Has gaming become a chore?

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Boneasse

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[HEADING=1]Has gaming become a chore?[/HEADING]
[sub]There's a spoilertagged TL;DR at the bottom.[/sub]​


Right, this is a subject that has been touched on before by several people/articles and so on, and so forth. But as the search-bar yielded no recent results, I thought it prudent to raise the debate once again as it is highly relevant to all of use that spend time with video-games.

The reason I have for bringing this subject up, is that recently I have found less enjoyment and more "grinding" in several of the games I have played.

Let me give you an example:

World of Warcraft is one of the games belonging to the genre of massively multiplayer online role-playing games, or MMORPG's in short, which have servers constantly running and people constantly playing. Now whatever you might say about World of Warcraft according to your own experiences, you cannot deny that it is very popular and an MMORPG that has found a good way to sell itself and stay fresh. After more than 5 years it still boasts of more than 10+ million active accounts, something not achieved by any game. But, yes, there is a but; when you reach the maximum level the game has to offer, it turns into what some people would call a "grindfest".

Whatever you want to do requires you to spend a significant amount doing it. For example gathering for your professions. You choose certain abilities as a low-level character which can help you gain gear, perks or money later in the game. Let me stress that this is completely normal and is done by indeed most, if not all, MMORPGs. But as WoW has the biggest audience I have chosen to use it as an example.

At level 85 (now the cap), you have got Green and Blue pieces of armour/weapons in your character slots. These are the fourth and third best kinds of gear being Uncommon and Rare respectively. You get this gear by leveling in dungeons or by completing quests, which is fine. But then you reach the level cap, and here starts the grinding to get the Epic gear. You can get it by using your professions, buying it off the auction house, using Justice or Valor points or by participating in guild -or pickupraids where you might get lucky and get it from a boss.

Here's the deal then. Let's say you're a casual player, with little time to play WoW. Regardless, of course, you want to get some good gear in the game so you can have fun with your friends while you are actually online. Without the time to raid on a regular basis, however, you have to either grind materials so you can craft items yourself, grind money so you can buy them from others, or grind Justice/Valor points (heroic dungeons or the occasional rare raid) so you can buy them from an NPC vendor. Regardless, though, you have to spend many hours grinding through the game before you have enough materials, money or points, to fill all your slots with those desirable Epics.

And then, when that is done, you can start doing the achievements in the game, which will gain you titles, points and even; A NEW FLYING MOUNT!

But this is just one example. An example, actually, where the grinding parts of the game are well implemented, that it almost feels natural. WoW is just one game belonging in the RPG genre where we know this may be required, if we want to participate in endgame content, be able to dish out loads of damage and exclaim that "my internet penis is bigger than yours".

Some RPG elements, however, have descended from the RPG heaven many of us love, and implemented themselves into other genres such as; First or Third person shooters, Real-time strategy games, Adventure games etc. whether for good, or bad.

This basically means, that unless you put 100 hours+ into that one certain first-person shooter (again an example), you will never be able to gain that assult rifle that just "kicks ass" or "looks uber pwn". So you grind. You grind through the online multiplayer part to gain;
  • Weapons
    Armour
    Achievements
    Titles
    Cyber-money
    Hats
    Tags
    Special collectables
    Etc.

I'm not saying that I don't enjoy playing World of Warcraft, Call of Duty, Halo, Team Fortress 2, Battlefield Bad Company 2, Left 4 Dead(2), Starcraft II, or many of the single-player games where you can unlock certain stages/bonuses by completing various tasks or finding those hidden secrets. Remember, that even many single-player games, with no multiplayer options, have implemented this system, where you have to complete this, complete that, complete the game 100% or find those hidden secrets on your 54th playthrough. Regardless, of course, many of the games are fun, and the endless hours you play can all be quite enjoyable. But we all know why the options are there. We all know why we love being in the best gear, level 70 in that shooter, be able to show off that special hat that not many have, or unlock that secret extra stage.

It's to feel we get more value for our money, to keep us playing, and to boast that online, I'm equipped with a bigger set of balls than you are. It is to keep us playing, even when we are not enjoying ourselves as much as we ought to.

But in the midst of all this, in that one little instance where you're playing by yourself, but where you are actually a little bit bored, where you are actually not enjoying the game have you never thought to yourself;

[HEADING=2]"God damn, this is pointless."?[/HEADING]​

Has gaming become something we now do, not always for fun, but sometimes because we feel compelled and drawn to just get that certain extra something?

Have you never kept playing, not just for the fun of it, but to get that extra little something that is waiting for you, just around the next corner?

I'll leave that up for you to decide.

Basically this long text is suggesting that many games nowadays have implemented pointless features which keeps us playing, even when we think it is not fun, so we can gain the highest levels, new weapons, achievements, titles, tags or hats. And what I want from you, is to know whether you agree and if you have ever felt your time was wasted, even though you gained something from playing?

Has gaming become something we now do, not always for fun, but sometimes because we feel compelled and drawn to just get that certain extra something?

Have you never kept playing, not just for the fun of it, but to get that extra little something that is waiting for you, just around the next corner?
 

AmrasCalmacil

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It's only a chore if you allow it to be.
I play WoW and know plenty of people, god rest their souls, who actually find raiding and looking for gear fun.

No idea why.
 

Boneasse

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AmrasCalmacil said:
It's only a chore if you allow it to be.
I play WoW and know plenty of people, god rest their souls, who actually find raiding and looking for gear fun.

No idea why.
True, but disregarding WoW, and thinking of single-player games where unlockables are done by doing certain things or completing the game 100%, have you never felt it to be just a tad bit boring?
 

C95J

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I only play games which I think are fun, therefore it is not s chore for me.
 

Boneasse

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C95J said:
I only play games which I think are fun, therefore it is not s chore for me.
You have never kept playing just to unlock something, or complete an achievement?

I know I have. But maybe that's just the addictive side in me.
 

Wolfram23

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I think it's called growing up... gaming is less important, and definitely that "epeen" is less important. It's all about being able to put a few fun hours in where you can so definitely the grinding becomes a chore. It's always been a chore really, but it used to be easy to dismiss it because the reward at the end seemed so worthwhile. Now, the truth hits - it doesn't matter and nobody will care.

So, game to have fun not to get some pointless "leet" item.

I sank 30 hours into Risen these last few days, plus at least 10-15 in Amnesia and enjoyed every minute.

It's been a while since I've played some multiplayer grind fest tho. A little bit of Zombies in CoD: BO with my cousin, that's about it. Basically just got bored of the grind. I play to have a good time.
 

falcon1985

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When it starts feeling like a chore, i just pop in a different game and let the fun times resume.
 

fordneagles

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I like WoW, and gain much enjoyment spending hours playing it... But when I go to do something else, there's usually a feeling of 'Jeez, I've just wasted so many hours of my life that I could have spent doing something else'. But I enjoy it, so I guess it's not really a waste or a chore :)
 

Ben Legend

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At times yes. For example. Playing Spider-man 3 and trying to complete all the races. It has begun feeling like a chore, so I decided to play Heavy Rain Move Edition to complete it again, and Mass Effect.

These two games break it up, and as these games don't feel like chores, its all good. =D
 

Xcelsior

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To me chores are laborious things you don't want to be doing, I only play games when I feel like playing them so they're only fun to me when I'm playing.

Edit: and if I feel it is becoming a chore I'll stop playing and do something else.
 

C95J

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Boneasse said:
C95J said:
I only play games which I think are fun, therefore it is not s chore for me.
You have never kept playing just to unlock something, or complete an achievement?

I know I have. But maybe that's just the addictive side in me.
Now that you mention it I do like to really go for some achievements so that counts I think.

One example would be the veteran achievement on CoD: WaW, that took me forever, but at the end it felt good that I got it :)

Some aspects of gaming have become a chore for some people, but it is mostly still for fun :)
 

Halceon

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Let me direct you to the Skinner box [http://www.escapistmagazine.com/videos/view/extra-credits/2487-The-Skinner-Box] for your daily dose of in-game conditioning.

As for myself, I only go for achievements in games that aren't otherwise engaging. Like Osmos, the concept is nice, but in the end, pretty shallow and wouldn't hold my attention as long if there were no achievements in it. On the other hand, in AI War, which I find to be very noteworthy, I've claimed some awards on my road to victory, but I haven't strived for any of them and I surely will not start a new playthrough with the goal of getting any certain reward beyond the reward of gaming itself.
 

BonsaiK

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Boneasse said:
Has gaming become something we now do, not always for fun, but sometimes because we feel compelled and drawn to just get that certain extra something?

Have you never kept playing, not just for the fun of it, but to get that extra little something that is waiting for you, just around the next corner?
I think what you've described is really common.

Diablo was the first game that I saw to effectively use Skinner box techniques in the form of random loot, and damn that game was addictive because of it. It only had 16 levels that were completable pretty quickly, but people would play them over and over again just to get certain items... I do like the idea of random loot (within reason) though because it seems somewhat more realistic than every bad guy carrying the same stuff and in fact I think many genres of game could mix it up a little more than they do currently. What I really want though, is realistic loot. If my enemy has a shotgun, and I shoot him, I should be able to take that shotgun after he's dead. If he shot the thing twice there should be minus two shells in there, etc.

I really dislike unlockable content though. My attitude is that I unlocked the content when I purchased the game, and that for the game to hold out on giving me certain toys is akin to being ripped off at the register. If they're not going to give me all the toys, I should get some cash back on the game. Out of all the Battlefield games I still enjoy the original Battlefield 1942 most of all because everyone's got the same gear. It's bad enough to go up against an uber player, it just adds insult to injury when they're owning you because they've got all the kick-ass unlocks and you're still stuck on the noob gear.

Achievements I think are just stupid. I don't care if I've killed 7360 zombies or 7361 zombies and if I get a little badge for it or something, that's just silly. Statistics on my performance, yeah I want those because they're interesting, but little badges and shit... I guess it's recognition and it's nice to be recognised, it probably caters to that "you did a good job, son" approval-from-parents part of the brain...
 

p3t3r

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finding those stupid animals in red dead. trying to get platinum trophies can turn into a grind fest during some parts of the way. like looking for collectibles i always hate that part.
 

Jonluw

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I don't really have anything to say, other than that the grindfest that is WoW isn't exactly representative of games as a whole.

 

Fetzenfisch

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Well i guess no one forces you to do the 3rplaythroughs on hard for the shiney achievements right after another. You might just wanna play a game again. lets be silly for a moment here. perhaps a year later, finding it still entertaining?
 

Erana

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I wouldn't necessarily say its a chore. Its simply a matter of what people want from their entertainment. If someone likes being rewarded in their leizure time, what's to say they shouldn't grind if it gives them pleasure? I mean, many athletes compete for the thrill of competition in their contest of choice, hopefully with victory involved.
Just because it takes effort doesn't mean its bad if the reward is only a concept.
 

Estocavio

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AmrasCalmacil said:
It's only a chore if you allow it to be.
I play WoW and know plenty of people, god rest their souls, who actually find raiding and looking for gear fun.

No idea why.
This pretty much sums up what id say. Its subjective, not overall. For some people, it would be a chore. For others, it isnt. Like me.
 

malestrithe

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I never played a session of World of Warcraft because it does not interest me. I do not have anything against WoW, but more of a genre preference. I prefer the Science Fiction end of the fantasy/ Sci-fi spectrum and if World of Starcraft were to be released, I would be all over it.

That being said, I can tell you that I've played a lot of RPGs over the years and I've done a lot of meaningless things in them.

It only becomes a chore if you let it. If it still feels like fun, then you should keep doing it. If it stops being fun, then quit doing it and find something else.

Personally, I do not mind grinding or farming to get the necessary amounts of the correct item. It almost becomes necessary in certain games like Final Fantasy 13. You are not given money and you need it to level up your stuff. Not that it matters mind you: the game was so fucking easy that you can kill everything with your starting weapons.
 

Brutal Peanut

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To be honest, with achievements and personal achievements, any game could be considered a chore. Especially to people who have to get EVERY badge made available.

I know people who don't play MMORPGS of any kind, but still rack up 100+ hours on another game so they can get a nice shiny little badge.

I am a casual W.o.W player. I used to play a lot. Raiding four times a week, five to six heroics everyday. Now I level at my own pace, and dropped the stress of hardcore raiding. I may go back to it, if it were casual (one to two x's a week), but I doubt it. Basically, I'm whats known as an alt-oholic. I like to level different looking characters, from different factions, at my own pace, and it takes a good long while. =). I find it much more enjoyable now reading the lore, and seeing how the game is played at a different angle.

If I thought my gaming, mmorpgs and the like, were becoming a chore - I'd stop, and find another hobby.