Heroes of the Storm's "Silence Penalty" Gags Trolls, Toxic Players

DoPo

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Jan 30, 2012
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Sarge034 said:
DoPo said:
Emphasis mine. It seems to be not in-game as well.
That much was known, I was asking if it killed in game chat too.
The quote says "including private messages", as do I, meaning there is somewhere else that chat is also banned. Since there isn't much else where the chat can be banned, I assume it's in game. Which is what I highlighted.

Sarge034 said:
Have you played HotS? Because I don't actually believe it would impact much - the context command menu is quite good and it can be effectively used to plan and execute tactics without ever opening the chat window. Well, assuming your team mates are competent. I've barely ever needed to type in HotS, because of this.

I also assume that this isn't going to be squelched, as it really makes no sense - ping flooding is already taken care of, so at most, some player can go "going there" and not go there. Which basic map awareness pretty much solves.
Have you played HotS?
DoPo said:
I've barely ever needed to type in HotS, because of this.
Sarge034 said:
the pings boil down to attack, defend, on my way, and hold position.
Pull back, warning and take objective, as well. Sorta kinda key ones. Also, it literally takes a single click to tell your allies where to do what - also key, as it makes the communication way more clear.

Sarge034 said:
There isn't even a champion missing ping.
So? HotS is not Dota - you don't just get ganked by Pudge who comes with an invis rune and kills you. A single missing champion is pretty useless taking down a hero reliably takes at least 3-4 - and if one is missing, you'd at most you get a three lane when that hero joins a two lane. You can blink for warning, if you suspect where the hero is going as well. If there is a potential combo of three that is going to easily take down an ally (and that is not easy with less than four), you should know where to blink for warning. It's not really that hard to guess, either - if there already is a three lane, then the hero is most likely joining them. Unless they'll go for camps or split push (very few heroes, though).

Moreover, the game doesn't even have a laning phase - you get some laning done, but then I wouldn't expect anybody to be "present" or "missing", as most should be roaming, stopping occasionally for some XP on the lane. The "hero is missing" signal is pretty much wasted already.
 

Sarge034

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Feb 24, 2011
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DoPo said:
The quote says "including private messages", as do I, meaning there is somewhere else that chat is also banned. Since there isn't much else where the chat can be banned, I assume it's in game. Which is what I highlighted.
It says nothing about game chat. The implication being you can't PM or use lobby chat with anyone you aren't friends with. You are making assumptions and presenting them as fact. You may very well be right, but we don't know for sure.

Pull back, warning and take objective, as well. Sorta kinda key ones. Also, it literally takes a single click to tell your allies where to do what - also key, as it makes the communication way more clear.
So, like I said, it boils down to attack, defend, on my way, and hold position. Pings are just static communication devices, sometimes the situation calls for fluid communications.

So? HotS is not Dota - you don't just get ganked by Pudge who comes with an invis rune and kills you. A single missing champion is pretty useless taking down a hero reliably takes at least 3-4 - and if one is missing, you'd at most you get a three lane when that hero joins a two lane. You can blink for warning, if you suspect where the hero is going as well. If there is a potential combo of three that is going to easily take down an ally (and that is not easy with less than four), you should know where to blink for warning. It's not really that hard to guess, either - if there already is a three lane, then the hero is most likely joining them. Unless they'll go for camps or split push (very few heroes, though).

Moreover, the game doesn't even have a laning phase - you get some laning done, but then I wouldn't expect anybody to be "present" or "missing", as most should be roaming, stopping occasionally for some XP on the lane. The "hero is missing" signal is pretty much wasted already.
I wouldn't know, don't play Dota. What I do know is that it's very important to have map awareness. A danger ping could mean a missing champ, ambush, anything. When a Nova and a few other specific champs go missing, people need to know. As for laning, that's your opinion. Just one play style. I rarely ever see it work because the other team pushes empty lanes hard when they're not contesting objectives.
 

DoPo

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Jan 30, 2012
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Sarge034 said:
You are making assumptions and presenting them as fact.
And now I'm confident you aren't actually reading but yourself making assumptions about what was written.

DoPo said:
The quote says "including private messages", as do I, meaning there is somewhere else that chat is also banned. Since there isn't much else where the chat can be banned, I assume it's in game. Which is what I highlighted.
Sarge034 said:
A danger ping could mean a missing champ, ambush, anything.
Missing hero and ambush are really the same thing. And it's enough to get the others to look at the map and go "oh, X is missing".

Sarge034 said:
When a Nova and a few other specific champs go missing, people need to know.
Check where they are likely to go, ping there. Or ping both lanes, if you're not completely sure.

Sarge034 said:
As for laning, that's your opinion. Just one play style. I rarely ever see it work because the other team pushes empty lanes hard when they're not contesting objectives.
Then, I must say, you are playing it wrong. One of the first things that I found in HotS is that objective hunting is far superior to laning. The whole game is build around it, with the map objectives being frequent and requiring cooperation to get. Laning vs objective hunting always ends up with the objective hunting winning, as the objectives are far more powerful - get the camps, get the map objective and you have the power of 5 different pushes, at least. I've won entire games entirely by myself in the beginning when both teams were just playing a reskinned Dota and laning all game, while I collected all camps and all of the map objectives.

Moreover, laning is not even effective in the first place, because of each individual hero is actually not that strong - 2v2 lanes may, at most, end up with one side pushed back, but most of the time, they are roughly equal. And there isn't even a big penalty for being pushed back - you aren't denied XP nor any resource.
 

Sarge034

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DoPo said:
And now I'm confident you aren't actually reading but yourself making assumptions about what was written.
Cool story bro. I read exactly what you said, but you postulated because it specified PMs that the only other form of comms must be in game. I cited lobbies, meaning both pre-made and during matchmaking, as possible alternatives.

Missing hero and ambush are really the same thing. And it's enough to get the others to look at the map and go "oh, X is missing".

Check where they are likely to go, ping there. Or ping both lanes, if you're not completely sure.
No, they're not. It's not decisive communication nor is it clear and concise.

Then, I must say, you are playing it wrong.
And that's where I stopped caring. If you think there's only one right way to play, and it magically happens to be yours, then you're not the kind of MOBA player I like to associate with. Folks with that attitude are some of the most toxic I've ever seen in game, be it HotS or LoL, and tend to rage quit the most as well.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Sarge034 said:
DoPo said:
And now I'm confident you aren't actually reading but yourself making assumptions about what was written.
Cool story bro. I read exactly what you said,
So, you read "I assume it is this because of X" and you interpreted it as "Definitely this because it is an indisputable fact" and wanted to educate me that what I actually had done, is an assumption?

Sarge034 said:
Missing hero and ambush are really the same thing. And it's enough to get the others to look at the map and go "oh, X is missing".

Check where they are likely to go, ping there. Or ping both lanes, if you're not completely sure.
No, they're not. It's not decisive communication nor is it clear and concise.
So, if a missing hero is not the same as an ambush, then great - you don't need to mention they are gone. Done. Why would you need to specify they are gone, in that case?

Sarge034 said:
Then, I must say, you are playing it wrong.
And that's where I stopped caring. If you think there's only one right way to play, and it magically happens to be yours, then you're not the kind of MOBA player I like to associate with.
So, you are the one who hasn't grasped how HotS revolves around objectives and keeps laning, yet I don't understand the game? Explain to me how a siege camp is less valuable than chipping away at a tower, or how the pirate cannon is not worth bothering about.
 

Sarge034

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DoPo said:
Definitely this because it is an indisputable fact
I can only quote the bits that support my position too, am I win yet?

So, if a missing hero is not the same as an ambush, then great - you don't need to mention they are gone. Done. Why would you need to specify they are gone, in that case?
Because information is power. If you can't see the difference between "a champ is missing" and "you bout to get fucked" then I certainly ain't gonna be able to explain it to you.

So, you are the one who hasn't grasped how HotS revolves around objectives and keeps laning, yet I don't understand the game? Explain to me how a siege camp is less valuable than chipping away at a tower, or how the pirate cannon is not worth bothering about.
Again with the selective quoting misrepresenting what I said AND that lovely toxicness I predicted. You're already berating me, you gonna call me some names before you rage quit?
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Sarge034 said:
DoPo said:
Definitely this because it is an indisputable fact
I can only quote the bits that support my position too, am I win yet?
Maybe you should have tried that INSTEAD of quoting the thing that completely conflicts with your claims that come immediately after it.

Sarge034 said:
DoPo said:
The quote says "including private messages", as do I, meaning there is somewhere else that chat is also banned. Since there isn't much else where the chat can be banned, I assume it's in game. Which is what I highlighted.
It says nothing about game chat. The implication being you can't PM or use lobby chat with anyone you aren't friends with. You are making assumptions and presenting them as fact. You may very well be right, but we don't know for sure.
Like here.

0/10 try again.

Sarge034 said:
So, you are the one who hasn't grasped how HotS revolves around objectives and keeps laning, yet I don't understand the game? Explain to me how a siege camp is less valuable than chipping away at a tower, or how the pirate cannon is not worth bothering about.
Again with the selective quoting misrepresenting what I said AND that lovely toxicness I predicted. You're already berating me, you gonna call me some names before you rage quit?
I asked you to explain, so do explain. Do explain twice now. You've yet to sell me on laning.
 

BytByte

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YES. YEEEESSSS! Soon every online game will be like Splatoon. The entire English language will be replaced by Booyah and C'mon because the internet can't stop saying "fuck".
 

Sarge034

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DoPo said:
I asked you to explain, so do explain. Do explain twice now. You've yet to sell me on laning.
I'm not here to change your mind or your behavior, just pointing out that those who see their way as the only right way behave similarly and it is seldom pleasant to be around.