Eventually, there will be an entirelly meta game where you 'break' the fundamental coding and programming of the game itself to conquer your enemies and destroy the fourth wall...and it would be awesome.
Although that said, this is a very good point as well. We all know what developers and publishers are like with good ideas. They will try and stick them in everywhere they can and it will quite likely get to the point where it is over-saturated and used even when it adds nothing to the experience.Zachary Amaranth said:What worries me is what this actually means for gaming. I've seen some bad applications with what we already have, and I worry a rush to fill the market will lead to a ton of those. In the right games, awesome. However, I can definitely wait to see my favourite game series plagued by bad applications.
It's a shame that all of THQ's IPs are pretty much fucked now.FEichinger said:The thing with Guerrilla is that it's essentially the least-Red-Faction-ish game out of the entire series.
Every game had environmental manipulation, some more than others, but the series was mostly underground and linear. Guerrilla largely was neither.
That doesn't mean that I wouldn't love a new Guerrilla style game (because, funnily enough, Guerrilla is still my favorite Red Faction game), but with THQ gone and Red Faction sold to Nordic ... I'm not too hopeful we're gonna see anything ambitious from that IP anytime soon.
That's the entire point of middleware developers though. They make the ragdoll/destructible/physics engines easy to use so the game devs don't have to mess with them too much. This allows the devs to focus on...Reincarnatedwolfgod said:Destructible environments is nice but I would prefer better Improved AI, better stories/characters, and/or meaningful interactions with the game world being the future instead.
Improved AI, better stories/characters, and/or meaningful interactions
How so? Maybe we will see a new RF, and maybe we won't. But at least now there is a question. While it was in the hands of Volition and THQ, it was dead. Not coming back. Ever. Now at least there is hope for it. Not as much as if, say, Rockstar had bought it. But still...FFP2 said:It's a shame that all of THQ's IPs are pretty much fucked now.
Shuush... You know that any thing that improves visuals or is in some possible way related to Michael Bay is bad. What we need is more 8-bit stories about a poorly drawn triangle that cant find love in this awfull black and white world with no gameplay whatsoever. /sarcasmKeneth said:That's the entire point of middleware developers though. They make the ragdoll/destructible/physics engines easy to use so the game devs don't have to mess with them too much. This allows the devs to focus on...Reincarnatedwolfgod said:Destructible environments is nice but I would prefer better Improved AI, better stories/characters, and/or meaningful interactions with the game world being the future instead.
Improved AI, better stories/characters, and/or meaningful interactions
You mean destroying everything that you behold is not a meaningful interaction? I disagree destructible crates and boxes were one of my favorite things in Half Life 2 and the fact that you can pick up almost anything and throw it around i cannot explain why but throwing an old shoe into a fellow citizen's face is immensely satisfying experience. Just imagine that you exchange the citizen for a woll and shoe for the grenade.Reincarnatedwolfgod said:Destructible environments is nice but I would prefer better Improved AI, better stories/characters, and/or meaningful interactions with the game world being the future instead.
Red Faction: Gurilla allows you to destroy anything unscripted, even Armageddon has it to a degree. Arma 2&3 has destruction too, but not to red factions level.fix-the-spade said:Good, as the Battlefield series has proved, 'splosions improve games.
There's still nothing as cool in first person shooters (to me) than when that radio tower on Caspian Border comes down, except for when it swipes a helicopter out of the air on the way.
Whilst stuff like that is still semi-scripted, if it becomes the norm then the push will be towards completely unscripted destruction and that could finally live up to the promise of Red Faction all those years ago. It'll certainly be more interesting than the 'walk through this cutscene' level of interraction we get from triple A games at the moment.
Guerilla allowed you to blast buildings and structures, it still didn't let you remodel the terrain (and buildings collapsed into nothing when destroyed, which was a shame, I wanted tower dominoes).RicoADF said:Red Faction: Gurilla allows you to destroy anything unscripted, even Armageddon has it to a degree. Arma 2&3 has destruction too, but not to red factions level.
I'll second this. AI is the one area where I think improvement would make a big change. Imagine Skyrim where the people aren't all made of wood, or a horror game where creatures genuinely and intelligently work to track you down...Reincarnatedwolfgod said:Destructible environments is nice but I would prefer better Improved AI, better stories/characters, and/or meaningful interactions with the game world being the future instead.
Yeah I have all the Red Factions, Guerrilla did allow you to blow parts away and it'd collapse in a pile of rubble. I do agree there's room for improvement, however the fact is this sort of deformation isn't just hard to do graphically, but also for AI to understand. If they don't teach the AI how to use it they'll just get stuck.fix-the-spade said:Guerilla allowed you to blast buildings and structures, it still didn't let you remodel the terrain (and buildings collapsed into nothing when destroyed, which was a shame, I wanted tower dominoes).RicoADF said:Red Faction: Gurilla allows you to destroy anything unscripted, even Armageddon has it to a degree. Arma 2&3 has destruction too, but not to red factions level.
Way back on Red Faction 1 you could blast away terrain to make bridges or circumvent cover, but levels (and available power) limited it. I want craters and tunnels appearing ad-hoc on the map, that's what Geo-mod promised over a decade ago damnit!