There was an ArmA 2 mod that gave it a go, I think. It was rather amusing, even if it was far too complicated for me to get the hang of. I think I killed more friendlies ending up in my tender "care" than the enemies did.Talvrae said:let's face it, healing never was never will be realist in game. Would not be fun
They do indeed. I actually never thought about it that way in all the years I've been playing those games and Team Fortress 2, maybe because I've always paid more attention to the fact that they also beep for some reason.kailus13 said:I always thought the medkits in Half-Life worked through injection. Unless my memory of them making a hissing noise is from somewhere else.
That works, until you get up to the later chapters in Half-Life 2 where you see NPCs giving each other medkits to heal with.VaporWare said:With Freeman, I always assumed that 'Health' was an indication of 'how much the HEV is currently equipped to deal with'...a medkit wasn't healing you on pickup, it was re-stocking the suit's internal medical systems, which were frenticly working to keep Gordon upright and mobile all the time. He'd get shot, and the suit would immediately expend whatever it had on hand to seal the leak, and be quietly working on that until it was 'good enough' any time Gordon wasn't actively being shot some more.
I remember them carrying medkits as supplies, yes, and seeing rebel medics treating injured people with them, rather than 'instahealing' like Gordon. So for me, that didn't upset that illusion. But I could be misremembering...it's been awhile.Steve the Pocket said:That works, until you get up to the later chapters in Half-Life 2 where you see NPCs giving each other medkits to heal with.VaporWare said:With Freeman, I always assumed that 'Health' was an indication of 'how much the HEV is currently equipped to deal with'...a medkit wasn't healing you on pickup, it was re-stocking the suit's internal medical systems, which were frenticly working to keep Gordon upright and mobile all the time. He'd get shot, and the suit would immediately expend whatever it had on hand to seal the leak, and be quietly working on that until it was 'good enough' any time Gordon wasn't actively being shot some more.
You have to remember that Gordon is also pretty much the only one walking around with a suit that's a hazardous environment suit, medical suit, and military combat suit all in one. The rest are stuck administering medkits the old fashioned way while Gordan can just plug em in and have them work.VaporWare said:I remember them carrying medkits as supplies, yes, and seeing rebel medics treating injured people with them, rather than 'instahealing' like Gordon. So for me, that didn't upset that illusion. But I could be misremembering...it's been awhile.Steve the Pocket said:That works, until you get up to the later chapters in Half-Life 2 where you see NPCs giving each other medkits to heal with.VaporWare said:With Freeman, I always assumed that 'Health' was an indication of 'how much the HEV is currently equipped to deal with'...a medkit wasn't healing you on pickup, it was re-stocking the suit's internal medical systems, which were frenticly working to keep Gordon upright and mobile all the time. He'd get shot, and the suit would immediately expend whatever it had on hand to seal the leak, and be quietly working on that until it was 'good enough' any time Gordon wasn't actively being shot some more.
That would also explain why poison headcrabs will always reduce your health to 1 but not kill you, no matter what it started at: they contaminate the suit's medical supplies, but it flushes the tainted meds before they can harm Gordon.VaporWare said:With Freeman, I always assumed that 'Health' was an indication of 'how much the HEV is currently equipped to deal with'...a medkit wasn't healing you on pickup, it was re-stocking the suit's internal medical systems, which were frenticly working to keep Gordon upright and mobile all the time. He'd get shot, and the suit would immediately expend whatever it had on hand to seal the leak, and be quietly working on that until it was 'good enough' any time Gordon wasn't actively being shot some more.
Actually, the idea of a game where you receive damage realistically and can't just heal like magic sounds like an interesting idea. Getting hit in different parts of the body would limit what you could do and you'd have to worry about managing blood loss and maybe even infections. Of course the game would have to be designed with these mechanics in mind, you couldn't have this in your standard action shooter or you'd be torn apart in no time.Imp Emissary said:Yeah. Not very realistic. xD
But "realistic" healing would be kind of boring. Me personally?
I like healing spells. They can be "unrealistic" and still keep you immersed. Because Magic! >
That doesn't really mesh with how health works in the game. When you get hurt your health drops instantly, and you die as soon as your health reaches zero. Besides, the game already has an energy bar which works pretty similarly. What would be a neat mechanic is if you had to manually heal yourself by draining the energy bar or a third bar that's like what you described.VaporWare said:With Freeman, I always assumed that 'Health' was an indication of 'how much the HEV is currently equipped to deal with'...a medkit wasn't healing you on pickup, it was re-stocking the suit's internal medical systems, which were frenticly working to keep Gordon upright and mobile all the time. He'd get shot, and the suit would immediately expend whatever it had on hand to seal the leak, and be quietly working on that until it was 'good enough' any time Gordon wasn't actively being shot some more.
The third Metal Gear game had something like that, it worked a bit like your idea, not everything you said, but a few. I agree, making a more robust system like the one in MGS3 would be neat.Olas said:Making fun of how unrealistically videogame characters heal? How do you guys come up with this amazing stuff?
Actually, the idea of a game where you receive damage realistically and can't just heal like magic sounds like an interesting idea. Getting hit in different parts of the body would limit what you could do and you'd have to worry about managing blood loss and maybe even infections. Of course the game would have to be designed with these mechanics in mind, you couldn't have this in your standard action shooter or you'd be torn apart in no time.Imp Emissary said:Yeah. Not very realistic. xD
But "realistic" healing would be kind of boring. Me personally?
I like healing spells. They can be "unrealistic" and still keep you immersed. Because Magic! >