Has any game series improved with every sequel?

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debtcollector

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Super Smash Bros. The first one set up the franchise, and was functional, but certainly wasn't any more than good fun. Melee added a lot of stuff to the original formula, and a lot of that stuff was unnecessary fluff. Brawl trimmed the fat, rebalanced a few things, and added tripping and shitty event matches. ....Well, it's not perfect, but I still consider it an improvement. Project M fanboys can suck my dick.
 

Cybylt

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Jasper van Heycop said:
RedDeadFred said:
Jasper van Heycop said:
I'm gonna get so much hate for this...

Morrowind was great, especially in terms of atmosphere, but the combat was shit, as was the lack of fast travel (a mechanic that was in earlier installments) something that should be in any open world game.

Oblivion was a huge graphical improvement and the combat was far superior. Story was slightly worse but pretty engaging all the same.

And Skyrim improved on Oblivion in every possible way
Why would you get hate for this? I agree 100%. Guess I'll have to think of my own answer now...
You're kidding right? Have you even seen the fanaticism with which Morrowind fanboys defend what they see as "the best game evar"? and how they will start spouting nonsense like how the series is "being dumbed down for the filthy casuals". Seriously, even Dark Souls fans aren't close to being as elitist, which is saying something.
I do think that TES improves but at the same time... Quests were pretty weak in Skyrim compared to Oblivion, barring a few of the daedra and faction ones. Combat is getting better but it still hasn't really even hit "good" in melee while other games do spellcasting better on their first shot at it. Plus as the series goes on each successive title is less a game (or even a completely finished game. Seriously though Bethesda, invest in QA) unto itself and more platform for mods with the vanilla game largely being held up by the lore that proceeds it.

My core conceit with them is how little impact you actually have in the world is even though everyone is constantly billing you as the chosen one of every deity currently existing. But that's something in the background of every TES game for a while now, not something growing more and more with... wait actually no Skyrim definitely drove it harder than the previous games. My other one is random loot and level scaling. Exploration is a big point of the games at this point and it feels pointless when you largely get random drops for it. Scenic vistas only carry you so far.

Anyway...
I guess my choices, and trying to pick something not said yet, so I'm gonna go with Persona and Monster Hunter.

The former, and I'll definitely get hate for that from the 2 fans, went from a game so grindy that korean mmo developers get all wet in the nethers thinking about it, to a solid dungeon crawl/jrpg with a good story and while I guess it's not so much improvement as it is equally good in different ways but from there it added a pretty good time management and oddly addicting social bit that ended up eclipsing the also solid dungeon crawl in entertainment value, better and better explained monster fusion but it had an AI controlled party aside from the player character. With the final installment they dropped the AI party control (though you can opt it back in if you're a masochist) kept what was good about the previous game and gave you a group that actually felt like they'd work together because they wanted to rather than they were obligated too as well as using the social systems introduced in the last game to build up these seemingly archetypal characters only to deconstruct and rebuild them as you progressed.

The latter on the other hand more or less stays the coursw but in a similar fashion to the way pokemon does. They experiment with new features, tweak mechanics that don't quite work, and fix the broken ones all the while giving more or better made content with each entry.
 

veloper

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InkySpines said:
A very strong argument can be made for the Civilization series.

Civilization scratched a 4x itch many didn't even know they had.

CivII improved on Civ's mechanics and graphics, and its expansions added some very user friendly scenario building tools that produced countless quality fan made scenarios. 'Brown Man's Burden' was my favorite, in part for inverting Civ's imperialist outlook. I think I must have gotten at least 1000 hours of enjoyment out of Civ2. It also indirectly spawned Alpha Centauri, which would ruin my argument if it weren't technically a different franchise.

CivIII in added more depth and polish without bungling the spirit of the series. I probably got the least enjoyment out of this one, but only because I loved CivII so much. It is a much tighter game that not withstanding.

CivIV is often considered the deepest of the series, and also was the platform for the Fall from Heaven mods. If you like Civ or the fantasy genre but haven't played it, stop reading this and download Fall from Heaven 2 right now. IMO the best fan mod ever made for any game.

CivV wasn't initially as deep as IV in empire building mechanics, and created some fan consternation in its changes, but it seems internet consensus has come around to it as the most enjoyable and accessible installment, and that hexes and 1 unit per tile have improved (practically created) the tactical element. With the expansions, it arguably eclipses Civ4 in depth or at least comes close. Also, for the first time, it is a pleasure to see and hear rival leaders on the diplomacy screen (if not actually negotiate with them, CivV's only major blemish.)
It's more like civilization games seem to improve with each full expansion and then take a step backwards with each fresh sequel.

I take Civ 3 over Civ 4(vanilla) and Civ4BTS over Civ 5, but not with all the new expansions installed.
Next time, I'll have the patience to just wait for a Civ 6 Complete edition.
 

Khanht Cope

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I personally can't think of anything beyond a two game series where the sequel improves on the original. It seems there's an inevitable element of 'X steps forward, Y steps back' so it's not only rare that there are universal improvements, but when there are, it's almost inevitable that they only ever go on long enough to stumble in some way at least somewhere; and in cases where the creative direction is actually capable of continual improvement, there'll always be some douchebag publisher that messes it up because they want to shoe-horn in crap/unnecessary/generic features, cut budgets/deadlines, or order a side team to crap out a lazy cash grab game to exploit the goodwill earned by honest quality-assured work.

Though some enduring Japanese franchises like Persona and Tales of certainly have noteworthy consistency.

(I'd say the price with Tales of is the lack of ambition from its more iterative nature which also means there will always be some story elements, characters, worlds, dungeons, or feature and system changes that were individually preferred in a previous game. But if you know you like Tales of games, the baseline experience you can be confident of will be at least a very steady {in relation to previous entries} and enjoyable game)
 

Ieyke

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Pokemon is probably the only one I can really think of, unless we go with really short series.
Fall of Cybertron is better than War for Cybertron.
Left 4 Dead 2 is better than Left 4 Dead
MegaMan Legends 2 is better than MegaMan Legends.

I could probably name a lot of 2 game series.

BanicRhys said:
Diablo, Starcraft and Pokemon. Yeah, bitches, I went there.
Invalid. Diablo 2 is fantastic, Diablo 3 is monumentally mediocre.