Haha, when you put like that, it's hard to disagree.John Funk said:I vote that Quantic Dream goes back to the "Dragon Ball Z hobos" idea that they had in Indigo Prophecy/Fahrenheit. That was certainly surprising.
Haha, when you put like that, it's hard to disagree.John Funk said:I vote that Quantic Dream goes back to the "Dragon Ball Z hobos" idea that they had in Indigo Prophecy/Fahrenheit. That was certainly surprising.
Bit of error there.John Funk said:"We created the genre," Quantic Dream's David Cage told Spong at the BAFTA awards[/a]. "We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot - that it was really something that makes sense and that we can build on."
Wait, what?John Funk said:I vote that Quantic Dream goes back to the "Dragon Ball Z hobos" idea that they had in Indigo Prophecy/Fahrenheit.
That feels a bit harsh to me. He's not saying they invented interactive story telling. The games Heavy Rain and Indigo Prophecy are different enough from every other game out there that I feel it's fair to say their a genre all to their own.Camarilla said:I was going to say "Good, it's nice to see a company that can stick by their intentions without succumbing to the pressure to make a sequel", but now I can only think "Wow, what a pretentious jackass".
Claiming to have invented the 'interactive story telling' genre is like George Lucas claiming he invented moving-picture-o-vision.
I was certainly surprised. I have never been more surprised at how ridiculous a game can get within 4-5 lines of dialogue.John Funk said:I vote that Quantic Dream goes back to the "Dragon Ball Z hobos" idea that they had in Indigo Prophecy/Fahrenheit. That was certainly surprising.
"To play indigo prophecy you need great reflaxes."- French guy in the tutorial to Indigo prophecyDorkmaster Flek said:No, we need less Indigo Prophecy Syndrome, not more! No more characters pulling magical Dragon Ball Z powers out their ass in the final act! God I hate that...
Towards the end of the game, the main character ends up looking more and more like a hobo, and gains magic powers that let him fly around and fire mind blasts at a similarly hobo-like cabal of vague malevolence, who also have magic powers (at one point you have a mid-air fight with one of them). You also get help from a shadowy organisation of actual hobos. And then glowing yellow AIs show up.Jabberwock xeno said:Wait, what?John Funk said:I vote that Quantic Dream goes back to the "Dragon Ball Z hobos" idea that they had in Indigo Prophecy/Fahrenheit.
As an avid DBZ fanboy and OCD manic, I demand to know what you are talking about!
Please?
I know it didn't happen in Heavy Rain. I was talking about the suggestion that they go back to their Indigo Prophecy ideas. I liked Heavy Rain's design, and I think they have an excellent idea about how to do innovative narrative techniques in video games. Yes, there are flaws (mostly in the story itself IMO), but I think we can work those out.ProfessorLayton said:Um... that didn't happen in Heavy Rain. And Indigo Prophecy was more like a failed experiment in my mind.Dorkmaster Flek said:No, we need less Indigo Prophecy Syndrome, not more! No more characters pulling magical Dragon Ball Z powers out their ass in the final act! God I hate that...
But I really do think these guys know how to run a company. I mean, they were taking a big risk with Heavy Rain and they waited to see what would happen to give themselves credibility. That was a smart move on their part.