Hardcore Griping

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Nov 6, 2007
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Wow. It's FUN to be slotted into a group of the mentally deficient and socially inept by someone who thinks the word "Tards" is perfectly acceptable commentary. When you do things like that it's YOU who end up looking idiotic. I and other American gamers who visit this site would appreciate it if you didn't air your prejudices and bigotry at us in a games forum. There are idiots on every continent and I'm sure a mirror will aid in your locating them.
 

Rottweiler

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Jan 20, 2008
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A team-based FPS I play is called 'Insurgency', it's a mod for HL2. While one can perhaps argue the topicality of a game about a war that's going on as you play the game, one thing I do like is the damage system and attempt at some level of realism.

While I myself am not specifically looking for an FPS with a keyboard command bound to the "Atomic Wedgie" maneuver, I can appreciate the option to do so. The core is what keeps me playing, and I'd have to agree that most games seem to veer between 'shots in the pinky finger causing instant death' and '352 rounds of 7.62mm NATO being mildly annoying.' I tend to go for more lethality, for the challenge if nothing else- it's not as enjoyable for me to need 28 rounds of .357 JHP in someone's behind to do more than wound them.

Single-player tends (in my experience) to be the arena that one likes to be somewhat bullet resistant (to enhance playability) whereas multiplayer one wants easier kills, so there's room for variation there.

As for comparisons between JRPG and Western RPG...I continue to find it amazing that lovers of JRPG's will make endless excuses for the ineptitude showed in JRPGs (I would start with a simple inability to hire a competent translator and move through such hilarity as dialogue consisting of squeaky teenagers saying 'hee' as an affirmative, and end with such classic standards as 'how is this game more intelligent when it involves swords larger than the character who wields them') yet trumpet every nitpick when it comes to the 'lesser' western RPGs.
 

Anton P. Nym

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Sep 18, 2007
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Here's my innovative idea for a realistic FPS; use multiple hitboxes per model and add a realisitic trauma model which saps vitality from all hitboxes according to real-world hemmorhage behaviours. Of course, there's no HUD and no "hit point" counter so you have to guess how bad you're hit from visual cues and the level of game-induced lag between control input and reaction. No health packs; first aid only limits the overall vitality loss due to bleeding, and takes 1-5 minutes of timed-repetitive motion/button combinations to activate. Sufficiently damaging strikes will lead to temporary loss of consciousness, mapped out in real time, and hit boxes whose vitality is reduced to zero disable the appropriate body-part for the remainder of the game.

And immediately upon character death the game uninstalls itself and renders the product key invalid.

(Point being, there is such a thing as too much "realism" in games.)

As to RPGs, well, not everybody is looking for the same experience. Good thing we've got all those different styles so folks can pick the ones that suit their tastes better; it's just a shame that some invest so much of their compensatio... er, ego into how "superior" their choice is to everyone else's.

-- Steve
 

laikenf

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Oct 24, 2007
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JakubK666 said:
Razzle Bathbone said:
Hitboxes?

Seriously? You want more detailed hitboxes and THAT'S what will make a game interesting for you?

How about good writing, characters we can care about, and clever new challenges to overcome? We don't need no stinkin' hitboxes.
How many times did you see all those three things put together in one FPS? Developers proved that they can't do it mostly due to American/Console Tards.

Devs can't do that so all they ever do is make clones of clones with better graphics and ***** about the new standards they had set for the video gaming industry.

Take a look at Crysis. While the graphics are about five years ahead of other games it's the same game that you already bought three years ago when Far Cry was released.
Man I couldn't of said it better myself. FPS's are becoming what platformers and fighting games where in the early 90's, every developer is jumping on the FPS bandwagon.
 

JakubK666

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Jan 1, 2008
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Fire Daemon said:
He's saying Americans and anyone who plays a game on a console are either physically or mentally Retarded. I'm suprised at the amount of idiotic PC fanboys we have here.
So according to you I'm too a physical and mental retard? I owned about five SNES clones, a DS, a PSP, Xbox and 360. And yes I believe that Console Games became dumbed down to the point where they sell us the same game with improved graphics and we still toss each other off with anticipation.

I also I don't quite see how being a console tard = being a metally retarded freak? I already said that console tards (imo) are: Trash-talking Kids and people who play games for the sake of blowing up stuff and making it look cool, without giving a shit about storyline or decent climate/characters.

I admit that it's a exaggerated and a little far-fetched(so could you beat it and concentrate on my points instead of flaming me for the tard bit)but that seems to be a description for the general American audience.

So yes according to MY DEFINITION of a console tards, GAA (Generalized American Audience) are console tards.I'm have nothing against proper American gamers but those wanna-be gamers are the reason of the decline of video game industry.
 

REDPill357

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Jan 5, 2008
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Anton P. Nym said:
(Point being, there is such a thing as too much "realism" in games.)
I agree. I like a little bit of realism, but not to the point of being extreme like Insurgency did.

I can also stand completely unrealistic games, such as TF2.
 

sammyfreak

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Dec 5, 2007
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Anton P. Nym said:
Good thing we've got all those different styles so folks can pick the ones that suit their tastes better
Now thats wisdom, i also think that most games in general benefit from eachother. Maybe not always financialy, but artisticly.

WoW totaly dominated the MMO market, but it also added a very high standard in terms interface, gameplay and socialising. While playing the Pirates of the Burning Sea beta recognised most everything from either WoW or any generic sailing game, but thats fine cause the game was still fun and took the best from the other games.

Ripping of others isent always a bad thing afterall, if the new game is beter.
 

JakubK666

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Jan 1, 2008
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sammyfreak said:
WoW totaly dominated the MMO market, but it also added a very high standard in terms interface, gameplay and socialising. While playing the Pirates of the Burning Sea beta recognised most everything from either WoW or any generic sailing game, but thats fine cause the game was still fun and took the best from the other games.
From what I read (and I think it was The Escapist) WoW has casualised the MMO genre. The article was about how 200,000 people migrate from WoW onto proper MMO's like EVE (which won the MMO of the year award) every month. With all respect for what WoW did to the MMO-genre it still a kind of a casual dumbed down MMO.
 

tobyornottoby

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Jan 2, 2008
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Copter400 said:
MMO's are immersive. They offer you something no other game can offer you: a world full of living people, like yourself.
whahahaha mmm yeah now where would I find that? maybe the world itself? :p
 

JakubK666

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Jan 1, 2008
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tobyornottoby said:
Copter400 said:
MMO's are immersive. They offer you something no other game can offer you: a world full of living people, like yourself.
whahahaha mmm yeah now where would I find that? maybe the world itself? :p
Also I never came across a prick that trashed talked about how much he pwns me and how his reincarnation reached age 567. In real-life that is.
 

General Ma Chao

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Jan 2, 2008
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tobyornottoby said:
Copter400 said:
MMO's are immersive. They offer you something no other game can offer you: a world full of living people, like yourself.
whahahaha mmm yeah now where would I find that? maybe the world itself? :p
Only to find out that people suck just as much no matter where you go.
 

cavicchia

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Jan 19, 2008
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Damn Dirty Ape said:
It's easy to complain but hard to think up a proper system that feels more real. I'm not sure if anybody here played vietcong but that game had it pretty much nailed. Kill them before they kill you, bullets hurt like hell and you sure as hell had to call a medic if you were hit. Even then your health would be portion lower then your original, indicating you were wounded. ( the amount of health you got back after the healing would depend on the difficulty setting, meaning with realistic settings you barely got any back )
Were not game designers, were consumers, its our job to say what we want, and then basically get it, so yea it is easy to complain with out a solution, but what else do u want?
 
Nov 6, 2007
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They listened to all the beta testers on Warhawk and eventually gave us the KT Dropship that we had begged them for. But then of course Incog tends to listen to it's fans, and Dylan "The Goat Ass" Jobe was the one talking us through the beta. At least SOME companies listen to suggestions and try to accommodate the audience.