I just started playing Portal on my computer when i noticed something. Whenever i moved my character the graphics became blocky. Its hard to explain it was like old TVs where lines divide images and cause then to shift positions like a mosaic. I tried taking a screenshot of it, however the screenshots come out like nothing happened, looking absolutely normal.
Im pretty sure its not my computer specs since this is a new and fairly good machine so i was wondering if any of the escapist PC gaming crowd would have any idea on what could cause this.
P.S. as a side note i play it on my LCD TV using a HDMI cable connection, dunno if it has anything to do with it.
Edit: Vsync seems to solve the problem but cause some lag as warned here are the pc specs:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Pavilion dv7 Notebook PC
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHz
Memory: 6144MB RAM
Available OS Memory: 6134MB RAM
Page File: 2623MB used, 9644MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
Driver
Card name: NVIDIA GeForce GT 230M
Manufacturer: NVIDIA
Chip type: GeForce GT 230M
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0A28&SUBSYS_363C103C&REV_A2
Display Memory: 3797 MB
Dedicated Memory: 985 MB
Shared Memory: 2811 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD0226
Native Mode: 1600 x 900(p) (60.080Hz)
Output Type: Internal
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0011.9562 (English)
Driver Version: 8.17.11.9562
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/20/2009 21:34:54, 11775080 bytes
Im pretty sure its not my computer specs since this is a new and fairly good machine so i was wondering if any of the escapist PC gaming crowd would have any idea on what could cause this.
P.S. as a side note i play it on my LCD TV using a HDMI cable connection, dunno if it has anything to do with it.
Edit: Vsync seems to solve the problem but cause some lag as warned here are the pc specs:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Pavilion dv7 Notebook PC
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHz
Memory: 6144MB RAM
Available OS Memory: 6134MB RAM
Page File: 2623MB used, 9644MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
Driver
Card name: NVIDIA GeForce GT 230M
Manufacturer: NVIDIA
Chip type: GeForce GT 230M
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0A28&SUBSYS_363C103C&REV_A2
Display Memory: 3797 MB
Dedicated Memory: 985 MB
Shared Memory: 2811 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD0226
Native Mode: 1600 x 900(p) (60.080Hz)
Output Type: Internal
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0011.9562 (English)
Driver Version: 8.17.11.9562
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/20/2009 21:34:54, 11775080 bytes