I have never understood this complaint about the Uncharted series. Uncharted quite obviously is not supposed to be a realistic depiction of violence or fighting. It exists in the same kind of reality that the Indiana Jones movies do, or the James Bond movies, and I've never heard this complaint aimed at either of those franchises. Not to mention Prince of Persia: The Sands of Time, where the main character has no problems slaughtering hundres of enemies who were his friends just hours ago. Uncharted and other games/movies like it are only meant to be an escape. They aren't trying to make you think about deep meanings or reflect over how horrible war and murder is. You're a treasure hunter. You kill pirates/mercenaries who are blatantly trying to murder you every step of the way. The only civilians in the games are the security guards and villagers in Uncharted 2, neither of whom you can kill at all.j-e-f-f-e-r-s said:But then you get games like Uncharted, Ninja Gaiden 3, etc, where the developers actually try (and in most cases, only try) to give the story prominence, and focus on characterisation, yet they still have you slaughtering enemies by the hundred. Nathan Drake terrifies the living shit out of me, simply because he's a charming, witty man who has no problem with slaughtering men whenever they cross his path- the very definition of a sociopath.
Nathan Drake is just one example of a long line of smartmouthed protagonists who exist in games or movies that choose to be a simple, entertaining, rather mindless escape from our reality. If you want main characters with issues or who break down after something horrible happens, then you have other franchises for that, like Spec Ops or Max Payne. Uncharted isn't trying to be that sort of game, and yet people somehow expect it to be? I just don't get that line of reasoning.
OT: No way in hell. The game needs to be able to justify it and have the violence make sense in it's own sort of reality, but as long as those simple guidelines are followed I have no problem with violence in games.