Heavy Rain Dev: "Sequels Kill Creativity and Innovation"

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Agayek

Ravenous Gormandizer
Oct 23, 2008
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I would definitely agree with this, on the caveat of "Sequels for the sake of sequels kills creativity and innovation". Sequels could very much be a good thing, but not when they're made just to continue the IP.

If a game ties up the plot threads and resolves everything (read: Dragon Age: Origins), then it doesn't need a sequel, but if the game was originally envisioned as "Part 1" or whatever, then having a sequel to it could be very good.
 

Cyrus Hanley

New member
Oct 13, 2010
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Says a guy who's never made a sequel, ever.

Although it may ring truer for especially long series, even those have their own exceptions.
 

Strazdas

Robots will replace your job
May 28, 2011
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Not all creativity is good and not all sequels are uncreative. if you got a good recipe for chocolate you make more of it, not try invent another desert. Sure you can experiment here and there, but the main desert will still remain chocolate. and if people love it, whats the problem? that we dont ahve some ultimate best game ever? is that even possible?

Besides, looking at Mr. Cage it does not seem that new IPs let him be creative anyway.