Well shit, I just lost a thesis length post about what is bothering me in the gaming industry because I was too lazy to pull up OpenOffice... Well, here is the short version:
We need more advanced hitboxes not realistic water and perfectly rendered foliage. I'm tired of only taking four types of damage (arms, legs, torso and head) or only two (whole body and head). CoD4 seems to have forgotten that being shot in the left big toe shouldn't disable you quite as much as being shot in the left lung. Crysis believes that kevlar can stop an entire clip of 7.62 ammunition and still leave the wearer able to stand. Please, I beg of you oh lords of the gaming world, can we stop with "Life" and "Armor" bars? This isn't Final Fantasy and I don't think my well being needs to be represented by a number at or less than 100 (I'm staring directly at you Valve).
RTS's are making leaps forward but too many are boring me to tears. Company of Heroes is so quickly paced and thought-necessary that it makes Command and Conquer 3 feel like the movie Pearl Harbor (a long, boring, shitty movie with some shiny objects to keep your brain from fully realizing it's craptacularness). Cover, paying attention to the direction you need to face, specialized units, squad based combat, and command powers are all things which have catapulted Company of Heroes into the limelight. Yet every battle in C&C3 turns into a tankfest as each player pumps out one, maybe two, different units.
I'm less familiar with RPG's since I haven't owned a console in a long time yet I feel qualified to comment on them because I played the travesty that was Oblivion. Things which made Oblivion suck: A main quest that could only be completed by a heavy armor warrior, Oblivion gates which lead you to practically the same stupid lava world with the same four bad guys populating it, cities inhabited by twelve people with boring or a complete lack of side quests, dungeons that were the same maze except one had stone skinning and the other had dirt skinning, and (in my opinion) a lack of cool shit you can collect. Am I the only person who enjoyed the Mage's and Warrior Guild's quests more than the main quest (which I couldn't even bring myself to finish)?!
Oh, and don't even get me started on MMO's. The MMORPG has never had anything resembling immersion in the atmosphere. The only people I've ever known to put the RPG into MMORPG are the ubernerds who type in appropriate speech, only respond to their in-game name, and write fan fiction about their exploits. Everquest 2 and World of Warcraft took a promising MMORPG landscape and turned it into a cheap grind-whore with less than thrilling accomplishments. Guild Wars managed a fair amount of immersion because it actually had a storyline but it was so poorly written and, well, poorly written that I only barely cared.
That's it, I'm not even going to pre-read it because that is what got my last post deleted.
We need more advanced hitboxes not realistic water and perfectly rendered foliage. I'm tired of only taking four types of damage (arms, legs, torso and head) or only two (whole body and head). CoD4 seems to have forgotten that being shot in the left big toe shouldn't disable you quite as much as being shot in the left lung. Crysis believes that kevlar can stop an entire clip of 7.62 ammunition and still leave the wearer able to stand. Please, I beg of you oh lords of the gaming world, can we stop with "Life" and "Armor" bars? This isn't Final Fantasy and I don't think my well being needs to be represented by a number at or less than 100 (I'm staring directly at you Valve).
RTS's are making leaps forward but too many are boring me to tears. Company of Heroes is so quickly paced and thought-necessary that it makes Command and Conquer 3 feel like the movie Pearl Harbor (a long, boring, shitty movie with some shiny objects to keep your brain from fully realizing it's craptacularness). Cover, paying attention to the direction you need to face, specialized units, squad based combat, and command powers are all things which have catapulted Company of Heroes into the limelight. Yet every battle in C&C3 turns into a tankfest as each player pumps out one, maybe two, different units.
I'm less familiar with RPG's since I haven't owned a console in a long time yet I feel qualified to comment on them because I played the travesty that was Oblivion. Things which made Oblivion suck: A main quest that could only be completed by a heavy armor warrior, Oblivion gates which lead you to practically the same stupid lava world with the same four bad guys populating it, cities inhabited by twelve people with boring or a complete lack of side quests, dungeons that were the same maze except one had stone skinning and the other had dirt skinning, and (in my opinion) a lack of cool shit you can collect. Am I the only person who enjoyed the Mage's and Warrior Guild's quests more than the main quest (which I couldn't even bring myself to finish)?!
Oh, and don't even get me started on MMO's. The MMORPG has never had anything resembling immersion in the atmosphere. The only people I've ever known to put the RPG into MMORPG are the ubernerds who type in appropriate speech, only respond to their in-game name, and write fan fiction about their exploits. Everquest 2 and World of Warcraft took a promising MMORPG landscape and turned it into a cheap grind-whore with less than thrilling accomplishments. Guild Wars managed a fair amount of immersion because it actually had a storyline but it was so poorly written and, well, poorly written that I only barely cared.
That's it, I'm not even going to pre-read it because that is what got my last post deleted.