Help me with an RP? Bitte?

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RagnorakTres

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Feb 10, 2009
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So, I've been thinking of starting my own RP for a while and have even begun to define the world it's set in and what kind of systems I'll need in place to do this. I'd just like the advice of experienced RPers to help me refine my ideas and this seems like a good place to start. Here's what I have so far:

Weaponry
The world is young, wild and often dangerous. As such, traveling parties of adventurers will often find themselves wanting to fight something. Weapons fall into two categories and sixteen sub-categories:
Physical: Axes, tonfa, daggers, sledges, bows, gauntlets, maces and staves
Magical: Swords, nunchaku, boomerangs, picks, lances, tekkokagi, morningstars, and amulets
Each sub-category is associated with one of the Eight, two sub-categories per.

Spells
Spellcasting is an imprecise art, not a science. It is the direct impact of the caster's will upon the physical world. As such, results can vary from casting to casting and, generally, no two mages' incantations are the same. Despite this, all spells have an elemental affinity with one of the Eight. Constructive element spells are more powerful (damage, health returned, etc. is rolled with a d12) but are more difficult to cast (mana cost is rolled with a d8). In contrast, destructive element spells are less effective (damage, health returned, etc. is rolled with a d8) but much less tiring to cast (mana cost is rolled with a d6).

Elements and Affinities
Element
Characteristic
Associated God - Tarot
Initial positive modifiers
Initial negative modifiers

Fire
Blazing
Pytry, God of War - The Tower
+1 w/ axes, swords and fire spells
-1 w/ tonfa, nunchaku and water spells

Water
Flowing
Aquilla, Goddess of Peace - The Hanged Man
+1 w/ tonfa, nunchaku and water spells
-1 w/ axes, swords and fire spells

Wind
Dissolving
Atorun, God of Love - The Lovers
+1 w/ daggers, boomerangs and wind spells
-1 w/ sledges, picks and earth spells

Earth
Congealing
Gaiza, Goddess of Fertility - The Hermit
+1 w/ sledges, picks and earth spells
-1 w/ daggers, boomerangs and wind spells

Thunder
Releasing
Dyrdra, Goddess of Magic - The Magus
+1 w/ bows, lances and thunder spells
-1 w/ gauntlets, tekkokagi and crystal spells

Crystal
Binding
Beretret, God of Techni - The Hierophant
+1 w/ gauntlets, tekkokagi and crystal spells
-1 w/ bows, lances and thunder spells

Obscura
Scattering
Luano, Goddess of Darkness - The Empress
+1 w/ maces, morningstars and obscura spells
-1 w/ staves, amulets and aurora spells

Aurora
Gathering
Helorum, God of Light - The Emperor
+1 w/ staves, amulets and aurora spells
-1 w/ maces, morningstars and obscura spells

World Background
Observations of Nature, magnum opus of Redgrum the Silent, priest of Beretret
In time, my stay with the Hulvenni, the primitive people of the Hulvet Plains revealed to me an interesting parallel between our culture and theirs. We worship the Eight Divines who in turn represent the Eight Elements. They too worship the Eight, but in a different fashion than we. Their worship is much simpler and, I suspect, more in tune with nature. We may learn much from these people.
...
There is evidence on these plains to suggest that the Hulvenni are the remnants of a great civilization that dispersed it's cities for some reason around five hundred years before the foundation of our current civilization. The level of Techni in the dead cities suggests that they were far more advanced than we are. The Hulvenni avoid the cities, saying that the "ancient ones" warned them against entering them. Having made a full tour of one of the cities, I suggest we take this advice seriously, whatever it's source. I was nearly overrun by small attack Techni, some of which were resistant to my spells. I was forced on more than one occasion to activate my Knuckles to fight my way through.
Obviously, I don't have everything in place yet (spells will be a major element of gameplay and I don't know quite how I will implement them in a text-based RP), but this gives a good general idea of what I'm shooting for. If you're confused, the setting is supposed to be very like the "Final Fantasy" series, a fantastical sci-fi world. The Techni Redgrum refers to are robots (think like Machina in FFX), though it is also a general term for technology (like his Knuckles, the weapons of the Beretret clergy).

There's a lot I have thought of that I haven't put down yet (such as naming traditions: women's names tend to end in vowels, men's names tend to end in consonants) but almost none of it is well-defined yet. As I begin to understand further these amorphous ideas floating about in my head, I'll update the thread to reflect them.

Looking at it, it might work better as a video game...>.> *begins to learn C++*
 

ThreeWords

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Feb 27, 2009
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Sounds awesome, but it seems to me that this amount of detail won't work unless you get a better medium than the forums.

Sorry, but I doubt it will survive on the Escapist

Of course, feel free to prove me wrong and do amazingly well =D
 

sky14kemea

Deus Ex-Mod
Jun 26, 2008
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Maybe you can figure out a system with the User Group Dice for the spells? I mean, in an RP I'm still writing, I'm planning to use dice to determine how much mana people lose after they write about a spell (within reason y'know?) :/
Looks pretty good though, hopefully it will work :D
 

The Hairminator

How about no?
Mar 17, 2009
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Looks good, and I must say kind of complex. I'd say it's a good idea, but I'm not sure how it would work on the Escapist. Complicated stuff, and it would eventually become to messy to keep inside one's head (atleast it would be for me). Ofcourse, I'm but a noob in the art of RP-creating and I would be happy if I turned out to be wrong. Actually, don't listen to me at all.

Sorry if this post makes no sense and was completely useless. Feel free to insult me over cyber space.
 

RagnorakTres

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Feb 10, 2009
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Hmmmm...dice. Seems like a good idea. *begins modifying*

On that topic, I may just turn this into a tabletop since that's what I have experience designing. I'm still going to try my hand at doing this online first, though. If it turns out to be too complex, I'll dial it back and do something else with it.

I'll update the OP when I'm done with the new affiliation system. Which should be shortly, I'm good at setting up basics. It's the details that kill me.