Hearthstone is Not Magic, But I Love It All the Same

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Eldritch Warlord said:
Mersadeon said:
I will love to play Hearthstone, but I worry about longevity - there aren't a lot of cards. I'm a Magic: The Gathering player. I'm used to thousands to build fun casual decks.
I like the strategic thinking that comes from the relatively simple and smooth rules in Hearthstone, but I think I will always yearn for those crazy, rule-heavy MTG late-game hijinks. Seriously, once everyone is in some way immortal, or can't be attacked, or has some incredible big meanie on the field or gains 50 lifepoints per turn and you have to really think about combining your cards to get through - that's what I love. Hearthstone has that, but isn't quite as crazy.
The cards seem a bit too... vanilla. Pretty much the only really weird cards are legendaries, and most of the really weird legendaries are abysmal in comparison to vanilla drops.
That sort of stuff will come with time. MtG is 20 years old now and Hearthstone is still in Beta. Blizzard will keep adding more cards because after all they like Wizards of the Coast really want you buying expansion packs.
Yep. Guarantee in about a year after release we'll be seeing new class types (Death Knight?), or maybe new heroes to be your avatar (Magni BronzeBeard for Warriors?).
 

Weaver

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Apr 28, 2008
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I'm already totally bored and sick of Hearthstone and I haven't even played it. TB, Jesse Cox, and Crendor uploaded an absurd amount of Hearthstone and I'm just totally burnt out on it.

I feel like by time the game actually comes out it will be so overplayed, over broadcast on twitch, and saturated to the brim in Youtube content no one will actually care. I'm having more fun with Duel of Champions right now, personally.
 

Weaver

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Mark D. Stroyer said:
Ferisar said:
You have to understand, these spell names and card names are incredibly common. Just because Blizzard called a spell "Frostbolt" doesn't mean it's doing anything other than telling you that it is a spell that does frost shit. It's not likely that most minion cards between the two games will be the same, for instance, because the franchise and universe isn't anywhere near similar. You can blame the whole of gaming for having names that are common among fantasy spells. "Counterspell" is hardly revolutionary.

OT:
Yay Hearthstone stuff!
I do mean actual namedrops. To wit, just from this article: Mirror Entity [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=141818] (as above), Polymorph [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191380]

There's a difference from a generic, like Frostbolt, and a reference, like Glacial Ray [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370552]. As someone who's familiar, it's...unnerving, that's all.
Polymorph was a spell in Warcraft II
 

PH3NOmenon

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Eldritch Warlord said:
Mersadeon said:
I will love to play Hearthstone, but I worry about longevity - there aren't a lot of cards. I'm a Magic: The Gathering player. I'm used to thousands to build fun casual decks.
I like the strategic thinking that comes from the relatively simple and smooth rules in Hearthstone, but I think I will always yearn for those crazy, rule-heavy MTG late-game hijinks. Seriously, once everyone is in some way immortal, or can't be attacked, or has some incredible big meanie on the field or gains 50 lifepoints per turn and you have to really think about combining your cards to get through - that's what I love. Hearthstone has that, but isn't quite as crazy.
The cards seem a bit too... vanilla. Pretty much the only really weird cards are legendaries, and most of the really weird legendaries are abysmal in comparison to vanilla drops.
That sort of stuff will come with time. MtG is 20 years old now and Hearthstone is still in Beta. Blizzard will keep adding more cards because after all they like Wizards of the Coast really want you buying expansion packs.
Yep. Guarantee in about a year after release we'll be seeing new class types (Death Knight?), or maybe new heroes to be your avatar (Magni BronzeBeard for Warriors?).
Constructed Hearthstone players have access to a total of 381(?) cards. Less, if you only consider the card pool available to a single class.

Type 2 (read: only the two most recently released blocks and the only fair comparison) constructed Magic the Gathering players have access to a total of 1346 cards plus the basic set of 200 odd cards. This does drop down by 400 cards when a new block is released and the old block fazes out of the tournament legal type 2, but that still leaves you with about triple the cards that Hearthstone has access to.



Even scarier is that MtG releases a new set every four months. With three sets in each block, that means a new block every year.


Don't get me wrong, I love Hearthstone. I watch streams very regularly of the lucky few who got invites and I think the rules are a lot more elegant than MtG's but well... blizzard's track record with new content is absolutely abysmal. If they keep the same rate of new content in Hearthstone as they do in their other games, which is a non-trivial "if", since card-games are not pc games, but if they keep their same, abysmally slow content schedule then the game will be fairly shortlived.

Basically, Blizzard will need to release a new hero four times a year to offer the same variety in options as MtG. I think it unlikely that they will, but I'm hoping they do.
 

Carnagath

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Magic is a tad too expensive of a hobby for me. Hearthstone is something I enjoyed for a couple of weeks, but then I got to Masters 3 in ranked and I instantly lost all incentive to continue playing ranked and subsequently make gold to play arena, especially because if I want to keep a fast "grinding" pace and win a large percentage of my games, I'm pretty much forced to roll with my mage deck which counters a lot of bullshit rush decks that are very common at the highest brackets, and I find mage extremely boring. So the game just sits there gathering dust. I'm not even too keen on arena anymore, after the 3rd priest in a row that I tried to play and got 0 holy novas and mind controls, I'm kind of tired of arena's bullshit too.
 

elvor0

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Sep 8, 2008
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Mark D. Stroyer said:
I do mean actual namedrops. To wit, just from this article: Mirror Entity [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=141818] (as above), Polymorph [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191380]

There's a difference from a generic, like Frostbolt, and a reference, like Glacial Ray [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370552]. As someone who's familiar, it's...unnerving, that's all.
Polymorph is exactly what it says on the tin. Shape Change with more interesting wording. 1st edition D&D (1976) had a spell named Polymorph and Mirror Image (which is close enough). It's a generic name for those spells. They tell you exactly what they do, nothing more nothing less. It's hardly name-dropping or stealing. Your line of reasoning is the exactly the same same as saying Frostbolt is name dropping. Magic only came out in 1993, they'd hardly got the drop on using "Polymorph" as a spell name.

Heck even Glacial Ray isn't exactly innovative or interesting. It's well... a ray of glacial nature. Now if there was a card called "Lord Fiddlewoob of the waddlewand mountains" in both games, you'd have a point, but otherwise it's a little pedantic. It's the same as that guy who tried to take umbrage with anything using the word "Edge" in the title.
 

Souplex

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Jul 29, 2008
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Speaking of Hexproof; what ever happened to it?
I enjoyed it, and there's no shortage of topics to discuss regarding Magic.
 

elvor0

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PH3NOmenon said:
Don't get me wrong, I love Hearthstone. I watch streams very regularly of the lucky few who got invites and I think the rules are a lot more elegant than MtG's but well... blizzard's track record with new content is absolutely abysmal. If they keep the same rate of new content in Hearthstone as they do in their other games, which is a non-trivial "if", since card-games are not pc games, but if they keep their same, abysmally slow content schedule then the game will be fairly shortlived.

Basically, Blizzard will need to release a new hero four times a year to offer the same variety in options as MtG. I think it unlikely that they will, but I'm hoping they do.
Ehhh, their schedule is pretty quick these days, 3-4 months in between major content patches atm. I mean, Blizzard generally puts a /large/ amount of polished content at a time, compared to other MMOs. Where it's either naff, money gated, or a little bit often, rather than large not so often. That and you can't put it out too quick otherwise people just burn through it, unless you artificially gate it in game.

It's also a card game, there's a lot less work that needs to go into it. Draw some pics, then come up with balance and detail. I'm sure they can manage that. Designing a whole raid dungeon/new area with 16 bosses is rather time consuming for obvious reasons. To put it in perspective, the final boss of Mass Effect 2 took 6 months.