Having just finished homefront.

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TheComedown

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Aug 24, 2009
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No, no this has nothing to do with how believable or unbelievable the story is, I found it to be more or less on par with the rest of the modern day shooters. No, go fight over that else where.

Having just finished the campaign my problem(aside from the stupidly short length) is not what it was trying to to, but the fact that it failed at it. They sold the game as having this big epic story that was not about a vs b but about the actual individuals. It failed, the 3 main characters that you are hanging with the entire game are no more engaging then captain price or soldier number 3 in the Humvee in front of you. They have a cry at the death of whats his face and Connor has his hissy fit when they cross the field but I still didn't give a shit about any of them. Hopper even, a Korean-American had shot of a bunch of stuff about how his house was burnt down very early on in all the war stuff, but still it was hard to give a shit when everything was so force fed.

Everything the game was trying to do to make you feel something was just so incredibly forced that I couldn't be bothered to give a fuck. It caused all the characters to to feel like cardboard and all the "shocking" scenes to feel like they are trying to hard.

And the bus trip at the start, they took the cod 4 car trip and smooshed it together with the opening level of Half-life 2.

So much potential wasted. It could have done a hell of a lot more with what they had, but instead said fuck this and mashed together Call of Duty and Half-life before going home.

Lastly sorry if this has been done before, I just didn't want to filter through search results finding the few homefront threads that weren't about the how plausible the story is.
 

TheComedown

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Sgt. Sykes said:
I think the characters and "story" (or whatever you call such a short blip) in HF are quite good, but the gamestyle - insanely fast pace, the shooting gallery-style system and the quite epic surrounding scenes completely diminish those.
I think you are right to an extent, the game did need to slow down a bit it certainly would have let you take in some of the characters a bit better, like hopper telling some of his back story as you are running down the river to the next shooting range. I still don't know that would have stopped it from feeling so forced tho, like the first time in oasis, its mostly random bullshit about how the place works, the only bit of dialog in that section that felt like it was there to help set the world was when you walk up to the chick with the plow and she says something about not trusting the new guy. The game slowed down there but the dialog and characters where still cardboard and empty.