Let's have a discussion about Head's-Up Displays in games. Some games, like GTA IV get a bit annoying with the amount of HUDs that show up all the time to teach you how to do things that you knew since the beginning of the game. I liked how Assassin's Creed (I've only played Brotherhood but I'm sure the first few games did this, too) made it fully customizable how your HUD looked. I played with most of the settings off with the exception of the mini-map and the weapon-selection... thing.
So, basic question: when are HUDs appropriate and when do they just get annoying and become a distraction? To what extent is it useful to combine HUDs (like Resident Evil 4, how they combined the ammo counter with the health bar) HUDs to un-clutter the screen? Or does combining HUDs complicate the game interface?
Side note: Nothing against Rockstar--they make great games but it'd be nice if they didn't assume retardation on my part. I don't need an HUD every five seconds to remind me how to play the game.
So, basic question: when are HUDs appropriate and when do they just get annoying and become a distraction? To what extent is it useful to combine HUDs (like Resident Evil 4, how they combined the ammo counter with the health bar) HUDs to un-clutter the screen? Or does combining HUDs complicate the game interface?
Side note: Nothing against Rockstar--they make great games but it'd be nice if they didn't assume retardation on my part. I don't need an HUD every five seconds to remind me how to play the game.