I am one, or else I didn't invent punishment tactics. And being fair is what I want to do, too. But sometimes you can throw things at players WAY beyond their level and still they win. Was it fair? No. Did they enjoy it? I guess so, they defeated a major challenge!trooper6 said:There are many players for whom, if they feel the GM isn't being fair--especially if the GM using OOC knowledge or feelings to punish or reward people IC--they will not only feel not entertained, but they will also feel as if the GM is a cheater.Folio said:The DM doesn't need to be 'fair'. The DM needs to entertain. The DM decides what, period.
Further, there are GMs, you may not be one, but I am, who feels as if being fair is part of their GM's Code of Honor.
I see you have a clear boundary between In Character and Out Of Character. But for this GM that's the point. No player wants to be in character. No player wants to give full attention to the adventure. The GM can use some tricks to make them think for their characters and make heroic decisions. The fact that the GM will be afraid of being blamed she's unfair is already a factor of players still thinking like a game.
Even in videogames gamers blame the game itself when they lose, just so they feel a little better with their loss. It's easy to shout a tantrum at something that can't argue back just because you didn't make the right choises.
If you've looked at Check For Traps, here on the Escapist, (It has to be in articles or columns somewhere.) you will find out why the GM is God and Satan at the same time. A villain doesn't fight fair, it's a villain! It's the trick for the players to do so and beat the villain fairly.
And yes, giving players something they wouldn't possibly beat isn't that much fun. Don't worry.