omega 616 said:
TheYellowCellPhone said:
Problem is you're looking for hardcore. A lot of BF players don't play Hardcore, they play vanilla.
Battlefield 3 is mainly played for the default maps, like Norshahr Canals and Damavand Peak. It's got a moderately dedicated community, especially since they have had it for discounted or free a few times in the past.
Battlefield 4 has a fairly large community playerbase, especially since DICE LA just announced they're releasing a ton of free content (including maps and weapons) in apology for DICE Stockholm's frankly terrible handling of the game on launch and up until Naval Strike's release. I still think it's one of the best modern FPSs you can play, regardless of the unforgivably unreliable Frostbite engine and the game's lower tickrate. Tons of people still are all over that game, even though it has practically no future in competitive due to its unreliable engine.
Battlefield Hardline is failing hard on PC but is staying alive on next gen consoles solely because there's not many other games that next gen consoles have. I have around 400 hours in BF4 and I absolutely, absolutely despise Hardline, uninstalled it within a week of playing the release, because of how Visceral is handling the game's egregious weapon balancing and gameplay killers. The multiplayer modes are fun and unique, but Operator is horrifyingly overpowered and there is close to no reason why you would play anything else, and it really makes the game suffer, and it really sucks that Visceral has done very little over the past three months to address this. I would entirely suggest buying BF3 or BF4 multiple times and gifting them to strangers rather than picking up Hardline, it's simply a lesser game with balance that really boggles all logic.
Back phone up ... operator is over powered? By what measure?
I think the mechanic is op. It has the k10, which is to balance as a crowbar is to a knee cap! The other guns are also pretty powerful. It's the only class that stands a chance against vehicles.
I'd say the weakest is operator, it just doesn't specialise in anything.
Though the enforcer is a little map situational, it's machine guns can't compete and shotguns as always are short range ... so unless you're sandy, shotguns are mostly out.
Because Operator has the M416, AKM, and M16A3, on top of the normal Assault power of super high mobility due to first aid kits and revives. Three super powerful weapons across both factions. The K10 is the most powerful weapon at close range (see my comment of "egregious weapon balancing"), but that's only for one faction and at a range of about 10 meters.
And even so, if you say Mechanic has the strongest guns and Operator is a close second, you still have both Enforcer and Professional with absolutely no reason to be played. Enforcer has battle rifles and ammo, yes, but Operator's assault rifles are easier to use and most people die before ammo becomes a problem. Professional has those bitching machine pistols, but all sniper rifles were overshadowed by the bodyshot master that is the Scout Elite, and Professional has none of its sweet gadgets from BF4 like T-UGS and Motion Sensors (don't even mention those cameras, they are beyond useless compared to the T-UGS and Motion Sensors).
And, even if you say all four classes have some legitimate reason to play them, you still can't explain the game's ass-odd balancing. Why is it that a few months before Hardline released, BF4 released an update that
raised the time-to-kill for most weapons, yet Hardline with its K10 had the record
lowest time-to-kill in the series: the K10, able to kill with three close-range bodyshots in
one twentieth of a second. Why is it that the L85A2 exists at all, when the M16A3 has superior stats in literally every other regard? Better range, faster reload, more damage, faster fire rate, easier handling, tighter spread, and faster bullet velocity. Why do DMRs still have such a bad damage model, even though they're no longer all class and restricted to the already weak Professional?
It just infuriates me that one of the biggest nails in the coffin for Hardline that you'll find is its nonsensical balancing, and what have they done since February about it? I know they nerfed the max damage of the K10 and AKM, but anything short of a massive weapon rebalance will get me to return to Hardline.
I just recount one game of Blood Money where of my fifteen deaths, literally
fourteen were to the M416.