Have they balanced Ranged vs Melee?
The problem is the monsters after the secondd hub zone or so get FUCKING DANGEROUS and they'll eat your health and shields like candy. A Melee character has little chance of handling a group of more then two, meanwhile hunters and engineer's could just kite and pick enemies off from range.
The problem is the monsters after the secondd hub zone or so get FUCKING DANGEROUS and they'll eat your health and shields like candy. A Melee character has little chance of handling a group of more then two, meanwhile hunters and engineer's could just kite and pick enemies off from range.