Heavy Rain Dev: "Sequels Kill Creativity and Innovation"

Recommended Videos

ClockworkUniverse

New member
Nov 15, 2012
235
0
0
Really, I think the problem is more that sequels that are made for the wrong reasons tend to lack creativity.

But then, the same applies to "original" games that exist to be like some other game.

So basically, I think focusing on sequels is the wrong way to look at it, though I see where he's coming from.
 

Judgement101

New member
Mar 29, 2010
4,156
0
0
Half-Life 2 - Good sequel, added story, mechanics, characters, and much more athmoshpere.

Gears of War 2 - Bad sequel, was just more of the same.

That's how I judge sequels. If they add to the overall whole of the first game's base, then it's good. If it's just more of the same with graphical changes then it's a bad sequel, in my opinion.
 

EHKOS

Madness to my Methods
Feb 28, 2010
4,815
0
0
mad825 said:
Says the guy who sold his soul to Sony...
And what's wrong with So-0> 0>
...oh.


OT: He prolly thinks that because so many people make sequels wrong. A sequel is supposed to make you dislike the first game by improving on it so much.
 
Apr 5, 2008
3,736
0
0
I can see where he's coming from. For his part, he didn't say anything about sequels except that they stifle creativity and innovation. In that strict sense, he's quite correct. Reuising a game engine, characters, art assets and just adding new dialogue and small refinements isn't creative or innovative. It's copying almost wholesale.

But in the industry there should be a balance. I'm totally for new titles and innovation, in fact I wish we'd have significantly more of both. The ancient console hardware that is sadly the primary development platform for most AAA development now means that any games we get today are outdated and old even before they're released.

But I also do sometimes wish to revisit an interesting game world, see old faces and what's happened to them since my actions of the previous game and so on. But while I'm wishing for innovation I might as well wish that people would develop to take advantage of current PC hardware and then port to consoles....it's as likely to happen as monkey's are to write Shakespeare.
 

Lugbzurg

New member
Mar 4, 2012
918
0
0
Conker's Bad Fur Day

The guy's never heard of this game. That's obvious. Ok, so what about Donkey Kong Country? Donkey Kong 64? Super Mario World? Super Mario Galaxy? Sonic & Knuckles? Sonic Adventure? Ratchet & Clank Future: Tools of Destruction? Team Fortress 2? inFAMOUS 2? Quake II? Rayman Origins? The Legend of Zelda: Majora's Mask!?

Just how can anyone rain such a heavy universal observation like this and ever expect to be taken seriously? This guy is in the videogame industry, right? 'Cause, he should know bare-bone basics, such as this.
 

w9496

New member
Jun 28, 2011
691
0
0
Except for planned sequels and trilogies. Mass Effect 2 and 3 come to mind.

Unplanned sequels are questionable, however.
 

Keiichi Morisato

New member
Nov 25, 2012
354
0
0
i find that a sequel is a better test of creativity by forcing people to think outside the box with the given tools presented from the first game, zelda and portal are great examples of this. i do wish for more new IP's to enjoy an explore but there other games i want to delve more into, like i want more dishonored.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,178
0
0
I would definitely agree with this, on the caveat of "Sequels for the sake of sequels kills creativity and innovation". Sequels could very much be a good thing, but not when they're made just to continue the IP.

If a game ties up the plot threads and resolves everything (read: Dragon Age: Origins), then it doesn't need a sequel, but if the game was originally envisioned as "Part 1" or whatever, then having a sequel to it could be very good.
 

Cyrus Hanley

New member
Oct 13, 2010
403
0
0
Says a guy who's never made a sequel, ever.

Although it may ring truer for especially long series, even those have their own exceptions.
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
0
0
Not all creativity is good and not all sequels are uncreative. if you got a good recipe for chocolate you make more of it, not try invent another desert. Sure you can experiment here and there, but the main desert will still remain chocolate. and if people love it, whats the problem? that we dont ahve some ultimate best game ever? is that even possible?

Besides, looking at Mr. Cage it does not seem that new IPs let him be creative anyway.