How about instead of wasting time on an impossible task, developers just make an genuinely awesome game that is totally worth the money, so people don't need to pirate it huh?
From an programmer stand point, everything is hackable, everything. Even if the game that is sold is nothing more than an launcher(while most of it is stored on an online service/server), it still needs to place data on the user's machine(install game duh). There are any number of ways, of someone knowing what he's doing(usually a group of people), to get what he needs done. Knowledge is power. Unless they make a way to erase memory of "all the pirate hacker teams" in the world. Which won't happen.
Then, there are legal complications. Your company can't just add malicious software and call it a day.
From an programmer stand point, everything is hackable, everything. Even if the game that is sold is nothing more than an launcher(while most of it is stored on an online service/server), it still needs to place data on the user's machine(install game duh). There are any number of ways, of someone knowing what he's doing(usually a group of people), to get what he needs done. Knowledge is power. Unless they make a way to erase memory of "all the pirate hacker teams" in the world. Which won't happen.
Then, there are legal complications. Your company can't just add malicious software and call it a day.
People have already got used to seeing fake uploads, and download from trusted sources. Also there are proxies.chemicalreaper said:How about this -- the company (Activision, Ubisoft, Electronic Arts, etc.) 'leak' a version of the game to Torrent Sites -- naturally, these files will get spread around to other sites by pirates. Naturally, a lot of people will download this and install it... and then be incredibly disappointed when they find out that their version of the game only has the first few levels (or in sandbox games, a severely limited area of the world map)... but also that their IP Address has been reported for piracy.
Not exactly DRM, but would be quite effective nonetheless. And after that, how many people would be willing to take the chance downloading your next game? Or the one after that? Effectively, if all game publishers bought into this, you could stamp out video game piracy.