Havok Exec Says Destructibility Is the Future

FalloutJack

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Nov 20, 2008
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Eventually, there will be an entirelly meta game where you 'break' the fundamental coding and programming of the game itself to conquer your enemies and destroy the fourth wall...and it would be awesome.
 

Terminate421

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Jul 21, 2010
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So what happened to Bad Company 2? It was somewhat scripted in it's destructo physics but it worked well in terms of balance as it alternated between cover and destroy-able stuff.
 

Legion

Were it so easy
Oct 2, 2008
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I remember people talking about destructible environments as if they were going to be commonplace back before Gears of War 2 came out. It's one of those things they always made sound like it'd be a big deal, but half of the games that included it only used it in an entirely superficial sense.

I do like the idea behind it, and the possibility it can have for game-play though.

Zachary Amaranth said:
What worries me is what this actually means for gaming. I've seen some bad applications with what we already have, and I worry a rush to fill the market will lead to a ton of those. In the right games, awesome. However, I can definitely wait to see my favourite game series plagued by bad applications.
Although that said, this is a very good point as well. We all know what developers and publishers are like with good ideas. They will try and stick them in everywhere they can and it will quite likely get to the point where it is over-saturated and used even when it adds nothing to the experience.

Developers and publishers cannot seem to grasp that it isn't normally the features that make the games popular, it is how well they are used.
 

FFP2

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FEichinger said:
The thing with Guerrilla is that it's essentially the least-Red-Faction-ish game out of the entire series.
Every game had environmental manipulation, some more than others, but the series was mostly underground and linear. Guerrilla largely was neither.

That doesn't mean that I wouldn't love a new Guerrilla style game (because, funnily enough, Guerrilla is still my favorite Red Faction game), but with THQ gone and Red Faction sold to Nordic ... I'm not too hopeful we're gonna see anything ambitious from that IP anytime soon.
It's a shame that all of THQ's IPs are pretty much fucked now.
 

Keneth

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Reincarnatedwolfgod said:
Destructible environments is nice but I would prefer better Improved AI, better stories/characters, and/or meaningful interactions with the game world being the future instead.
That's the entire point of middleware developers though. They make the ragdoll/destructible/physics engines easy to use so the game devs don't have to mess with them too much. This allows the devs to focus on...

Improved AI, better stories/characters, and/or meaningful interactions
 

Smooth Operator

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Oct 5, 2010
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Well obviously a company doing destruction sim software will say that is the next big thing, if they were making glue they would say gluing is the next big thing.

And while I wouldn't say they make the best stuff they at least aren't pushing hardware exclusivity like some competitors, which makes them a billion time more beneficial to real progress.
 

RonHiler

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FFP2 said:
It's a shame that all of THQ's IPs are pretty much fucked now.
How so? Maybe we will see a new RF, and maybe we won't. But at least now there is a question. While it was in the hands of Volition and THQ, it was dead. Not coming back. Ever. Now at least there is hope for it. Not as much as if, say, Rockstar had bought it. But still...

Captcha: "Get Well". Why thanks you captcha, although I wasn't aware I was sick!
 

rembrandtqeinstein

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XCOM Apocalypse had mixed reviews but that is something they had down pat. Fully destructible environment including some (very basic) force simulation so objects broke when their supports were removed, etc.

So far no other game has let me use the strategy "blow the building out from under him".
 

Floppertje

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Nov 9, 2009
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Why must it always be 'X is the future!'? it's never just 'there's a sizeable place for X in the future'. I'm totally cool with games that let me blow everything up, but I don't want it in EVERY game... do we really want racing games with destructible environments? that would totally break the whole racing-line flow thing. Fifa with exploding stands? not everything needs to be destructible, just as not everything needs to be sandbox or motion-controlled.
 

josemlopes

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Keneth said:
Reincarnatedwolfgod said:
Destructible environments is nice but I would prefer better Improved AI, better stories/characters, and/or meaningful interactions with the game world being the future instead.
That's the entire point of middleware developers though. They make the ragdoll/destructible/physics engines easy to use so the game devs don't have to mess with them too much. This allows the devs to focus on...

Improved AI, better stories/characters, and/or meaningful interactions
Shuush... You know that any thing that improves visuals or is in some possible way related to Michael Bay is bad. What we need is more 8-bit stories about a poorly drawn triangle that cant find love in this awfull black and white world with no gameplay whatsoever. /sarcasm

OT:It totally makes sense for them and it is actually a very important game mechanic, imagine a Hitman game with a physics system like Red Faction with an entire apartement building that lets you place C4 in strategic places making the building collapse. There you go, the fact that the level is destructable added a new layer to the game.
 
Mar 19, 2010
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Reincarnatedwolfgod said:
Destructible environments is nice but I would prefer better Improved AI, better stories/characters, and/or meaningful interactions with the game world being the future instead.
You mean destroying everything that you behold is not a meaningful interaction? I disagree destructible crates and boxes were one of my favorite things in Half Life 2 and the fact that you can pick up almost anything and throw it around i cannot explain why but throwing an old shoe into a fellow citizen's face is immensely satisfying experience. Just imagine that you exchange the citizen for a woll and shoe for the grenade.
 

Baldr

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Jan 6, 2010
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I think it may be to much of a waste of time/resources for environment artists to create every asset destructible.
 

RicoADF

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Jun 2, 2009
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fix-the-spade said:
Good, as the Battlefield series has proved, 'splosions improve games.

There's still nothing as cool in first person shooters (to me) than when that radio tower on Caspian Border comes down, except for when it swipes a helicopter out of the air on the way.

Whilst stuff like that is still semi-scripted, if it becomes the norm then the push will be towards completely unscripted destruction and that could finally live up to the promise of Red Faction all those years ago. It'll certainly be more interesting than the 'walk through this cutscene' level of interraction we get from triple A games at the moment.
Red Faction: Gurilla allows you to destroy anything unscripted, even Armageddon has it to a degree. Arma 2&3 has destruction too, but not to red factions level.
 

fix-the-spade

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RicoADF said:
Red Faction: Gurilla allows you to destroy anything unscripted, even Armageddon has it to a degree. Arma 2&3 has destruction too, but not to red factions level.
Guerilla allowed you to blast buildings and structures, it still didn't let you remodel the terrain (and buildings collapsed into nothing when destroyed, which was a shame, I wanted tower dominoes).

Way back on Red Faction 1 you could blast away terrain to make bridges or circumvent cover, but levels (and available power) limited it. I want craters and tunnels appearing ad-hoc on the map, that's what Geo-mod promised over a decade ago damnit!
 

lacktheknack

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Jan 19, 2009
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In other news, Nvidia claims that high def visuals are the future, Soundblaster claims that perfect quality audio is the way to go, and Apple claims that Macs and iPads are the only route forward.

Was... was this newsworthy?
 

Vausch

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I love the concept of a completely destructible environment but it has to be in an appropriate game. Just Cause 2 having completely destructible everything? I'm so on board. An FPS? Ehhhh, not so much.
 

Mr.Squishy

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"X is the future!" tends to be hyperbolic and not true. However, yes, making big technological steps forward is a good thing. And I *am* pro-'splosion. I wonder if, instead of going fetch-questing for the key to a wooden door, we can just blast it off of its hinges. That would be seven different flavors of awesome.
 

someonehairy-ish

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Reincarnatedwolfgod said:
Destructible environments is nice but I would prefer better Improved AI, better stories/characters, and/or meaningful interactions with the game world being the future instead.
I'll second this. AI is the one area where I think improvement would make a big change. Imagine Skyrim where the people aren't all made of wood, or a horror game where creatures genuinely and intelligently work to track you down...

But there's no reason why there can't be both. There's no reason why the industry can't continue providing our Portals and Walking Deads and Bioshocks and what have you, whilst also providing games that boil down to being explode-everything simulators where you can just sit down and not have to think for a while, which is nice sometimes.
 

RicoADF

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Jun 2, 2009
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fix-the-spade said:
RicoADF said:
Red Faction: Gurilla allows you to destroy anything unscripted, even Armageddon has it to a degree. Arma 2&3 has destruction too, but not to red factions level.
Guerilla allowed you to blast buildings and structures, it still didn't let you remodel the terrain (and buildings collapsed into nothing when destroyed, which was a shame, I wanted tower dominoes).

Way back on Red Faction 1 you could blast away terrain to make bridges or circumvent cover, but levels (and available power) limited it. I want craters and tunnels appearing ad-hoc on the map, that's what Geo-mod promised over a decade ago damnit!
Yeah I have all the Red Factions, Guerrilla did allow you to blow parts away and it'd collapse in a pile of rubble. I do agree there's room for improvement, however the fact is this sort of deformation isn't just hard to do graphically, but also for AI to understand. If they don't teach the AI how to use it they'll just get stuck.

End of the day though, story and gameplay is the priority, destruction is just the icing on the cake