes; of course how necessary depends on their ultimate function: sacrifice, reform, or just levity.
Can you name a few of that archetype from pre, oh, we'll go with pre-Industrial Revolution? I'm curious; I don't see many lovable rogues in Shakespearean-type work.
 

quiet_samurai

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xmetatr0nx said:
PedroSteckecilo said:
I suppose, I just really hate anything created by Todd Macfarlane.
Really? But hes so under used, at least Spawn is. Maybe cos im not up to date with the comic scene but for as cool looking of a character as he is, he seems to have been ignored ever since the movie attempt. Or is it that you just dislike Todd?
I agree, spawn is a very under appreciated comic character. Even though the movie was shit, the comics and that cartoon they had on HBO years ago was amazing.
 

theultimateend

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tendo82 said:
Han Solo You're Getting Old

Is Han Solo, one of the great geek antiheroes, getting a little stale?

Read Full Article
Balthier sucked me into Final Fantasy XII harder than a vacuum cleaner after a night of drinking.
 

samsonguy920

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Krakyn said:
Tom Endo thinks Admiral Ackbar is the next great sidekick.
It's a trap!

Anyway, I agree that Han Solo is getting a bit overplayed. What I really want to see is a completely unpredictable character. A chaotic neutral character who stumbles into conflicts, and can't always be counted on. Sometimes he wins, sometimes he loses, but that's the way the story goes. And you can continue on even if you lost, the story is just changed.

I want to play a character who loses all his money on a single hand of poker, then is forced to do some kind of dirty work for the casino owner like drive a bomb to an enemy building, but instead he drives it to a bank so he can blow up the safe and take the money, then proceeds to go back to the casino and blow it all on a single hand of poker.
Sounds like a Tony Scott movie with Harvey Keitel.
So the question is, what will be the next popular character-type? Do we keep going down into the blackness or find something refreshing with a true hero? I wouldn't mind seeing more like Blade, except anybody that doesn't get Blade would only make the character cheesy.
As for a true hero, we have Harry Potter, who still finds wonder in the things he experiences, and is striving to defeat the evil without falling into the same darkness.
 

True Nero

Dahaka Trainer
May 26, 2009
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no matter how old it get's, we will always have a place in our heart for these characters. wither it's good or bad is up to you.

me personally, i have to side with them
 

The Bandit

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Flying-Emu said:
GonzoGamer said:
My point is that it's always been an overused because its a necessary archetype... usually. Since before Star Wars, since before Jane Austin, since even before Shakespeare. They all (over)used the "lovable rogue" archetype because it's a necessary character in most themes; of course how necessary depends on their ultimate function: sacrifice, reform, or just levity.
Can you name a few of that archetype from pre, oh, we'll go with pre-Industrial Revolution? I'm curious; I don't see many lovable rogues in Shakespearean-type work.
Byronic heroes are basically anti-heroes. I think they started right around the middle of the industrial revolution though. I could be wrong, though, because I'm terrible with dateage. I'm also terrible with diction.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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Flying-Emu said:
GonzoGamer said:
My point is that it's always been an overused because its a necessary archetype... usually. Since before Star Wars, since before Jane Austin, since even before Shakespeare. They all (over)used the "lovable rogue" archetype because it's a necessary character in most themes; of course how necessary depends on their ultimate function: sacrifice, reform, or just levity.
Can you name a few of that archetype from pre, oh, we'll go with pre-Industrial Revolution? I'm curious; I don't see many lovable rogues in Shakespearean-type work.
The Rover by Aphra Behn, a play written only slightly after Shakespeare's time features a lovable rogue as the titular character.

Puck from Midsummer Nights Dream is an excellent example of the Lovable Rogue archetype.

The Three Musketeers are ALL loveable rogues.

Any Trickster Hero from any nations mythology falls under the loveable rogue category

The list goes on...
 

nonroker

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Aug 13, 2009
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Is Han Solo really the pioneer of the anti-hero in geek culture? Does geek culture not precede Starwars? I think so. I can think of many anti-heroes that appeared in novels long before Star Wars. Not that I'm not a Star Wars fan. Just by the time I watched Star Wars for the first time and saw Han Solo swaggering away and making biting remarks, I already knew this character. He felt familiar. And Luke could have been a more interesting character if what-his-face was a better actor. Young coming-of-age Jedi are whiny bitches, it seems.
 

Silva

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Heroes are cliché. Villains are cliché. Anti-heroes are cliché. Anti-villains are cliché.

We live in the Information Age, Mr Endo. Within the limits of a sentence, a character, or a canvas, there will soon be nothing left unexpressed.

Originality is a virtue of the past, impossible in this day and age, at least in combination with sanity. That is why, when you look at the TV Tropes website, there is not a single fictional thing listed that doesn't contain a trope. They are everywhere.

So one thing or the other has to die or fall away. Either our dislike of the "cliché" dies, or our love for fiction falls to a lowest common denominator. The future is a choice of one or the other. Of course, we each have limited lives, so everything is relative to our time on Earth as individuals - what isn't new to an old man is new to a child, so fiction will always have its place.

If we are tired of every trope under the sun, there will be none left to hate, and no stories left without them. At that point, I guess it's time for you to read non-fiction, stop playing games, and find a new beginning in the real world. Sometimes, that might be the better choice.

One thing's for sure. Complaining about cliché improves nothing - nothing - in the creative world. The sooner people realise this and relax, the better for all.
 

kallismac2

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Jaebird

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The scruffy-looking nerf herder will always have a place in my 21-year-old geek heart :)