Obviously, you haven't played as many as I have, otherwise you would know a little something as Default Settings, which will run the game at its native resolution, as a game logically can only have one native resolution. To best explain it, all other resolutions at which a PC game can run are more or less emulated from that native resolution. PC games have different settings and set-ups coded in, also to account for all the different video cards and other peculiarities of the personal computers out there. A console has one basic set-up, and that's it.Steve the Pocket said:Games can also be designed to run at multiple resolutions natively and switch between them. Or haven't you ever played a PC game in your life?JenSeven said:It mostly depends on the hardware scaler that is built in. But, as we know, the lowest resolution that the games need to run on is tied to the resolution of the screen, which is 720p. So, the games need to be made to natively have that 720p resolution. Any upscaling is all due to the hardware scaler that needs to be built in, but that is all that it's going to be, an upscaled version of the native 720p resolution.Steve the Pocket said:That... makes no sense? There's no reason why the system can't be designed to accommodate either resolution and switch between them depending on whether it's docked or not. Just like how you can make a laptop output at a higher resolution than its own screen when you plug a monitor in.
That makes them a lot easier to code for, as you have one universal set-up. Also the reason why so many console ports are total shit, because you need to add in all the different codes for all the different set-ups people can have.