Here's a good idea for the FPS genre:

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shootthebandit

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DaHero said:
shootthebandit said:
why dont they make all games a one shot kill (body/head) an arm shot makes aiming impossible and leg shot puts you into modern warfare last stand.

this is how it should be done, health of any sort is for pussies
Because then everyone would just spray and pray with SMGs or shotguns...besides, bullets don't kill instantly, they just cause massive blood loss unless a vital organ is hit.
i suppose you have a point but i think it would cause people to slow down and play more tactically. you run in making alot of noise with an SMG or shotgun, some guy pops out a corner and caps you with one shot from a silenced pistol.

not to mention spraying would help with OHK (one hit kill) you may aswell take one controlled accurate shot. spraying would keep people's heads low so a team mate could get the chance to sneak up on them
 

Tharwen

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I think every game should have combat like Dwarf Fortress:

 

bobtail123

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A game that it increadably realistic would be fun just because it would be too hardcore for anyone to play. You get shot in the leg, you limp for the rest of the game if you cant find health, and even then you limp slightly. You get shot in the arm and your aim is off. This would be espesially hardcore if the effects were always permentant although they could be reduced. Imagine a game like Half Life 2 where you never get a chance to rest and its just one long sequence of events instead of like in Call of Duty where you get extracted after every mission, for the whole game your injuries stay with you. THAT would be had core!
 

DaHero

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shootthebandit said:
DaHero said:
shootthebandit said:
why dont they make all games a one shot kill (body/head) an arm shot makes aiming impossible and leg shot puts you into modern warfare last stand.

this is how it should be done, health of any sort is for pussies
Because then everyone would just spray and pray with SMGs or shotguns...besides, bullets don't kill instantly, they just cause massive blood loss unless a vital organ is hit.
i suppose you have a point but i think it would cause people to slow down and play more tactically. you run in making alot of noise with an SMG or shotgun, some guy pops out a corner and caps you with one shot from a silenced pistol.

not to mention spraying would help with OHK (one hit kill) you may aswell take one controlled accurate shot. spraying would keep people's heads low so a team mate could get the chance to sneak up on them
It SOUNDS valid believe me, but hardcore mode on CoD is proof of what happens with one shot kills. Now if the game gave a real chunk of extra points for killing without being shot, and tons more for not being seen, I think it would help.
 

TomCorf

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I always wished there would be damage bars for each individual limb like in fallout3 and new vegas, where it fucks you up if ur limb gets crippled. and is it too much to ask to have games that contain realistic damage hits, wounds, dismemberment, and a bit of clothes shredding?
 

M4A1Sopmod

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An interesting idea. Im saddened by the fact that game developers seem satisfied with loading all the guns with jelly bullets and your character has to pause to wipe it off his face to avoid falling into a diabetic coma. I never liked health bars though, and the realistic game genre's health system is not the easiest to use. IE one solid hit and your dead or seriously wounded and bleeding out. I am equal parts excited and dreading to see the next innovation in health systems. However, Im sure it will get cocked up somewhere in the process and end up worse than the regenerating health fiasco.
 

blankedboy

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SL33TBL1ND said:
You know what? I'm happy with the status quo. I don't want realism in health systems.
I don't want realism at all.

That's why I play Sauerbraten ^^


But yeah, medkits work well enough for me. Whether you just walk on them (doom), regenerate off wall-mounted things or something like that (hl2) or physically apply them (l4d), I'm good. Walking on them is my favourite, although it can break immersion it's a bit more involving.
 

Brawndo

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DaHero said:
Lukeydoodly said:
DaHero said:
Games would stop becoming who can twitch shoot the best and would be more focused towards who can shoot without being shot (I think we can all agree THAT would take skill). )
derp?

Hooray for camping!
Camping is an Arcade FPS term. If someone is actually using their head and thinking they should be able to spot trouble spots and use smoke grenades or flashbangs.

I know, I know, I should probably just start learning to make my own FPS game, but I don't think it would take off since I'm apparent;y the only one that likes my system of gameplay. =/
Don't worry, I'm there with you. I yearn for an FPS that is a compromise between the arcade-style gameplay of CoD and the excessive realism of ArmA II and OF:DR.

Btw, there will never be an accurate depiction of real-life gun battles unless players have some "fear of death" to dissuade them from taking the unrealistic risks they do in games. However, any kind of permanent penalty for dying would cut down on the fun factor.
 

the-kitchen-slayer

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Fawful said:
In Farcry 2 you had a health bar split into five bars/segments, when you lost all your health in one that bar wouldn't regenerate but if it a bar didn't empty fully that would regen. You could also use a syrette to get all of the bars you lost back, which you could only carry a limited number of. However if you got down to the last bar you would start bleeding out and couldn't heal up until you dug the bullet out your body
Very similar to resistance: fall of man's health system, which had four bars and you didn't bleed out on the last one, but bloody hell you could lose that stuff fast if you weren't smart.

As for the system that was mentioned in the post, aka, I'm going back on topic:

I think people are worrying that it wouldn't work too much. Better to try a system and go "yeah, it's not working" before simply just writing it off before it hits the ground. I mean, if anything, it would add tension and make you more desperate in a fast-paced game, and generally encourage teamwork more. Simply saying into the mic "Cover me, I'm healing up" would either get you killed, or get the team to actually, I don't know... Cover you perhaps?

So as for me, I think it would be a good idea. But, then again, to each their own eh?
 

GrizzlerBorno

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green_dude said:
That system only works in stalker because it is quite a slow paced game and you never have to fight one enemy imediatly after another.
I agree, it's a good system but it wouldn't work in MP or even CoD SP games which work more on "fast-paced, mindless explosions W00t!" However, it could be a good niche MP game.
I think Atomic Games' Breach could benefit from gameplay mechanics that intentionally lower the pace of the combat.
 

Magicman10893

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How about they include a damage location system instead? Getting shot in different locations would make affect your performance based on where you would hit. And then you would have to inject yourself with Morphine or something to repair your damaged limb(s).

-Getting hit in the legs would make you run slowly, make you unable to sprint and make it so you can't jump (well). In order to vault over obstacles you would need to crawl over short wall like you would in Call of Duty if you started climbing from a stand still. Perhaps too much leg damage would make you fall over and start to bleed to death like you were in Last Stand in Call of Duty.

-Getting hit in the arms would affect your accuracy and your reload speed. Too much damage would require you to fire one handed. Getting hit in the right arm too much might make you have to fire lefty which would be REALLY inaccurate.

-Getting hit in the torso would hurt your stamina and make you sprint for much shorter distances and make you start to bleed out quicker than limb damage.

-Getting hit in the head would fuck with your perception (like a concussion) if you somehow manage to survive a bullet to the head.

It may not have to be as extreme as I listed, like simplify it to running slower and being less accurate for getting shot in the legs and arms respectfully.
 

Smooth Operator

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Fawful said:
It is kind of a shame that full health regen has become the norm and I do wish we could move away from them, but then again it beats health packs, which are just as unrealistic and annoying.
Well you haveto put the "realistic" out of mind when playing a game (realistically gunshots would take months/years to heal), it's just a question of what works well.
I admittedly like the old school stuff health bar/packs, so once you get damaged you are forced to move out to find health and not huddle in a corner until you regenerate, but it requires extra level design to put the packs in the right places.

Maybe something of both worlds would work better, like: regenerate only up to 50% of your health bar, and the rest can only be obtained via health packs and even those heal you over time.
 

Corkydog

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DaHero said:
kman123 said:
But here's the thing with implementing it with a fast pace style of game like COD- it breaks flow. Watching a five second animation of sticking a patch on a wound, while not able to do anything else, which could lead to enemies running up to your position and shooting your patch right off, isn't a good implementation. At least with the jam screen of death, you could hide in a corner, holding off enemies while you slowly recover. Dunno, I'm no fan of regen health, but it's competent. It works. Bleeding effect system sounds dangerous. Hell, I'll pick up STALKER though when I can.
I didn't exactly mean it was for the CoD arcadey style of gameplay. I was thinking more along the lines of Battlefield or MoH. CoD has never once pulled something off as realistic and I'm not expecting them to. I tried to get into the STALKER multiplayer but all the servers are Russian (surprise?).

Wahful said:
Sounds like sacrificing fun for realism! Never good!
More like sacrificing mind numbing arcade gameplay with a more REAL tactical squad-oriented gameplay that force players to think...which equals LOTS more fun.
That depends on who you talk to. Plenty of people like arcades, that's why they were popular.

Tactics are nice, but stopping the flow of combat by sitting on the ground and sloooowly wrapping up your abdomen isn't exactly fun. Especially if you find yourself surrounded, and are unable to spare 20 seconds for repetitive animation.
 
Nov 24, 2010
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Games are meant to be fun. No-one wants to play a game where you continue losing health for the entire game after taking the first bit of damage.
 

maturin

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RAKtheUndead said:
MrShowerHead said:
ArmA II. That's my answer.

ACE mod for ArmA has somewhat similar health system you're talking about.
And I've been overtaken by a Japanese assassin. ARMA 2 is indeed your best bet for a realistic damage system based on plausible ballistic medicine.
I wish. Arma 2 has a shitty hitpoint system thinly disguised with location damage for arms and legs.

Or maybe that's a little harsh. It just needs some bleeding and randomizing to be passably realistic.

I do like the incapacitate/agony feature that some missions use. Your screen goes red and flashy and your character can only crawl very slowly and shakily. You can still shoot, but not aim down the sights, switch weapons or reload. You're essentially in crash mode and in too much pain to do much at all. Any other unit can come along and stabilize you, at which point you can behave normally but possibly not run or aim for shit.

I dislike ArmA2. Simply because it proved to me that there's not a market for the kind of FPS I'd most like to see.
Come now, there may be no market, but Arma 2 proved that there's a healthy niche.
 

Crimson King

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May 16, 2009
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It depends on the game. Something like S.T.A.L.K.E.R. would need a health system like that because it sells itself (and moderately well at that) on realism.
However, I'm just going to point out that the bugginess of the S.T.A.L.K.E.R. games is just too distracting for me to give much notice to the realism of it.