Has call of duty ruined you on FPS

samsprinkle

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Jun 29, 2008
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Modern and WWII shooters can't compete with COD. I'm sorry, but even if the Nazi's were riding dinosaurs and the terrorists were shooting bullets out of their anus it still would not beat COD...
 

Sir_Montague

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Mm... It definitely throws me off a little bit, but hasn't ruined other shooters for me... But I play a wide variety of shooters... Halo I stopped with unless it's with friends because it has lost all appeal to me, World at War I just recently purchased, and while it is like CoD4, it's still amazing and just enough elements are changed for it to be fun for me...
 

Zeke109

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Anton P. Nym said:
Frankly, no. CoD is a good shooter, but I find they tend to have very little replay value in their solo games. I think I might rent CoD5 but not buy it, simply because I don't think I'd play it through more than once; I like replayability in my games, especially at today's prices.

-- Steve
Call of Duty: World at War is the best game I've ever played. It has believable voice atcing, and when you shoot someone, it actually has nice ragdoll and if you're a good shot, you can shoot someone's scapl off or perhaps an arm or leg. It is actually quite realistic. Gore EVERYWHERE!!
 

I am Spy

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Doesn't affect my enjoyment at all. I regularly play both CoD and Team fortress 2 and love them both. Of course they are both completely different shooters so that probably makes it easier.
 

Geo Da Sponge

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I don't have much experience with previous Call of Duty games, but CoD 4 has made a few achievements. First of all, it managed to make me enjoy endlessly (or at least seeming endlessly) respawning enemeies. In fact, War Pig, the level where this is most noticeable is my favourite in the entire game. Of course, CoD 4's multiplayer had a pretty big impact, and rightly so. And while some people on here have said the weapons seem too similar they really aren't for me. For example, the difference in stats between the M21 and the Dragunov sniper rifles is almost nothing. Yet when I use them, I find the Dragunov almost impossible to kill with, while the M21 seems perfect.

CoD: WaW has pretty good multiplayer too, based on what I played in the beta. It cleans up most balance issues (hooray for the throwback perk), but introduces others (bloody bouncing betties). They have noticeably turned up the gore, but that seems reasonable, seeing as how they're trying to represent some of the most brutal battles in human history.

By the way, did you know they're making a Call of Duty: Modern Warfare 2, seperately from World at War? You probably do, but I only realised recently.

Darthracoon said:
Oh and Call of Duty has knives(close quarters attack) and a quick on at that, what i wouldn't give for a knife in other shooters.
Don't bring a knife to a gun fight :).
Actually, in CoD 4 at least, the knife isn't much use (especially in multiplayer), but it does have a satisying brutality to it.
 

Jazzyluv

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Jun 19, 2008
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no, I play deeper games... I liked cod2, simply because its gun mechanics were heavily aim based, and also i have never been a fan of strong counters in games(by that i mean the flashes).

COD4s multiplayer is probably the worst i have ever played in mainstream games. Even the basic mechanics after tons of competition mods were still super simple. dieing in 2 shots to the chest is so stupid with a gun that fires extremely accurately and extremely fast. It was more, who fires first, and who has slightly better ping.

Ill stick to my dm games, where you can do more than flank, flash, and smoke to get an advantage
 

Darthracoon

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DirkGently said:
Really? I don't think that at all. Maybe you're referring to older Rainbow Six games, but the guns in Vegas 1 & 2 were quite satsifying with three or four bullets leading to a bloodstain and limp ragdoll.

Also, if you were really firing an automatic full out (which you would never do when actually trying to kill something, the recoil would go up and to the right or left depending on which shoulder you're using not, 'all directions'. Upwards is more realistic than 'all directions'. And it makes sense, if you consider how FPS portray people holding a gun. While you may hold a pistol in front of you, you don't hold the butt of a gun against your chest, and you don't fire bullets out of your face as cod would have you believe, where all you need is a bit of your head above a wall to shoot bullets over it.
Now i do agree that it can be satisfying if the gun doesn't have a silencer or is a super weak weapon, but sometimes the ragdolls just don't fit in because the muzzle flash hides the fun of it, so you just see a flash and some blood then they land on the floor so it's a bit annoying.

And you can't be telling me that if i were to constantly fire a LMG until i was bone dry my aim would not go a little bit to the left or the right?
 

DirkGently

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Oct 22, 2008
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Darthracoon said:
DirkGently said:
Really? I don't think that at all. Maybe you're referring to older Rainbow Six games, but the guns in Vegas 1 & 2 were quite satsifying with three or four bullets leading to a bloodstain and limp ragdoll.

Also, if you were really firing an automatic full out (which you would never do when actually trying to kill something, the recoil would go up and to the right or left depending on which shoulder you're using not, 'all directions'. Upwards is more realistic than 'all directions'. And it makes sense, if you consider how FPS portray people holding a gun. While you may hold a pistol in front of you, you don't hold the butt of a gun against your chest, and you don't fire bullets out of your face as cod would have you believe, where all you need is a bit of your head above a wall to shoot bullets over it.
Now i do agree that it can be satisfying if the gun doesn't have a silencer or is a super weak weapon, but sometimes the ragdolls just don't fit in because the muzzle flash hides the fun of it, so you just see a flash and some blood then they land on the floor so it's a bit annoying.

And you can't be telling me that if i were to constantly fire a LMG until i was bone dry my aim would not go a little bit to the left or the right?
I'm saying it would go a 'little bit' you'd probably end up spinning yourself in a circle. it would not create a spread of bullets going in all directions, which is what you'd deserve for firing such a thing on full auto.

Ragdoll saren't meant for fun with bullets. They're fun for explosions.
 

Darthracoon

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Aug 27, 2008
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DirkGently said:
Darthracoon said:
DirkGently said:
Really? I don't think that at all. Maybe you're referring to older Rainbow Six games, but the guns in Vegas 1 & 2 were quite satsifying with three or four bullets leading to a bloodstain and limp ragdoll.

Also, if you were really firing an automatic full out (which you would never do when actually trying to kill something, the recoil would go up and to the right or left depending on which shoulder you're using not, 'all directions'. Upwards is more realistic than 'all directions'. And it makes sense, if you consider how FPS portray people holding a gun. While you may hold a pistol in front of you, you don't hold the butt of a gun against your chest, and you don't fire bullets out of your face as cod would have you believe, where all you need is a bit of your head above a wall to shoot bullets over it.
Now i do agree that it can be satisfying if the gun doesn't have a silencer or is a super weak weapon, but sometimes the ragdolls just don't fit in because the muzzle flash hides the fun of it, so you just see a flash and some blood then they land on the floor so it's a bit annoying.

And you can't be telling me that if i were to constantly fire a LMG until i was bone dry my aim would not go a little bit to the left or the right?
I'm saying it would go a 'little bit' you'd probably end up spinning yourself in a circle. it would not create a spread of bullets going in all directions, which is what you'd deserve for firing such a thing on full auto.

Ragdoll saren't meant for fun with bullets. They're fun for explosions.
I suppose so.

And i do agree that ragdolls are best left to the explosions especially when you get a multi-kill with a well places incendiary grenade.
 

WaffleGod

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Oct 22, 2008
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I do enjoy the gameplay style of CoD. Fast paced and powerfull weapons! if you fire a gun there, it really feels like you're about to blow the other guy's head off or something (ok... that might be a bit extreme but you get the idea.)

And, resistance? I didtn't like the weapon feel to the guns. It was all flashy bullets etc. But I miss any real power in the weapons. It takes FOREVER to take somebody down. Perhaps why I didtn't play Resistance for more then a month or so.