Since I have the attention span of a hyperactive ferret, I never tend to frequent one game for long. I tend to cycle through my library quite frequently, switching between Halo 3, Killzone 2, MW2, and Resistance 2 for my shooter fix. Usually, I do somewhat well in those games, usually ending in the upper half most of the time.
However, the most jarring thing other than the fact crouch and grenade buttons tend to alternate between games,(which led to some rather embarrasing deaths) is the fact that health tends to dramatically differ between games. For example, I switched from the sci-fi Halo and Resistance to the somewhat realistic Call of Duty Modern Warfare 2, and immediately tried going gung ho with my sniper rifle, only to die within the first 10 seconds of the game, and causing my team to lose. The alternate happened when I changed from Modern Warfare 2 to Resistance 2 and Halo 3, where I expected enemies to die after a short burst from an assault rifle and I tended to take cover a lot. However, I usually got grenaded or meleed sadly.
The system of health in both "realistic" shooters and "fantasy" shooters are rather strange in my opinion. Why not try to make a universal standard for health in multiplayer for shooters? What do you think?
However, the most jarring thing other than the fact crouch and grenade buttons tend to alternate between games,(which led to some rather embarrasing deaths) is the fact that health tends to dramatically differ between games. For example, I switched from the sci-fi Halo and Resistance to the somewhat realistic Call of Duty Modern Warfare 2, and immediately tried going gung ho with my sniper rifle, only to die within the first 10 seconds of the game, and causing my team to lose. The alternate happened when I changed from Modern Warfare 2 to Resistance 2 and Halo 3, where I expected enemies to die after a short burst from an assault rifle and I tended to take cover a lot. However, I usually got grenaded or meleed sadly.
The system of health in both "realistic" shooters and "fantasy" shooters are rather strange in my opinion. Why not try to make a universal standard for health in multiplayer for shooters? What do you think?