In the weeks preceding the release of Starcraft 2, I was very much looking forward to a good RTS. I had very much liked Tiberian sun and Red alert 2 back in the day, but generals, C&C 3, and Red alert 3 had all dissapointed me. So I pre-ordered Starcraft 2.
I had enormous fun (and still do) with the excellent campaign, and the versus AI and cooperative modes are hilariously fun and are nicely challenging without being overwhelming. But when I got into Player vs Player, I quickly began to dislike it.
There are a few reasons I have disliked the competitive side of Starcraft 2,
1-- The opening minutes of the game are almost always the same, probe, probe, pylon, scout, gateway, etc. ( I play protoss)
2-- It is very grind-like to stay on top of your economy, ideally, one queues up one worker at a time, and queues up another the instant that one finishes, so this ends up being that if you don't press 4 then e every 15 seconds, you'll quickly fall behind.
3-- the number of resources are extremely hard to balance. Every game I find myself having either too little minerals, too little vespene, too little supply, too few workers, or too small an army, or too few expansions, etc.
4-- My final complaint is that when you are losing there is fuck all you can do about it, but if you are wining, the game loses all it's challenge, and descends into 1-2 minutes of moping the floor until your opponent decides to throw in the towel.
I suppose that I am more of an FPS mindset where whether you are wining or not, you still are capable of playing, i.e. In starcraft, if your army is destroyed, you can't counter attack, whereas in an FPS, even if they cap your flag, or kill your tank, you can still bounce back.
Lastly, I just want to say that I do like Starcraft 2, and I would like to get into it more, but it's competitive side hasn't yet appealed to me. do you, the escapist have any suggestions as to what I should do? cause halo reach is a long way off, I would like to be playing starcraft 2 until then.
Thanks for reading! (have an internet cookie for making it this far!)
I had enormous fun (and still do) with the excellent campaign, and the versus AI and cooperative modes are hilariously fun and are nicely challenging without being overwhelming. But when I got into Player vs Player, I quickly began to dislike it.
There are a few reasons I have disliked the competitive side of Starcraft 2,
1-- The opening minutes of the game are almost always the same, probe, probe, pylon, scout, gateway, etc. ( I play protoss)
2-- It is very grind-like to stay on top of your economy, ideally, one queues up one worker at a time, and queues up another the instant that one finishes, so this ends up being that if you don't press 4 then e every 15 seconds, you'll quickly fall behind.
3-- the number of resources are extremely hard to balance. Every game I find myself having either too little minerals, too little vespene, too little supply, too few workers, or too small an army, or too few expansions, etc.
4-- My final complaint is that when you are losing there is fuck all you can do about it, but if you are wining, the game loses all it's challenge, and descends into 1-2 minutes of moping the floor until your opponent decides to throw in the towel.
I suppose that I am more of an FPS mindset where whether you are wining or not, you still are capable of playing, i.e. In starcraft, if your army is destroyed, you can't counter attack, whereas in an FPS, even if they cap your flag, or kill your tank, you can still bounce back.
Lastly, I just want to say that I do like Starcraft 2, and I would like to get into it more, but it's competitive side hasn't yet appealed to me. do you, the escapist have any suggestions as to what I should do? cause halo reach is a long way off, I would like to be playing starcraft 2 until then.
Thanks for reading! (have an internet cookie for making it this far!)