Health Differences in Multiplayer Shooters...

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mrhappyface

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Jul 25, 2009
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Since I have the attention span of a hyperactive ferret, I never tend to frequent one game for long. I tend to cycle through my library quite frequently, switching between Halo 3, Killzone 2, MW2, and Resistance 2 for my shooter fix. Usually, I do somewhat well in those games, usually ending in the upper half most of the time.
However, the most jarring thing other than the fact crouch and grenade buttons tend to alternate between games,(which led to some rather embarrasing deaths) is the fact that health tends to dramatically differ between games. For example, I switched from the sci-fi Halo and Resistance to the somewhat realistic Call of Duty Modern Warfare 2, and immediately tried going gung ho with my sniper rifle, only to die within the first 10 seconds of the game, and causing my team to lose. The alternate happened when I changed from Modern Warfare 2 to Resistance 2 and Halo 3, where I expected enemies to die after a short burst from an assault rifle and I tended to take cover a lot. However, I usually got grenaded or meleed sadly.
The system of health in both "realistic" shooters and "fantasy" shooters are rather strange in my opinion. Why not try to make a universal standard for health in multiplayer for shooters? What do you think?
 

Internet Kraken

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Mar 18, 2009
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mrhappyface said:
Why not try to make a universal standard for health in multiplayer for shooters? What do you think?
What? No. Different games need to be balanced in different ways.
 

orangebandguy

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Jan 9, 2009
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Different shooters need the different health distributions.

I would most certainly not be playing TF2 if it had the Day of Defeat damage system for example.

The only health system I don't like is the COD/Halo/Bad Company one.
 

L3m0n_L1m3

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Jul 27, 2009
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How about "No", followed by about 100 O's.

If every game had the same health system, there would be no variety in them, aside from the guns (and the story). But even the guns would have to be similar, just different skins.
 

SnootyEnglishman

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May 26, 2009
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Different dev teams make different health systems based upon the setting in which the game takes place. Halo is set in the future so naturally we will have more advanced armor allowing someone to take more bullet damage. However CoD is supposed to be in real time where we are covered in flesh with slight armor and fabric covering us so we can't take much damage against bullets and shrapnel fire.
 

TheNumber1Zero

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Jul 23, 2009
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If they were all similar, then people would be complaining that there isn't enough variety.

There is no perfect middle ground. Just get used to switching habits for each game, it doesn't take long to make into a habit if you switch between the games enough.
 

mrhappyface

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Jul 25, 2009
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I'm just saying, there's no middle area in most games. Either you can take 20 bullets or 2. It just seems very strange.
 

zen5887

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Jan 31, 2008
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mrhappyface said:
I'm just saying, there's no middle area in most games. Either you can take 20 bullets or 2. It just seems very strange.
Thats because they are different games.

Sure, it might be odd if the games were in the same series, but they aren't, they are totally different games by different companies and most of the time with a different engine.