Fair enough. To that I reply:Cynical skeptic said:Like I said to ironic pirate, that is what I'm saying.Atmos Duality said:By that logic, if another game used the color "red" I guess it's automatically disqualified from being original. Unless you mean to redefine the phrase "any way, shape, or form".
Though there sure are a lot of topics ragging on Blizzard lately.
A unique aesthetic is impossible, since even completely random colors and shapes has a name, psychedelic.
"Share the knowledge, compete on execution."
There honestly isn't much merit in this topic as far as it pertains to Blizzard.
Why? Because I'm from that school of thought that says each game should try to adapt their art style for the purposes of gameplay presentation.
How to begin...
Left 4 Dead. Infected vs Survivors. Simple concept, no?
The art direction in the game isn't purely aesthetic. No, it's subliminally designed to help the player identify objects. The four original survivors each have a unique look, unique clothing, and perhaps most important of all, a unique silhouette.
The silhouette is critical, because just about the entire game takes place in the dark.
The artwork design is genius because it sets the mood while still serving a practical function. They employ color correction to enable the player to identify infected at a glance (they are in near-greyscale compared to the survivors).
Original? Hell no, but damn well-executed.
In Starcraft 2, the art design is meant to be somewhat campy, but easy to identify.
It's important that each unit look as distinct as it can from the others while still trying to look like it belongs to its respective faction. This is because it's effectively a game of counters. You need to be able to identify key targets and ready their counters without having to analyze the details. That's why the Raven has a distinct wing pattern. It's why each faction has a default detail color (zerg have purple and maroon, protoss have yellow/gold, terran have blackish metal).
It looks good, but it's also effective.
Style for style's sake also exists; Killer 7 is an amazing game because of its clever use of cel-shading, but I cannot think of a single moment where it served a practical purpose beyond presentation. It didn't NEED to serve any other function; the game rocked enough on its own.
I've gone on long enough though, and I suspect that the entire point of this topic was to rag on Blizzard some more. If that's the case, then here's my prescripted response: "Blizzard released a game I liked last month. What else can I say?"