Why is it that in some industries it seems the norm and quite accepted for companies to at the very least have contempt for, but often pretty much straight out dislike or hate their customers openly?
The thread about Origin banning people for modding ME3 single player made me think about it:
http://social.bioware.com/forum/1/topic/344/index/9917845/2#10648995
So it ends with this Thomas Abram guy, a rep from Bioware just saying "To confirm, YES you will be banned if Origin picks up that you modified SP which it scans for on ME3 launch. Locked."
Now I've done sales for several companies and now run my own. I can't picture a situation where hundreds of customers contact me with a complaint and I reply "This 'problem' is a design decision and you will be penalized if you use our product incorrectly. There will be no more discussion on this matter. Further attempts to discuss this matter will result in you being banned from discussion entirely." (i.e. "Locked")
But in the gaming industry the norm seems to be that customers - especially the customers who really like your product and therefore discuss it - are considered to be an annoying burden to be squashed.
Now we won't even go into the realm of Ubisoft, who appear to loathe all humanity with such vigor that I suspect they may be plotting mass murder or genocide. But even ordinary game companies are starting to act that way. Certainly 10 years ago they wouldn't have been quite so overt about how little they care.
It seems to be a symptom not of gaming specifically, but of all businesses related to copyrighted works. Film and music companies have a similar attitude of contempt/disdain. Now that gaming companies are getting bigger, they seem to have taken it on.
Now it's all well and good for a company to suck, plenty do. But usually they suffer for it eventually whereas this certainly doesn't seem to be the case for gaming companies (or movie or music).
I suspect I know why. If a car company is known to treat their customers like crap, people buy other cars. Same with just about anything else you'd buy.
However when you get into the category of art, you're suddenly in a different environment. If you like a song by John Smith, but his recording company are arseholes, you can't just go and buy a song by Jane Doe and have more or less the same thing. If you like one kind of art, you have to buy it from who supplies it.
Now it's true that if there's one car/TV/couch/whatever you REALLY REALLY love then you're stuck, but for the most part this isn't the case. But with music for example, no one who loves Beyonce will go "Eh, screw it, I'll listen to Taylor Swift instead!"
Movies and TV shows are the same, if you want to watch Game of Thrones, you won't settle for another show instead just because you don't like HBO.
And of course it's the same with games. Companies make a game they know people will want and there is no real alternative to that game. You can play Modern Warfare instead of Battlefield (or vica versa), but if you prefer one to the other, it's not really a viable choice. You don't want to waste 100 hours of your recreation time playing your second favorite game just because you hate one company.
And so entertainment/art companies have that stronger position. They can hate you, show contempt for you, rip you off, sell you a faulty product, abuse you, berate you and people will just keep going back, because they have the product that is desired.
Is there any escape from that trend? Probably not, without taking each individual and making them sane and thus less likely to operate in that manner.
So until that occurs, the enmity between customers and gaming companies is unlikely to be resolved.
The thread about Origin banning people for modding ME3 single player made me think about it:
http://social.bioware.com/forum/1/topic/344/index/9917845/2#10648995
So it ends with this Thomas Abram guy, a rep from Bioware just saying "To confirm, YES you will be banned if Origin picks up that you modified SP which it scans for on ME3 launch. Locked."
Now I've done sales for several companies and now run my own. I can't picture a situation where hundreds of customers contact me with a complaint and I reply "This 'problem' is a design decision and you will be penalized if you use our product incorrectly. There will be no more discussion on this matter. Further attempts to discuss this matter will result in you being banned from discussion entirely." (i.e. "Locked")
But in the gaming industry the norm seems to be that customers - especially the customers who really like your product and therefore discuss it - are considered to be an annoying burden to be squashed.
Now we won't even go into the realm of Ubisoft, who appear to loathe all humanity with such vigor that I suspect they may be plotting mass murder or genocide. But even ordinary game companies are starting to act that way. Certainly 10 years ago they wouldn't have been quite so overt about how little they care.
It seems to be a symptom not of gaming specifically, but of all businesses related to copyrighted works. Film and music companies have a similar attitude of contempt/disdain. Now that gaming companies are getting bigger, they seem to have taken it on.
Now it's all well and good for a company to suck, plenty do. But usually they suffer for it eventually whereas this certainly doesn't seem to be the case for gaming companies (or movie or music).
I suspect I know why. If a car company is known to treat their customers like crap, people buy other cars. Same with just about anything else you'd buy.
However when you get into the category of art, you're suddenly in a different environment. If you like a song by John Smith, but his recording company are arseholes, you can't just go and buy a song by Jane Doe and have more or less the same thing. If you like one kind of art, you have to buy it from who supplies it.
Now it's true that if there's one car/TV/couch/whatever you REALLY REALLY love then you're stuck, but for the most part this isn't the case. But with music for example, no one who loves Beyonce will go "Eh, screw it, I'll listen to Taylor Swift instead!"
Movies and TV shows are the same, if you want to watch Game of Thrones, you won't settle for another show instead just because you don't like HBO.
And of course it's the same with games. Companies make a game they know people will want and there is no real alternative to that game. You can play Modern Warfare instead of Battlefield (or vica versa), but if you prefer one to the other, it's not really a viable choice. You don't want to waste 100 hours of your recreation time playing your second favorite game just because you hate one company.
And so entertainment/art companies have that stronger position. They can hate you, show contempt for you, rip you off, sell you a faulty product, abuse you, berate you and people will just keep going back, because they have the product that is desired.
Is there any escape from that trend? Probably not, without taking each individual and making them sane and thus less likely to operate in that manner.
So until that occurs, the enmity between customers and gaming companies is unlikely to be resolved.