I am a console gamer. I will never be a PC gamer. I am quite content with a controller in my hand playing on my TV. Lets put aside our fanboyisms for just a minute and focus on a problem that effects us all no matter what console you own/love or game(s).
Why is it more and more when I buy a brand new game on the release date it doesn't work properly? Lag, freezing and characters stuck in walls are just a few issues. Some are minor issues and others are game breaking. So you are left with a coaster til they fix the game. Since you can't play it you are left with going to a forum and complaining about the technical issues you are experiencing. Usually to find you are not alone and someone else has already made the same post you were about to. And as you scroll through the posts you will usually find there is gamers who are experiencing the same problem and another camp of gamers saying "wait for a patch that may or may not be coming." And generally defending it. Before I go any further I should mention that this is only directed at a single player game or the single player campaign. MP is a different beast and you never know what may happen when 1 million + people log on and try to play together.
Am I wrong in my belief that a buggy broken game is an unfinished game that should not have hit retailers shelves? That this type of practice is unacceptable in any other vocation so why is game development an exception? Or why the bigger the game (like GTA or Fallout 3) seems to get a free pass because of the size of the world but a linear shorter game doesn't?
And just so I am perfectly clear I am not talking about poor game design choices like repetative missions or a bad camera (bad QTEs probably fit in there as well) but unintentional glitches that hinder the game no matter how good or bad the game could be otherwise.
Why is it more and more when I buy a brand new game on the release date it doesn't work properly? Lag, freezing and characters stuck in walls are just a few issues. Some are minor issues and others are game breaking. So you are left with a coaster til they fix the game. Since you can't play it you are left with going to a forum and complaining about the technical issues you are experiencing. Usually to find you are not alone and someone else has already made the same post you were about to. And as you scroll through the posts you will usually find there is gamers who are experiencing the same problem and another camp of gamers saying "wait for a patch that may or may not be coming." And generally defending it. Before I go any further I should mention that this is only directed at a single player game or the single player campaign. MP is a different beast and you never know what may happen when 1 million + people log on and try to play together.
Am I wrong in my belief that a buggy broken game is an unfinished game that should not have hit retailers shelves? That this type of practice is unacceptable in any other vocation so why is game development an exception? Or why the bigger the game (like GTA or Fallout 3) seems to get a free pass because of the size of the world but a linear shorter game doesn't?
And just so I am perfectly clear I am not talking about poor game design choices like repetative missions or a bad camera (bad QTEs probably fit in there as well) but unintentional glitches that hinder the game no matter how good or bad the game could be otherwise.