Not sure if this belongs here, but here goes.
I'm trying to come up with an armour system for a game. It has several categories of armour that each have their own pros and cons and so on.
But.. I'm at a loss as to what to call one of the categories, and I'm hoping the collective creativity of multiple people can help me out.
So far the list goes like this:
- Plate (Typically rigid material like metal, in plates)
- Scale (Typically rigid material fastened to a flexible undercoat in scales)
- Mail (Rigid material, linked together for flexibility)
- leather?
this is where I'm at a loss. The category is supposed to be any kind of flexible fabric/leather-like material. But I'd rather not call it leather because I intend to have multiple different materials for each type of armour class. So simply calling it "leather" may conflict with X material that is definitely not leather but some other similarly flexible material.
Another placeholder name I've been suggested is to just call it "Flexible", but mail is flexible too.
So the question is. Which word do I use to classify materials that are flexible, fabric or leather-like?
Edit:
Quite a few have suggested using Heavy/Medium/Light as categories instead. In my original post I failed to describe the complete list of armor categories.
Weight categories are also included, but seperately from armour type. Not all plate is heavy, and not all leather/soft armour is light. So, for context, here is my current complete list of armour classifications.
I'm trying to come up with an armour system for a game. It has several categories of armour that each have their own pros and cons and so on.
But.. I'm at a loss as to what to call one of the categories, and I'm hoping the collective creativity of multiple people can help me out.
So far the list goes like this:
- Plate (Typically rigid material like metal, in plates)
- Scale (Typically rigid material fastened to a flexible undercoat in scales)
- Mail (Rigid material, linked together for flexibility)
- leather?
this is where I'm at a loss. The category is supposed to be any kind of flexible fabric/leather-like material. But I'd rather not call it leather because I intend to have multiple different materials for each type of armour class. So simply calling it "leather" may conflict with X material that is definitely not leather but some other similarly flexible material.
Another placeholder name I've been suggested is to just call it "Flexible", but mail is flexible too.
So the question is. Which word do I use to classify materials that are flexible, fabric or leather-like?
Edit:
Quite a few have suggested using Heavy/Medium/Light as categories instead. In my original post I failed to describe the complete list of armor categories.
Weight categories are also included, but seperately from armour type. Not all plate is heavy, and not all leather/soft armour is light. So, for context, here is my current complete list of armour classifications.
Armour class properties:
Heavy
- Pros: Very durable and damage resistant
- Cons: Weighs you down, impairs mobility
Medium
- Pros: Quite durable, well-balanced protection
- Cons: Impairs mobility slightly, Less durable than heavy
Light
- Pros: Lightweight, no mobility impairment
- Cons: poor protection value and durability
Armour type properties:
Plated
- Pros: Highly resistant to slashing damage.
- Cons: Vulnerable to bludgeoning damage.
Scaled/Lamellar
- Pros: Resistant to slashing and bludgeoning damage.
- Cons: Less durable than plate, vulnerable to piercing damage.
Mail
- Pros: Resistant to slashing damage, decent overall protection.
- Cons: Very vulnerable to piercing damage
"Leather/Quilted/Flexible/Soft materials" (Placeholders)
- Pros: Resilient, resistant to light damage
- Cons: Limited protection against most weapons, highly vulnerable to slashing damage
Armour class and type can be mixed and matched depending on the material its made of. Chitin plates for lightweight plate armour or layered rawhide, or similar materials, for heavy leather armour and so on.
My intention is to make a system that tries to replicate realistic protective properties within reasonable boundaries, but an extensive list of numbers, accurate values etc. has yet to be produced.
Suggestions are also welcome
Heavy
- Pros: Very durable and damage resistant
- Cons: Weighs you down, impairs mobility
Medium
- Pros: Quite durable, well-balanced protection
- Cons: Impairs mobility slightly, Less durable than heavy
Light
- Pros: Lightweight, no mobility impairment
- Cons: poor protection value and durability
Armour type properties:
Plated
- Pros: Highly resistant to slashing damage.
- Cons: Vulnerable to bludgeoning damage.
Scaled/Lamellar
- Pros: Resistant to slashing and bludgeoning damage.
- Cons: Less durable than plate, vulnerable to piercing damage.
- Pros: Resistant to slashing damage, decent overall protection.
- Cons: Very vulnerable to piercing damage
"Leather/Quilted/Flexible/Soft materials" (Placeholders)
- Pros: Resilient, resistant to light damage
- Cons: Limited protection against most weapons, highly vulnerable to slashing damage
Armour class and type can be mixed and matched depending on the material its made of. Chitin plates for lightweight plate armour or layered rawhide, or similar materials, for heavy leather armour and so on.
My intention is to make a system that tries to replicate realistic protective properties within reasonable boundaries, but an extensive list of numbers, accurate values etc. has yet to be produced.
Suggestions are also welcome