Hatching the Dragon: A Divine Documentary

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Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Hatching the Dragon: A Divine Documentary

Larian Studios takes an up-close-and-personal look at the ins and outs of making videogames.

Divinity II: Ego Draconis was Larian Studios' first foray into the world of console game development, and it wasn't what you'd call a huge hit. The original release has a Metacritic score of just 62, while the remastered Dragon Knight Saga, which includes the Flames of Vengeance DLC, managed a better but still not spectacular 72.

There are a few reasons for that, based on Hatching the Dragon, Larian's 18-minute look back at the making of the game, but the biggest appears to be a simple lack of familiarity with the terrain. Developing for consoles imposed a whole new set of restrictions and requirements on the process, leading to rushed work, cut features and even ongoing problems with third-party QA companies. In all fairness, it sounds like Larian's approach to the process wasn't exactly "by the corporate book" either, and the culture clash was probably inevitable.

It's a bit of a mish-mash of filmmaking but even so, it's an informative and often amusing look at some of the obstacles small studios face when developing games for big platforms and throws a little light on why the PC is (and, for the foreseeable future, will almost certainly remain) the platform of choice for indies. It also explains why the Divinity Anthology [http://www.divinityanthology.com/], a package including Divine Divinity, Beyond Divinity, Divinity 2: Director's Cut and a whole pile of bonus stuff, is PC exclusive.

Hatching the Dragon obviously appeals first and foremost to Larian fans, but anyone interested in a look at life inside a small, indie game studio will probably get a bang out of it. Enjoy!



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Rad Party God

Party like it's 2010!
Feb 23, 2010
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I always get a warm and fuzzy feeling watching these behind the scenes videos, showing that game developers are not faceless companies, but actual people putting their blood, sweat and tears over these projects and all the hardships they had to endure to get it done.

I'm glad I bought the Divinity bundle when I could, even if the games themselves aren't much of my cup of tea. (I've said that before with other games, next time I try them, I end up banging my head over the desk, thinking "why didn't I played this before!??").
 

Jamous

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Apr 14, 2009
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I love the Divinity games. It's good to see they're still around. Need to actually get Divinity 2 though... Hopefully I won't find myself eating my words.