Hands-on: Magicka Preview

Hijax

New member
Jun 1, 2009
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I agree with the trailer being underwhelming, the same goes for the description on Steam. 'Dynamic Spellcasting' does no justice to this brilliant system, at all.
 

the1ultimate

New member
Apr 7, 2009
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This reminds me of the Warcraft 3 Mod Spellcraft.

It looks awesome, and the lack of Mana limitations make it pretty unique and potentially awesome.
 

GLo Jones

Activate the Swagger
Feb 13, 2010
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ToxicPiranah said:
GLo Jones said:
I've just seen that it's also coming to XBLA tomorrow.
Where did you see it? Can't find it on XBLA at all.
Turns out it's not coming out on XBLA yet (Wikipedia lies, who knew?), but hopefully will at some point [http://www.joystiq.com/2011/01/21/esrb-rates-magicka-for-ps3-and-360-paradox-still-hoping-for-mul/]. It's just a matter of time.

I am mildly devastated though...
 

Jodah

New member
Aug 2, 2008
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Sounds fun, I might have to grab it today.

If anyone else is going to get it, grab it by Jan 31 for extra stuff.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
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GLo Jones said:
ToxicPiranah said:
GLo Jones said:
I've just seen that it's also coming to XBLA tomorrow.
Where did you see it? Can't find it on XBLA at all.
Turns out it's not coming out on XBLA yet (Wikipedia lies, who knew?), but hopefully will at some point [http://www.joystiq.com/2011/01/21/esrb-rates-magicka-for-ps3-and-360-paradox-still-hoping-for-mul/]. It's just a matter of time.

I am mildly devastated though...
XBLA updates on Wed.

Check then.
 

VyperX

New member
Jul 14, 2009
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Sounds pretty interesting! Going to see if I can convince my friends to give it a try.
 

Abedeus

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Sep 14, 2008
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Played demo, loved it. Although I do think Earth magic is a little strong - it literally stops all melee monsters while still enabling you to damage them (as opposed to normal non-powered Shield), and 5x Earth Magic (you can stack up to 5 elements, as long as they dont cancel each other out) sends a powerful rock that one-hits anything smaller than an ogre/ettin/troll/whatever you call it.

However, I am a sucked for games where you combine spells... There were attempts to do it before, but they failed. Magicka balances the obvious overpoweredness of some comboes (like, Shield + 3x Electric + Arcane) with the friendly fire. How many times I killed myself with my own shield that exploded the second enemies entered the zone? Sure, in co-op someone might revive me, solo not so much.
 

steeple

Death by tray it shall be
Dec 2, 2008
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Hijax said:
steeple said:
I thought and told a friend about my idea, which was extremly close to this magic system...

I demand money!
I have the exact same feeling. i guess great minds think alike?
also: http://xkcd.com/827/
Im pretty sure the feeling of wanting more money is not exclusive to the great minds....

I mean, I know some realy realy good minds out there that thought about it once in a while

and about the xkcd, I dont understand why money is being shot from the box into the stick-dude's hand...
I mean, its not like his putting it there himself. thats not something that would be expected from a person in the presented situation to be doing...
 

timeadept

New member
Nov 23, 2009
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I read the article and i KNEW this was a game i wanted to buy. I looked it up on steam and saw there was a demo, and i figured, it really couldn't hurt, i mean heres a free version of the game and i demo games i'm interested in whenever i can. Well I just finished the demo and i regret my decision to play it, WHY DIDN'T I JUST BUY IT OUTRIGHT?!? NOW I HAVE TO WAIT ANOTHER 15MIN TO PLAY IT!!! THIS GAME IS FREAKEN AMAZING!!!

O, btw... NEVER cast earth x5 on yourself...
 

Fightgarr

Concept Artist
Dec 3, 2008
2,913
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Legendsmith said:
Fightgarr said:
It's a cool system to implement. Though, I'd love to see it used as a puzzle-solving system. An adventure game where element-based magic and mixtures of those magics applied in different ways would be kick ass.
There are puzzles. There's places where you have to combine different magics to active generators and stuff. (Lightning + arcane gives a lightning beam, using lightning AOE to activate 2 generators simultaneously.)
Yes, but those are puzzles in the action game sense of the word. I mean puzzles of complexity and depth, using the magic and elements system, wherein combat (if any in the game) takes a back seat to puzzle-solving using the elemental abilities. Something along the lines of an adventure game using this kind of a magic system.
 

RvLeshrac

This is a Forum Title.
Oct 2, 2008
662
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I played through very nearly the entire demo with nothing but Haste and Arcane+Fire, the only exceptions being plot-puzzles, healing/shielding, and Jormungand at the end.
 

Hijax

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Jun 1, 2009
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RvLeshrac said:
I played through very nearly the entire demo with nothing but Haste and Arcane+Fire, the only exceptions being plot-puzzles, healing/shielding, and Jormungand at the end.
Except for the fact i used arcane+lightning+cold, sometimes pepping it up with life,i did the same
 

lumenadducere

New member
May 19, 2008
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I just picked this up this morning - it's gets pretty tough on your own later, but it's pretty funny and played with others the game becomes sheer hilarity. Nothing like trapping yourself and others in a shield with enemies, I tells ya...
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
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Big fan of wizards so I picked this one up from STEAM, haven't tried it yet.

I will say that I like humorous fantasy worlds, but really it's nothing new at this point. People have actually been mocking heroic fantasy almost as long as it's been around. "Terry Pratchett" is just one of the better known guys whose done it, but guys like Piers Anthony have also done things like "Xanth", Robert Asprin did "Myth", and Craig Shaw Gardner did his "Wanderings Of Wuntvor" series. This is to say nothing of the "Cups and Sorcery" series, and so on. It can also be argued that when you look at the names and some of the backround events that "World Of Warcraft" is just as insane aa anything Terry Pratchett cooked up. :p

Good idea for a game setting, but not all that original. The big question is whether it will be as much goofy fun as "Nox" way back in the day. :p
 

Varya

Elvish Ambassador
Nov 23, 2009
457
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I bought this the other day, and it is AWESOME. It has a few bugs, and crashes sometimes sometimes, which is annoying because checkpoints only work if you die, once you leave the game, you must restart the level. Other than that, however it is epic. The humor is great, and filled with references to everything from Monty Python to James Bond. If you know Swedish, there is an extra level of humor since the voices are a combination of the Swedish chef and the Sims, and you can catch a lot of jokes hidden there. The subtitles are in English though, so don't worry you'll understand what is happening.
The gameplay is fantastic, though it must be said, complicated to master. You have to memorize spells and your favorite combinations of basic Magick, and then remember to cast them properly. You can cast magick from your staff, enchant your sword, cast it on yourself or as AOE. Many a times did I kill myself from preparing a spell, then casting it on myself, or preparing my favorite death-beam just to accidentally cast it as a spell, which happens to be the thunderstorm spell, summoning a storm that killed everything, including me, since I never truly mastered the shield spells.
If you can't stand dying a lot, you might not like is since the game encourages you to kill your partymembers and steel their stuff. Anywho, I loved it, worth every penny. Hopefully they'll fix the bugs and implement a mid-game save and then this would truly be a masterpiece.
 

BishopOfBattle

New member
Jul 14, 2008
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I picked up this game the other day after reading this hands on, very excited for the game. It is definately good, in single player. A lot of what everyone has mentioned above is true.

However, the one thing it is NOT good at at all, is multiplayer.

And not because its not fun. It is very fun. When it works. I was so excited for multiplayer I convinced three of my friends to buy the game so we could play together. Then this last weekend, we tried to actually PLAY the game online with eachother.

Matchmaking almost never worked. Cinematics were broken and half the time resulted in an unskippable lockup. Players falling through the ground were common. Players lagging out and unable to continue were common. Multiplayer is BROKEN.

Which is a shame because that, for me and based on the hands-on I read, was the big draw for the game. The game is fun and funny at times, but I firmly believe it really would peak in multiplayer. The dev's are "hard at work" trying to resolve the problems when we checked on it this weekend, but anyone intending to buy the game for multiplayer should be aware of that problem BEFORE they buy it.