Heavy rain: One big quick time event?

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hazabaza1

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I've just been browsing across the GT website, and I decided to look at the Heavy Rain preview. Now, nearly all the footage it shows is simply mash buttons at certain times.

Is this really going to be an anticipated 'game'? All it seems to be is an interactive movie. I hope somebody can correct, or we really are seeing gaming go down to a whole new, worse level.
 

Stormshadow243

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I take it you haven't played Indigo Prophecy (Fahrenheit, if you live in Europe)? Yes, it's all about pushing buttons at the right time, but the way it branches off and adapts is what's gotten people excited about it, that and it being an actually adult story. People are curious about it. Yeah it's going to be an acquired taste, but it's no reason for you to be alarmed and think that gaming is going down the drain.
 

Pandalisk

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Isnt their like, detective work or something?

I've only seen the trailer but thats what it seems to be at crucial plot point (which there are meant to be many)

you have a selection of buttons to press at one time, to do one seperate thing, whatever you pick continues the story. press R1 to grab gun instead of X to cower in fear? Hero, you got a bullet in the brain, sit down.

and your choices are permement.

i like the concept, its new, imbrace things that are new, people rarly try anything scary like something "new" anymore.
 

hazabaza1

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Stormshadow243 said:
I take it you haven't played Indigo Prophecy (Fahrenheit, if you live in Europe)? Yes, it's all about pushing buttons at the right time, but the way it branches off and adapts is what's gotten people excited about it, that and it being an actually adult story. People are curious about it. Yeah it's going to be an acquired taste, but it's no reason for you to be alarmed and think that gaming is going down the drain.
Yeah, I never played IP. Still, it just seems a bit silly... quick time events have long been the bane of many gamers, so making games practically based around them is just... it seems like it wouldn't work.
 

Johnn Johnston

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From what I've heard, it'll be somewhat like an interactive novel. The example that comes to mind is a character locked in a car as it is heading to a crusher - you can try and open the glove compartment to search for anything that could save you, you could try to get out through the windshield, but if you make the wrong choices or take too long, that character is comprehensively dead.
 

nick4118

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This is a cross between a quick time event and one of those choose your own story books. The difference being, there isn't just one way through it and it's more about the choice than the timing making it a game about decisions under pressure. I think it actually looks really good.
 

scnj

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Johnn Johnston said:
From what I've heard, it'll be somewhat like an interactive novel.
I was gonna say it'll be like a text adventure with graphics, but you put it better.
 

hazabaza1

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Johnn Johnston said:
From what I've heard, it'll be somewhat like an interactive novel. The example that comes to mind is a character locked in a car as it is heading to a crusher - you can try and open the glove compartment to search for anything that could save you, you could try to get out through the windshield, but if you make the wrong choices or take too long, that character is comprehensively dead.
Yeah, I saw the whole permanent death thing. That looks like it could work quite well.
 

scotth266

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hazabaza1 said:
Yeah, I never played IP. Still, it just seems a bit silly... quick time events have long been the bane of many gamers, so making games practically based around them is just... it seems like it wouldn't work.
Trust me, it works. [http://www.escapistmagazine.com/forums/read/326.108202#1817369] All that's needed is a good story and well-done video, and Heavy Rain seems to have both (from what I've seen.)

If the rumored PS3 price drop DOES occur, I'll be picking up a copy of HR as soon as it comes out.
 

Soulgaunt

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hazabaza1 said:
Stormshadow243 said:
I take it you haven't played Indigo Prophecy (Fahrenheit, if you live in Europe)? Yes, it's all about pushing buttons at the right time, but the way it branches off and adapts is what's gotten people excited about it, that and it being an actually adult story. People are curious about it. Yeah it's going to be an acquired taste, but it's no reason for you to be alarmed and think that gaming is going down the drain.
Yeah, I never played IP. Still, it just seems a bit silly... quick time events have long been the bane of many gamers, so making games practically based around them is just... it seems like it wouldn't work.
I'm not sure, but don't people hate Quick-time Events because they stop you in the middle of regular gameplay? So, a game based around them would be fine, as it wouldn't be a random "Hey, we're gonna force you to do something irrelevant to the previous (most likely better) gameplay!". Also, there seems to be choice in what button you press(as previously mentioned), a story that might be quite......story-rific, and.......I don't know much about this game...
 

DrDeath3191

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Essentially, yes. The game is a series of quick-time events separated by brief moments of adventure gameplay. But the way that both of these elements affect the story is the focus, and the main reason for my interest in the title. I loved Indigo Prophecy (Internet monsters aside), and this seems to be in the same vein. I just might get a PS3 when this arrives.
 

hazabaza1

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shadowgaunt said:
hazabaza1 said:
Stormshadow243 said:
I take it you haven't played Indigo Prophecy (Fahrenheit, if you live in Europe)? Yes, it's all about pushing buttons at the right time, but the way it branches off and adapts is what's gotten people excited about it, that and it being an actually adult story. People are curious about it. Yeah it's going to be an acquired taste, but it's no reason for you to be alarmed and think that gaming is going down the drain.
Yeah, I never played IP. Still, it just seems a bit silly... quick time events have long been the bane of many gamers, so making games practically based around them is just... it seems like it wouldn't work.
I'm not sure, but don't people hate Quick-time Events because they stop you in the middle of regular gameplay? So, a game based around them would be fine, as it wouldn't be a random "Hey, we're gonna force you to do something irrelevant to the previous (most likely better) gameplay!". Also, there seems to be choice in what button you press(as previously mentioned), a story that might be quite......story-rific, and.......I don't know much about this game...
Personally, I don't hate QTEs because they stop the gameplay. The thing I hate is because it's normally one hit, get it wrong, you die. And in Heavy Rain, the game may actually be ended if you just aren't quick enough, seems like it wouldn't be too fun.
 
Mar 26, 2008
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Stormshadow243 said:
I take it you haven't played Indigo Prophecy (Fahrenheit, if you live in Europe)? Yes, it's all about pushing buttons at the right time, but the way it branches off and adapts is what's gotten people excited about it, that and it being an actually adult story. People are curious about it. Yeah it's going to be an acquired taste, but it's no reason for you to be alarmed and think that gaming is going down the drain.
It looks very much like an extension on the gaming concepts used in Indigo Prophecy, which isn't everyone's cup of tea, but the compelling story encouraged me to persevere with it.

Quantic Dreams always try mixing things up in their games. I remember in Omnikron: The Nomad Soul apart from the body-jacking it contained a FPS part, a vehicular racing part and a virtua-fighter like part. Again, the interesting story and adult content made up for the mish-mash of gameplay elements.
 

Ancientgamer

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Does the Idea of a truly and completely interactive movie really not excite you?

It'd be groundbreaking of people wouldn't dismiss it as "LOLQUICKTIMEEVENTS"
 

Roxilla84

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Hazabaza, the reason quick time events are hated is threefold:
1. When misused, they are essentially "PRESS X TO NOT DIE" (as Yahtzee has pointed out numerous times) events, having no real consequence other than to continue the game.
2. They are a crutch for lengthy, uninspired and boring cut scenes.
3. They distract from the gameplay of the product as a whole (FPS, RPG, etc.) and usually pop up unannounced, like a bully in your grade-school classroom who had to give a set number of swirlies a day to forget how his dad beat up his mum.
Now, when you have an adventure game, you usually do point-and-click and puzzles, point-and-click and talk to NPCs for fetch quests, ad nauseum. If you fail, you reload the game and try to figure out the right steps. Heavy Rain (which I believe to be essentially an adventure game and less an RPG) is moving away from this method by utilizing quick time events. I believe this is a more appropriate use for QTEs than has been used in the past. Think of it as replacing point-and-click actions - giving the game a better flow, focusing less on action as an FPS might, and more on the consequences of your choices. Yes, it comes off as more of an interactive novel - however, with a dynamic story where your choices genuinely affect the flow of the game (and not just end up with game over screens when you make bad choices), I believe this is an appropriate use of QTEs. It's a central element of gameplay, not a distraction; it fits the theme and flow of the game's narrative; and it explores a new way to control an adventure game.
 

hazabaza1

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vivaldiscool said:
Does the Idea of a truly and completely interactive movie really not excite you?

It'd be groundbreaking of people wouldn't dismiss it as "LOLQUICKTIMEEVENTS"
Well, yes, it does seem interesting. But really, when I play a game, I want to make the decisions with what I want to do, not with what I have to do. It could work, but that's a problem with QTE, I find. There is one, and only one way to beat them.
 

Valiance

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Your favorite game is holding W and mouse1 while you move the mouse a bit; why does it matter if the only "gameplay" is a "quicktime event" ?
 

MercenaryCanary

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Stormshadow243 said:
I take it you haven't played Indigo Prophecy (Fahrenheit, if you live in Europe)? Yes, it's all about pushing buttons at the right time, but the way it branches off and adapts is what's gotten people excited about it, that and it being an actually adult story. People are curious about it. Yeah it's going to be an acquired taste, but it's no reason for you to be alarmed and think that gaming is going down the drain.
I loved Indigo Prophecy.... To be honest, I guess Heavy Rain seems like Indigo Prophecy 2.0 in a way....
 

Ancientgamer

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hazabaza1 said:
vivaldiscool said:
Does the Idea of a truly and completely interactive movie really not excite you?

It'd be groundbreaking of people wouldn't dismiss it as "LOLQUICKTIMEEVENTS"
Well, yes, it does seem interesting. But really, when I play a game, I want to make the decisions with what I want to do, not with what I have to do. It could work, but that's a problem with QTE, I find. There is one, and only one way to beat them.
Ah, there's the catch, not so with Heavy Rain.

Basically, there's no right or wrong way. Just different ways. There might be four ways out of a situation, all with different lasting impacts on the game. There's four playable characters, so while you can die, It doesn't end the game in a conventional sense. You just move to the perspective of another character.

It's really like a dynamic movie. When you think about it, the fact that everything you do shapes the core story of the game itself makes it much more freeform than any ultimately On-rails adventure game.
 

Ancientgamer

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HG131 said:
vivaldiscool said:
Does the Idea of a truly and completely interactive movie really not excite you?

It'd be groundbreaking of people wouldn't dismiss it as "LOLQUICKTIMEEVENTS"
NO! Long has interactive movie been an insult, and for s good reason. WE WANT GAMES, NOT INTERACTIVE MOVIES!
We've never Had interactive movies before. How can you be so close minded? Are the thousands of "normal" games that come out each year not enough for you?

The public is where art goes to die.