shrekfan246 said:
rcs619 said:
It sucks from a collector's standpoint yeah, but I can see their reasoning.
I guess I am also a bit disappointed because I
did want to get all of the cards, and now that's basically going to be impossible. I like my stupid gimmick decks, and I want to continue playing the "current" game mode. There are still loads of cards I need that could actually flesh out said gimmicks to be more useful, though, and whenever this change rolls around it looks like I'll need to give up any hope of ever getting, say, Varian Wrynn for my Warrior or Aviana for my Druid, or The Mistcaller for my Shaman. And lord knows I can kiss goodbye any chance of getting
all of them.
You could still get them. The packs may eventually be removed but the cards will still be craft-able. Even that only really affects the commons and rares (the only ones you were likely to get from any pack anyway. It's been my experience that if I ever wanted a particular epic or legend, I would have to craft it, since the odds were so small of getting it from any given pack.
You've basically got no chance of getting Varian or Avianna now, to be fair. I'm sure a math-nerd could give you actual numbers, but they ain't great.
I dunno, I just don't think I'm comfortable with the idea of them essentially segregating the playerbase of Hearthstone. I can't imagine I'm the only person who's been playing for a very long time and still doesn't have most of the really good cards, and from the sounds of things we're going to be forced to either continue on like we have been but with even less chance of ever having good cards to climb the ladder, or be sectioned off into Standard with all of the people who don't have all of the cards, and thus lose access to a great number of cards that we potentially really enjoy.
Keep in mind, Standard mode is going to be, well, the new standard. It's what all the pros will play, and more importantly, it will be the mode that blizzard focuses its balance around. Every new expansion/adventure will be geared with standard in mind and they've even said that they will be going back and making changes to a lot of basic and core cards they'd always meant to.
The difference won't be felt so much at first, but eventually the two modes are going to diverge sharply. Wild will be fun, and silly and nostalgic... but with a couple more years of expansions and adventures, it's also going to be massively, massively unbalanced.
I'll be the first person to admit I know very little about how game balance works, but on the surface I just can't imagine this is actually going to make the game better long-term.
It's the only way the game was going to survive in the longterm. You could already see the cracks forming with Grim Patron (which took nuking a minion into the point of being unplayable, just like undertaker and starving buzzard), and if you think secret-paladin and renolock are strong now, imagine how they'd be with even more cards to draw on.
No dev team can possibly be expected to balance every single new card around every single other card that already exists. After a certain point, it becomes hilariously unrealistic. More importantly, it also limits what they can do with the game. Every time they create a new neutral card they have to go (how would this fit in renolock? They can't even make any new paladin secrets that are actually *good* because mysterious challenger would just be made that much more powerful on turn 6.
Without limiting the card-pool, the only (inevitable) option is to nuke cards into unplayability like they did with warsong, starving buzzard and undertaker. Patron managed to survive as a deck because the basic premise was stronger than the OTK gimmick, but that doesn't always happen (deathrattle hunter and deathrattle priest say hi from the land of broken decks).
If they're going to be separating game modes and having one use only specific expansions anyway, I don't see why they need to straight up remove the ability to easily get cards from the excluded expansions.
Because they want people to play standard as the default mode in Hearthstone. The pros will switch over because that's where they money is at, but my impression is that they're removing the old boosters and adventures so that there's less pressure to just buy GvG packs forever and never try the current game. They want people to only be able to buy currently-standard packs, so that more people will play standard.
Also, once again, they aren't removing your ability to get the cards, just the (tiny) chance of opening them in a pack. You want piloted shredder, you can still get piloted shredder. It costs 80 dust for 2, which is nothing. You want sludge belcher, now you can craft it instead of paying 30 bucks for like 20 good cards (out of what, 40-something?).
NPC009 said:
I run a basic + expert only mage deck just for funsies. I got to rank 5 with it back in the old days and my skills have increased since then. Poor, poor newbies
Anyway: new format to welcome newcomers? Great! Building a big wall around some of the most useful cards? Not so great. More like bad, really. It will only widen the gap between new players and the ones who've been playing since before Naxx. Besides, aside from offering good value, those adventures are a lot of fun!
I will admit that the adventures are fun.
However, I can totally see why they're going to remove the older ones. If you're a new player and half your legends are from Naxx... you're more likely to play wild instead of standard. Maybe you end up doing well and its fine... but maybe you get womped on by a bunch of older wild players, and you get frustrated. And you can't pay standard very well either, since you've spent most of your money/gold/dust on things that aren't even playable there. So you get double-frustrated and leave.
You can still craft any of the old cards if you really want to. I don't like them removing the old stuff, but I can see why it's probably for the best in the long-run.
I do hope that they bring them back as special events or something though. Or even re-release old cards in new expansions. Like, instead of creating a new "deal 3 damage" spell for warlock, maybe you just re-release darkbomb. New players can get it from the current pack, older players can use theirs again. If an old card would really help balance the current meta in standard, re-releasing it seems like a convenient way to fix an issue. I believe magic re-releases older cards in new expansions every now and then.