i do agree SC is probably the coolest to button mash.StriderShinryu said:Actually, that's one of the fundamental flaws in how most people learn how to play fighting games and is only reinforced by combo challenge type "tutorial" modes that most fighting games have. Learning how to do all of the moves or how to do fancy combos won't win you matches. All you really need to beat a masher in any well crafted fighter is to just understand how to actually play the game. SC does, however, probably give a masher the biggest chance of success out of every fighting game and it does definitely have some of the most impressive looking stuff come out if you just mash. Of course, cool looking moves coming out has nothing to do with actually winning matches but at least it's eye candy for those who don't want to put any real time/effort into learning how ti play.ultrabiome said:if you actually learn a character's 100 or so moves in any of the soul caliburs you can thrash button mashers. i haven't played V yet, but i have couple of friends that like it. the story mode is kinda short and crap, but the online is good. i have IV and the single player has more meat to it.Somonah said:Soul Calibur. Who needs to learn, just button mash your way to victory!
And SC also hasn't had anywhere near 100 moves per character since maybe SC2 (after which they gutted the movelist of every character).
of course, out of the 100 or so moves, most of them are just variations on directional input and maybe length of attack button presses. i honestly don't remember them gutting moves in III or IV, they definitely returned to the older, harder parry system in III and IV, which then they removed in V to make online parries more likely. i know the moves for the characters i used weren't really changed much (nightmare and yoshimitsu).
another thing i really like about SC is that even a newbie should have an idea of what type of attack will come from almost any basic move. H is a horizontal strike, down+H is a low horizontal strike, V is a vertical strike, etc. the combo's in SC are how you mix the moves together and isn't a memorization of random button presses with insane timing.