I liked unlocking extra content/characters in the fighting games of old. It's the trend of late to give users access to all of the game's content right from the outset. A good example is Marvel vs. Capcom 2, where the last-gen console ports made you unlock many characters while the PSN/XBL ports give you every one of it's staggering roster from the very beginning.
Racing games, another arcade-esque genre, rarely give you the fastest Ferrari as soon as you load the game up, that would defeat the point of working at the game. It could be argued that, in a fighting game, there should be no 'best' character to play as and so none should be more or less valued than any other, but F-Zero GX is a racing game that had a vast range of vehicles available none of which were objectively superior to any other.
I think it stems from my histroy of playing fighters either single player, on arcade mode (which gets old fast) or with my brother. That is probably the one area where Super Smash Bros. Brawl excels - things are unlocked regardless of how you play the game.
I play to achieve and access the hidden treasures of the game. When they are just not there, what do I play for?
Racing games, another arcade-esque genre, rarely give you the fastest Ferrari as soon as you load the game up, that would defeat the point of working at the game. It could be argued that, in a fighting game, there should be no 'best' character to play as and so none should be more or less valued than any other, but F-Zero GX is a racing game that had a vast range of vehicles available none of which were objectively superior to any other.
I think it stems from my histroy of playing fighters either single player, on arcade mode (which gets old fast) or with my brother. That is probably the one area where Super Smash Bros. Brawl excels - things are unlocked regardless of how you play the game.
I play to achieve and access the hidden treasures of the game. When they are just not there, what do I play for?