CrystalShadow said:
StriderShinryu said:
adamtm said:
Tough shit. I dont see car manufacturers whining that half their cars get bought pre-owned...
That comparison doesn't work. Used cars and used games are not the same, and neither are the industries behind them.
Try used DVD sales then.
Or music.
Or books...
Okay, I will. DVDs and book sales both exist in the realms of industries with multiple viable revenue streams. Movies make money in various ways from domestic theater screenings to international screenings to associated merchanising to television rights to, yes, DVD sales (not to mention the almost guaranteed multiple editions of DVD release for larger pictures). Price and time are also major considerations regarding used DVDs. Used DVDs cost much less than new DVD and aren't always available in number shortly after initial release.
Books also have multiple releases, hardcover, softcover and pocketbook as well as many being optioned for movie rights. If a book is successful, it will also be reprinted numerous times, possibly with different covers and additional content, each release also possibly being released in multiple formats. There's also the major consideration that often used books don't cost anywhere near as much as new books (my local used book stores sell copies for 1/3 to 1/2 of cover price). Someone who buys a used book may well not be willing/able to buy it new. Time is an issue here as well.
Music is much the same given that CDs have long essentially just been seen as advertising for the real revenue maker: live shows. And then merchandising, multiple releases, special edition releases, etc.
Games, as things stand at the moment, have one viable revenue stream: a new copy sale. If a game doesn't make money based on new copy sales, generally within a month or three of release, then it doesn't make money at all. Time is a major factor when you consider that used copies of new games are on the shelf days after initial release, generally for prices that do distract from new sales. If someone can buy a game for $55 then there is little doubt they could have purchased it for $60, and just as likely would have if the option wasn't so readily available. DLC is all well and good, but it doesn't make a lot of extra money if it's considered the worthwhile sort of DLC that actually sells well simply because it takes just as much time/money to produce as the base game.
It's rather obvious why the games industry would take a harsher stance on used sales than other industries if you just look at the facts.