It's not really that though, I think its more of the design choice of exploration over clear goals. As you can see by reading the other replies in this thread most people had similar problems to me in terms of losing track & getting lost and unsure (though in their case obviously it didn't bother them much

) Nothing wrong with this decision in game design, I am just more of a fan of linearity and clear objectives. Also no, there's no green marker on my screen most of the time... and no map markers showing where I need to go. Not since the first few hours anyway... The Journal is very cryptic as well.
I am really not bashing the game here, only giving my subjective opinion. Though the original purpose of this thread was to help me, I have since past that part and still find the game unappealing. I can appreciate its beauty, art style and unique qualities though... Really wish it could grab me and draw me in like I want it to... Even disregarding the issues I have faced while playing I guess I am more of an 'instant gratification' gamer.