http://news.bbc.co.uk/2/hi/programmes/click_online/9538690.stm
Most of the big games at E3 were sequels, or part of an established franchise. Is it correct to say that all the sequel baiting and franchise building antics of the industry are killing off innovation and creativity?
COD is getting a titles annually and very little has changed since the release of COD 4. You could possibly argue that the franchise hasn't really seen a major change since COD2.
Personally, I'm not sure. I don't really know how I feel about the industry and I like a well-crafted sequel which expands upon a story and/or formula in a satisfying way. Hell, my most anticipated title is Mass Effect 3.
Is my hobby becoming a golden Cash Cow for those who know how to manipulate the consumer market?
What says the forum?
You guys saw it.From the BBC article said:There are some vintage video games that will live long in the collective memory. Space Invaders, Tetris and Doom were original, inventive and didn't have a number after their name. Nowadays, the market is saturated with sequels and franchises. But does that mean innovation has dried-up?
In the video games industry at the moment, things are coming in threes.
Gears of War 3, Far Cry 3, Uncharted 3, Mass Effect 3 and Battlefield 3 - along with countless other sequels - are being released this year. Many will be played on the PlayStation 3, itself the latest offspring of a hardware dynasty.
In fact, half of the global top 10 best-selling list is made up of sequels. In the European list, it is six out of 10.
Critics have bemoaned the relentless rise of sequels, some going as far to say they will "harm the marketplace irrevocably".
But follow-up games have been around since the days of Ms Pacman, and players appear to be endorsing them with their wallets. In the US, over $2bn (£1.3bn) was spent on video games in the first quarter of 2011.
Most of the big games at E3 were sequels, or part of an established franchise. Is it correct to say that all the sequel baiting and franchise building antics of the industry are killing off innovation and creativity?
COD is getting a titles annually and very little has changed since the release of COD 4. You could possibly argue that the franchise hasn't really seen a major change since COD2.
Personally, I'm not sure. I don't really know how I feel about the industry and I like a well-crafted sequel which expands upon a story and/or formula in a satisfying way. Hell, my most anticipated title is Mass Effect 3.
And there are some great looking new IPs in the works (Dishonored?), so maybe it's not all doom and gloom for the industry. But then I look at the increasing monetizing of in-game content and basic services and I wonder:BBC said:Still innovating?
Others see a technical virtue in having two, three or more follow-ups to a successful game.
"Personally I don't think sequels hurt the industry at all," said Mat Sneap, co-owner of software company Eurocom.
"It lets us improve products, incorporate feedback from reviewers and people that play the games. If we have to constantly build games from the ground up, unless we have years of development like LA Noire, it's very difficult to be competitive straight away.
Milla Jovovich poses during a photocall for Resident Evil Afterlife
Big games become brands that extend to films and merchandise
"I think it does give the developers a chance to innovate, as once the core gameplay is locked down from the original game you can look to push in other areas."
And sequels regularly appear on lists of best and most creative games.
Is my hobby becoming a golden Cash Cow for those who know how to manipulate the consumer market?
What says the forum?