I was honestly disappointed. The main character was really dull. Besides...[Kira Must Die said:]Yeah, that's Katanagatari.
Gotta be honest, though, I wasn't a huge fan of it.
My big problem with it is that it's too damn word-y. The episodes are an hour long, and about 95% of them are spent talking. It's especially frustrating during battles, because I swear it starts turning into Naruto. In the middle of a fight, characters would drop what they're doing to spend five minutes talking and explaining things like their pasts or their special moves, then fight for 30 seconds, and then go back to talking. It irritates me because the visuals and art style are so good, and the action scenes are exceptionally animated, yet it delivers it's conversations and exposition in such a bland, uninteresting way that doesn't take advantage of its visuals.Fox12 said:I was honestly disappointed. The main character was really dull. Besides...[Kira Must Die said:]Yeah, that's Katanagatari.
Gotta be honest, though, I wasn't a huge fan of it.
I thought his sister was the best part of the show. I assumed that she was going to be the main villain. Her episodes were fascinating, and she had some of the most unique development of any character I've seen. Instead they killed her off in a rather lame, anti-climactic fashion. I stopped watching after that. They should have centered the entire story around her character.
The anime is based on a light novel series, which I haven't read. But if you take into account the author's other popular series, the Monogatari series, then you can kind of see why. The monogatari series basically revolves around word play and puns, with most of the antagonists relating to a pun and a supernatural creature, and most conflicts are resolved without physical violence. There's great interplay between media and medium: of course words would be the most effective tool IN A BOOK.[Kira Must Die said:]My big problem with it is that it's too damn word-y. The episodes are an hour long, and about 95% of them are spent talking. It's especially frustrating during battles, because I swear it starts turning into Naruto. In the middle of a fight, characters would drop what they're doing to spend five minutes talking and explaining things like their pasts or their special moves, then fight for 30 seconds, and then go back to talking. It irritates me because the visuals and art style are so good, and the action scenes are exceptionally animated, yet it delivers it's conversations and exposition in such a bland, uninteresting way that doesn't take advantage of its visuals.
I'm aware that it's based on light novels, and that it's from the author of the Monogatari series. I actually love the Monogatari series. While I haven't read any of the novels, the anime is among my all-time favorites. I was contemplating bringing that up in my previous post as an example of a dialogue-heavy anime that I love. The Monogatari anime, however, takes advantage of its visual style, and has interesting characters that I love seeing interact with each other. I find the dialogue fun and engaging. Katanagatari's dialogue I mostly found dull and very exposition heavy, and it doesn't take advantage of it's visual style. Most of the time you're just staring at two or more people talking in a room, and it's just boring to me. The story itself I think is interesting, but it's just a chore to sit through.Gatx said:The anime is based on a light novel series, which I haven't read. But if you take into account the author's other popular series, the Monogatari series, then you can kind of see why. The monogatari series basically revolves around word play and puns, with most of the antagonists relating to a pun and a supernatural creature, and most conflicts are resolved without physical violence. There's great interplay between media and medium: of course words would be the most effective tool IN A BOOK.[Kira Must Die said:]My big problem with it is that it's too damn word-y. The episodes are an hour long, and about 95% of them are spent talking. It's especially frustrating during battles, because I swear it starts turning into Naruto. In the middle of a fight, characters would drop what they're doing to spend five minutes talking and explaining things like their pasts or their special moves, then fight for 30 seconds, and then go back to talking. It irritates me because the visuals and art style are so good, and the action scenes are exceptionally animated, yet it delivers it's conversations and exposition in such a bland, uninteresting way that doesn't take advantage of its visuals.
I'm sure it's more interesting to read a bunch of clever dialogue in book form than it is to read about a sweet fight scene, and vice-a-versa for an anime.