Hello Games Announces New Sci-Fi Adventure No Man's Sky

Gromril

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On consoles? Interesting, it might actually do well there, especially on the ps4 which seems to be a slightly better environment to get a MMO onto console.
 

Stevepinto3

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If procedurally generated space exploration becomes gaming's zombie apocalypse for this next generation I'm completely ok with that.
 

Sonicron

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Seracen said:
Also, I am unsure about procedurally generating so much content. It sounds awesome, but I question the ability to deliver. This sounds like the sort of promise we might expect from Peter Molyneux.
My thoughts exactly. Every star in the night sky an explorable system full of different planets, all of which are procedurally generated right down to the smallest patch of land on a regular human-size scale? It sounds too good to be true. I hope they can deliver, but I can't help having doubts. Besides, imagine the kind of sick high-end computer you'd need to run all that without framerate drops or outright crashes... :\

I'll keep an eye out for more news on the project. The trailer does look intriguing enough.
 

Arnoxthe1

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Finally! An indie game that isn't 2D. Looks awesome. I'll definitely be keeping my eyes on this one.
 

Seracen

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Sonicron said:
Seracen said:
Also, I am unsure about procedurally generating so much content. It sounds awesome, but I question the ability to deliver. This sounds like the sort of promise we might expect from Peter Molyneux.
My thoughts exactly. Every star in the night sky an explorable system full of different planets, all of which are procedurally generated right down to the smallest patch of land on a regular human-size scale? It sounds too good to be true. I hope they can deliver, but I can't help having doubts. Besides, imagine the kind of sick high-end computer you'd need to run all that without framerate drops or outright crashes... :\

I'll keep an eye out for more news on the project. The trailer does look intriguing enough.
That reminds me, there was a Critical Miss that pretty much hit on this sentiment...

http://www.escapistmagazine.com/articles/view/comics/critical-miss/9811-Steampunk-Feminists-Vs-Zombies

Again, I am really hoping this delivers, but the amount of ambition displayed here would be daunting for a AAA company, much less a kickstarter.

Explore Space! Hundreds of Planets! Procedurally Generated for uniqueness! Oh, BTW, it's also multiplayer!

This would be hard enough for a single player game. On the optimistic side, if this pans out, it could signal a new era in gaming. I'd love to see other companies licensing such an engine for...say...a sci-fi version of Skyrim!
 

Terminal Blue

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BabySinclair said:
Okay, what the hell? It's been years since any decent space sim and exploration games came out.
Psst..

Kerbal Space Program.

Anyway. It looks really damn good and a surefire purchase for me if it can deliver, but it's also giving me Sword of the Stars 2 vibes in terms of the potential for sheer "too damn ambitious"-ness.

Sonicron said:
Besides, imagine the kind of sick high-end computer you'd need to run all that without framerate drops or outright crashes... :\
Actually, one major positive of procedural generation is that you don't have to run it all at once. Your computer doesn't have to actually remember what planet number 2256 looks like. It can generate the features of 2256 using the collection of rules it has when it needs them and then discard them when it doesn't, and since it's always using the same rules, you'll always get the same terrain whenever you visit that planet. Heck, you can even use the rules to create a very basic picture of what the planet looks like from space without needing to know where every seashell is, and then only work out where the seashells are once the player might need to see them.

I also have to suspect, perhaps a little cynically, that when they mean "every star is a solar system" they don't actually mean "every star is rendered in full detail when you're looking at it from 10 light years away". Just that the number of stars and solar systems correspond.