Strangely enough, the game that made me cry was an MMO (no, not like that.) There is a quest in World of Warcraft Cataclysm dealing with putting the spirits of slaughtered non-combatants to rest after a surprise attack left them either fighting or fleeing for their lives, with tragic effects. What I really liked was the use of things inherent to the game to drive the point across, such as the dead people's level, and the titles displayed under their names. They were things like and . Some of them tried to fight, some of them cowered or wept, but they were all cut down by armed soldiers, when they never stood a chance. Combined with the mournful music of the area, it certainly made me realize that it is possible for an MMO to deliver an emotionally powerful experience.