Slycne said:
WarpedLord said:
Maybe the Life specialization IS the problem... It's definitely a possibility, since the basic Life Cleric is good at precisely NOTHING other than casting healing spells. They get no cool combat tricks, nothing interesting to do in combat at all other than cast the occasional cure spell.
Man, poor Clerics. How will they every find anything fun to do between channel divinity, cantrip spells, having good hit point progression, decent weapon/armor proficiency, rituals and frankly a boat load of spell castings. Even a Healbot Cleric should have plenty of fun. Perhaps it's not a system for everyone - the best groups always find whatever system best suits them, but I'd put more burden on the player than the mechanics.
Wow... way to open the basic rules and type out all the Cleric class features...
Let's look at all the awesome, fun stuff you kindly listed (again, only looking at the "healbot Cleric" we have full info on, but you said yourself they should have "plenty of fun")
Channel Divinity - so... healing. Um.... yay?
Cantrips - You HAVE to be joking here. While the Wizards get plenty of cool cantrips, Clerics get mostly out-of-combat stuff, with only really 3 cantrips useful in combat, with one only being useful if they let a party member hit 0 HP, one that's actually a decent attack spell (amazingly), and one that's a crappy buff that relies on Cocentration (more on THAT later)
Good HP Progression - Okay, sure... but how does this make Clerics "fun"?
Decent Weapon/Armor profiecency - Weapons? Yeah... enjoy those awesome simple weapons and the amazing ZERO manuevers Clerics can pull off with them. As for the armor... So they get okay armor... that's not going to help when most of the decent spells (that aren't heals, so granted, they'll never cast them anyway) all rely on concentration, which is AWFUL now, so the last thing you're going to want to do is cast one and then get into melee.
Rituals - Again... nothing to do with combat, which like it or not is a HUGE part of most campaigns... and Clerics being dreadfully boring and sucky in combat is what I was pointing out in the first place.
A "boatload" of spellcasting - Between the removal of stat-based bonus spells, and the fact that as Revnak mentioned... at LEAST half the cleric's spellcasting will be healing spells that are now far less effective than 3rd or 4th edition, playing a Cleric will hardly feel like you have a "boatload" of spells. More likely at mid-levels, they'll get 2 or 3 offensive castings per day, tops. Those other rounds, they can run up and swing at stuff with their mace while the fighters and rogues are dancing around the battlefield showing off all the fun new tricks they get.
[insert HEAVY, dripping sarcasm here] Wow... now that I look at it again, I've changed my mind. Clerics look like sooooo much fun! [yeah... like a tidal wave of sarcasm]