Magic should feel godly powerful. Arcane bending of the fabric of the universe should be the greatest power fantasy of them all. Yet, for all the magic systems and fantasy worlds gaming has seen, I don't know of any game that has magic that makes you feel powerful.
This is usually because the game has to balance the game for non-magic characters, and so the magic guy isn't allowed to be any more destructive than a muscly guy swinging a sword. Is there any game that really makes a magic user feel powerful?
Here's my bit of conceptual game design. Ditch the rogue and the fighter and have an entirely magic based RPG. Instead of having to make individual enemies a balanced threat to the player, make them weak, but have a massive hoard. (Processor intensive, I know but it's just a concept) Make the player feel like a god among men as he slays half a dozen oncoming goblins/demons/whatever in a single shot. Instead of having a fireball feel like shooting peas at the enemy as you chip away at his health like in Skyrim, have it be a massive nuke that sends bodies flying.
I know that a sense of absolute power is hard to sustain over the course of a whole game, but my point is that I am constantly disappointed by how magic systems never feel powerful to use, and never feel as forceful as swinging a stick. Thoughts?
This is usually because the game has to balance the game for non-magic characters, and so the magic guy isn't allowed to be any more destructive than a muscly guy swinging a sword. Is there any game that really makes a magic user feel powerful?
Here's my bit of conceptual game design. Ditch the rogue and the fighter and have an entirely magic based RPG. Instead of having to make individual enemies a balanced threat to the player, make them weak, but have a massive hoard. (Processor intensive, I know but it's just a concept) Make the player feel like a god among men as he slays half a dozen oncoming goblins/demons/whatever in a single shot. Instead of having a fireball feel like shooting peas at the enemy as you chip away at his health like in Skyrim, have it be a massive nuke that sends bodies flying.
I know that a sense of absolute power is hard to sustain over the course of a whole game, but my point is that I am constantly disappointed by how magic systems never feel powerful to use, and never feel as forceful as swinging a stick. Thoughts?