It really didn't help that she didn't hesitate in HER attacks...MulticolorCharizard said:MGS3
Killing the boss was THE most difficult thing I ever did.
Holy shit, you actually got a multiplayer game working on Brutal Legend! How did you do it?random_bars said:...made you feel bad about killing its enemies?
While I've felt a little twinge occasionally killing, for example, grunts in Halo, or some of the classes in TF2, before today I'd never really felt that bad. But earlier, in a game of Brutal Legend, I found myself actually feeling for the guys I was killing.
The guy I was against was using Ironheade and had a group of headbangers attacking one of my merch booths (the resource gathering buildings, if you haven't played it) and I flew over there and killed them. Now the characters in this game are always bursting with personality, but as I killed the last guy I heard him say "sorry about all the blood, guys" before collapsing, and I actually did feel pretty awful.
I mean, it's a game, but still, have you had any situations where a game had such good characterization that you actually felt bad about killing its enemies?
I played through that zone twice, and when you're supposed to choose between helping the Wizard and helping the Wolves, I chose the Wizard's side once just to see what would happen.nico74 said:Dragon Age Origins, I couldn't decide between the Elves or the Werewolves. I wanted to side with the wolves cause they are badass but I had quests to turn in with the elves. It was my first play through and I never reload saves in the first go-round, I find it ruins the fun knowing what will happen.
Huh. That's actually one of the few I embrace. Maybe it's because I was familiar with the New World of Darkness lineup of books before I played the V:TM Bloodlines game, and quickly gained a soft spot for the re-imagining of Hunters, but I really dug the idea of an organization that would attempt to scientifically determine the weaknesses of a monster, and as such, really got into the idea of a monster who understood the implications of this and went out of their way to break shit.MisterShine said:The clearest one I can remember would be in Vampire: The Masquerade.
At one point in the game you are captured by a corporation/paramilitary group that experiments on you to figure out what myths on vampires are truth or bullshit. The first few tests are fire, electricity, gas, but then one test is just a guy holding up a cross. After seeing it not affect you, he drops the cross and runs screaming. The game will not let you proceed until you kill him. Why would I attack him? I played a more-or-less good guy to that point, why do I want to kill him? He could've just been some poor schmuck who pissed off the boss and had no idea what was going on. Clearly wasn't a threat at all...
I feel bad every playthrough.
Honestly, if you pick either side, instead of the super-saccharine "everybody wins" third option, you made the wrong choice.Torrasque said:I played through that zone twice, and when you're supposed to choose between helping the Wizard and helping the Wolves, I chose the Wizard's side once just to see what would happen.
FUCK THAT SHIT. Not only is the fight SOOOO MUCH HARDER, but the guy is a dick about it afterwards!
Choosing the Wolves from now on.
No, no, no. That's not what I meant, I haven't even gotten that far yet.TBR said:Protip: Trap Anna Navarre with a box, killing is entirely optional in that game if you're savvy.binvjoh said:Deus Ex. Trying to be the good guy isn't always easy.