Heteronormaltivity in games

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Silvanus

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Carpenter said:
You say it yourself, you are sick of people saying gay people are unimportant.

Get use to it.

I'm straight, I am unimportant to literally most people on the planet, you don't see me whining about it.

The fact that you are gay and treated like you don't matter doesn't mean they are treating you like you don't matter because you are gay.

My desires and the things I care about are not catered too by the mainstream, neither are yours. The only difference between us in that case is that you have a little label you use for yourself so you can pretend that you are being especially mistreated.

They don't care about any of us as individuals, that's the point. They are corporations, they are there to make money.
The hostility isn't necessary.

Being regarded as unimportant as an individual, and as a demographic, are different things.

And saying, "corporations are there to make money"-- well, yes, of course they are. That's why I'm not asking them to stop making money.

http://www.escapistmagazine.com/videos/view/jimquisition/6814-Companies-Exist-To-Make-Money

Frozengale said:
I honestly thought that gays were just normal people, and that it didn't matter who they were or how they acted, that the only real difference was who they wanted to bone. But apparently gay people are different from everyone else.
If every single written protagonist was white, and somebody asked, "perhaps it'd be fine if one were black?"

Would you say, "I thought black people were just normal, but I guess they're different from everyone else"?

Genuine question, here. I've edited out the snark, because I felt bad about all the snarkiness.
 

wintercoat

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thebakedpotato said:
wintercoat said:
Good for you! That still doesn't change the fact that homosexuals are still a minority market. Every homosexual that exists could be a regular game buyer, and they'd still be a minority market. Just because you, a single person, bought a fair amount of games this year doesn't change that fact.

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Also, isn't Lillet Blan from GrimGrimoire heavily implied to be a lesbian? I rarely see people mention her. I liked GrimGrimoire. Had a great cast of characters.
So you are saying that my money is inferior and that no developer at all should try to cater to my market because of that?
Projecting much? Unless you believe being a minority is being called inferior, I said nothing of the sort. And you seem to have a gross misunderstanding of what a market demographic is, and how they figure into who gets marketed to.
 

Nokturos

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Entertainment media caters to the largest demographic. The largest demographic for video games is straight white males. It's extremely difficult for a developer to have a female protagonist, or even supporting character, as evidenced by The Last of Us, so imagine how hard it would be to have a gay protagonist/supporting character. It'd be hell just getting it past marketing, and even if you did, your sales would probably be terrible because the vast majority of your audience actively disassociate themselves from anything even remotely gay.
 

thebakedpotato

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Frozengale said:
I think the funniest thing about threads like these is that the people writing them automatically assume that 99.9% of characters in games are straight. When really most characters don't show a leaning one way or the other. I honestly thought that gays were just normal people, and that it didn't matter who they were or how they acted, that the only real difference was who they wanted to bone. But apparently gay people are different from everyone else.
It is a bit different than that. It is a significant part of your identity. As it is for straight people. Look at how many portrayals of relationships there are in the media. One of the discussions I have seen in this thread is that there are few ways to implement this without resorting to stereotypes (Though I think that ParaNorman did a good job of avoiding this). And that's kind of true with the real world day to day of folks.

Unless I trumpet it out loud to the world, or make it obvious in context, people will assume that I am straight. And, more often than not. This leads to them airing some rather uncomfortable biases out there. ("Oh I like your sandwich shop better because the other one hires -those- kinds of people.")
And when it gets ignored with pop culture that is driven so much by relationships (Pretty much any comedy show, and a lot of dramas have romantic plots that are almost always, straight.) it gets easy to feel invisible.

Is it a big deal in the grand scheme of things? Maybe not. But at times it kind of makes me feel a little sad. And I'm willing to pay a little bit of money to feel sad about other things instead.
 

Shraggler

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SecretNegative said:
I think it's pretty hard honestly. You either have to make it obvious, like in a flamboyant way, in which case it can get offensive due to how stereotypical the portrayal, but if you minimilize it too much, like a characters goes "by the way, I like men", it might come of like something you did just so you can fill out a checklist of minorities to represent.
The_Echo said:
Because 95% of the time, sexuality has no bearing on the plot of the game at all.
Pretty sure these two posts sum it up effectively.

Sexuality, gender identity, all that shit is being taken to a ridiculous degree within the gaming industry at this point. Why the fuck does any of it matter in a video game? No matter how hard a dev tries to make it so, a game is never going to supplant real life. Why is there even a discussion of "gender issues" in games? Why is that a trend? It seemingly came up out of nowhere and now everyone from forgettable YouTubers & bloggers to actual game publications are latching onto it to varying degrees, as if it is of the same sociological concern as the Space Race was in the 50's and 60's. What the hell is going on?

You know what happens when I meet someone who's gay/transgender/lesbian/whatever? "Cool. Now! Where shall we go get food/water/something to do?" Exactly the same way I react to a straight person. It's not a factor. It's none of my business. It's their personal, private life. It's part of their identity. Why should it impact me in any way at all? How could it?

It's like every time someone meets another person with a differing gender or sexual orientation from what's expected, they first act surprised, and then they're either repulsed because all they can think about is buttsecks (which is incredibly patronizing, in my point of view) or react as if it were some significant anomaly in reality. It's getting more and more annoying.

Sure, I may ask said person some questions about their personal life later on. I might want to get to know them and develop more than a superficial relationship with that person most of the time. I hate passive relationships. I don't like wasting my time. I like learning and gaining new perspectives, especially if there's no way I could physically obtain that perspective. I like understanding new concepts and ideas, because if being alive has taught me anything, is that there is a whole fuckload I do not understand.


Sorry. Taking another breath. I think I went way off topic. It hasn't been the greatest of Mondays.
 

bug_of_war

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Silvanus said:
Seriously? Your argument is simply that romance isn't there?

Alright, let's look at my game shelf. FF7, 8 & X, Nightfall, Dead Space (mostly #1), Heavy Rain, Shadow of the Colossus, the Uncharted series, Red Dead, Braid.

That's only looking at games I have direct experience with, and excluding games based on other media.
The Final Fantasy games and Heavy Rain have the most cringe worthy romance plots, not to mention you can skip the romance in Heavy Rain so...

Dead Space, I'll give you that, they did a pretty good job at inserting the romance into the game to give you reason to push on. Red Dead wasn't so much romance as it was love for family, though I guess they're similar aspects.

As for the others, I haven't played them so I can't make a judgement call either way.

Silvanus said:
Teenage girls' magazines are tailored solely to teenage girls. Gamers are not exclusively straight people.
No they're not, but straight people make up the larger portion of the gamer demographic. It'd be EXTREMELY risky for a triple A company to make a game where in which the minority of it's consumers would be able to relate to. As for why indie devs don't do it...I dunno...

Silvanus said:
That's your compromise? "Sure, all written protagonist romances are tailored to me and not you, but just shut up and be happy with what you get"?

I think you might take it a little bit for granted that 98% of media is tailored to your liking, Bug.
That's the only compromise until the majority of gamers/and or game developers become gay. It's not fair, but most of life isn't fair, and to expect an industry where in which the big backers are scared to make a game that doesn't have online multiplayer capability should show you why written gay characters aren't the norm. Yes, you should be happy that games where in which you choose your story and whom your character is allow for same sex relations as they could have easily left the feature out and still make profit.

98% of media is not tailored to me. Pop music, reggae, rap, love songs, nu metal, children's cartoons, musicals, romantic comedies, women magazines, children magazines, comic books, romance novels, romance films, puzzle games, table top RPGs, silent films, paintings, I could go on. Look, I get a great deal of media is created for straight males, but I am more than just a straight male, I think comics are a waste of time, yet I play video games, that in itself puts me in a different category of people whom visit this site who are also "straight males". You need a little more than gender and sexual orientation before you can put someone in a demographic.
 

Frozengale

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Silvanus said:
Frozengale said:
I honestly thought that gays were just normal people, and that it didn't matter who they were or how they acted, that the only real difference was who they wanted to bone. But apparently gay people are different from everyone else.
If every single written protagonist was white, and somebody asked, "perhaps it'd be fine if one were black?"

Would you say, "I thought black people were just normal, but I guess they're different from everyone else"?

Genuine question, here. I've edited out the snark, because I felt bad about all the snarkiness.
The difference here being that you can look at a black person and a white person and say, "Hey those guys look different" So unless there is some outward manifestation that I was unaware of that gays have then I don't see the issue. The only way you can know someone is gay is if they tell you so. And honestly that is what a gay person is, no? Just a normal person that isn't different then anyone else. I'm saying that thinking that all characters in video games are straight is stupid because sexuality rarely plays a part in a game and therefore can't be seen. I'm not the one assuming that all video games characters are straight. I'm assuming that there are some gays in there as well, but there is no way to know, and there is no reason to know because sexuality is not a part of video game characters in most games.

I'm arguing that gay people are just people. Some people here seem to be arguing that gay people are something strange and that we need a blinking sign on the character that says, "HEY, THIS ONE IS GAY!"
 

Silvanus

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bug_of_war said:
The Final Fantasy games and Heavy Rain have the most cringe worthy romance plots, not to mention you can skip the romance in Heavy Rain so...
So what? They're still written romances. Whether you like them or not is irrelevant. My point was that romantic plots are actually pretty frequent in video games.

bug_of_war said:
98% of media is not tailored to me. Pop music, reggae, rap, love songs, nu metal, children's cartoons, musicals, romantic comedies, women magazines, children magazines, comic books, romance novels, romance films, puzzle games, table top RPGs, silent films, paintings, I could go on. Look, I get a great deal of media is created for straight males, but I am more than just a straight male, I think comics are a waste of time, yet I play video games, that in itself puts me in a different category of people whom visit this site who are also "straight males". You need a little more than gender and sexual orientation before you can put someone in a demographic.
You are in multiple demographics-- that's how they work.

Frozengale said:
I'm saying that thinking that all characters in video games are straight is stupid because sexuality rarely plays a part in a game and therefore can't be seen. I'm not the one assuming that all video games characters are straight.
I'm tired of saying this. Sexuality rarely becomes a plot point. Romance frequently does.

Frozengale said:
I'm arguing that gay people are just people. Some people here seem to be arguing that gay people are something strange and that we need a blinking sign on the character that says, "HEY, THIS ONE IS GAY!"
When did I say anything even approaching that?! When did anybody say anything about gay people making it more obvious that they're gay? I'm not asking that characters needlessly declare themselves to be gay.

There are romances frequently in video games, just like in films and books.
 

Lightknight

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Major props on your avatar. One of my favorite TV series of all time.
Silvanus said:
I think you're slightly misunderstanding my problem, here. It's not a slight negative for me when I play a game with a heterosexual protagonist.

It only becomes a negative when that's all there is to play.
Ah, so it isn't a negative per game, it's a negative in general. I think it's been clearly well defined that there are games where the player may choose to be gay. So we do know that this is not all there is to play as in the market as a whole. Please understand, I'm not trying to dismiss your trivialize your feelings, I'm just trying to get a better understanding of them.

In games with high customisation, or even those with silent protagonists, the protagonist is indeed an avatar for the gamer-- but not so in many others. I dread to think which players are seeing themselves in F.3.A.R.'s Point Man!
This actually isn't true. Even playing a game with a stable and strong character (with clearly expressed characteristics, not physically strong) like Nathan Drake, that character is still the player's avatar and the player still sees it as them playing as that avatar. Please bear in mind this isn't to say that playing as avatars that are drastically different from the individual are necessarily a bad thing. Just that they see the avatar as themselves because that's what they're controlling. No different than the concept that the mouse pointer on a screen is you. Even now, you are expressing overall discontent with none of your avatars reflecting your personhood to the extent you'd want. This very conversation wouldn't exist if that wasn't the case.

I don't think it is "so important", exactly.

I'm just sick of gay people being considered unimportant. Straight people take for granted how much things are weighted towards them. In video games, they don't exist as protagonists outside self-customisation. In films, they don't exist as protagonists outside of tragedies. I know books with gay protagonists exist, but since I've never sought one out specifically, I've never found one-- I'm a prolific reader, and I've only ever encountered straight protagonists there, as well. As background characters, they're fine, but don't let them take the protagonist's role, lest they make straight people flip their shit as they momentarily forget they have the other 99% of media to turn to.

This wasn't aimed at you, Lightknight, you mentioned that you do sympathise earlier. It was just a general rant. :)
I understand the need to rant and feel free to do that to me any time.

Your answer falls in-line with what my other gay friends have stated on this topic and more important ones like gay marriage. You feel a need to have your orientation publicly legitimized and accepted in a medium that you enjoy/participate. Similar to being allowed into the "in-crowd". Having some games with stable main characters whose orientation matches yours would help you feel better about yourself and the society you live in as a homosexual individual. This isn't a bad desire, it's natural to want to fit in and feel like you're OK. (You are, OK, by the way. And you do have every right to have a full place in society.)

But it isn't that homosexuals are unimportant. It's merely that your demographic represents a small segment of the target market. In a business, that still makes you a customer but it makes catering something specifically to you a lot more costly to the business and something that may be a negative to even more members of the 95% than the 5% it benefits. It isn't as simple as a hotdog stand keeping 5 veggie dogs just in case a vegetarian stops by. Customization that allows for homosexuals is companies specifically catering to your market segment. I understand why a stable character would mean more to you but please don't dismiss being allowed the option in customizeable games as trivial. Those are companies that have taken the time to add the option specifically for you. Whether it's Dragon Age or Saints Row 4 or whatever, these are companies that spent extra resources to add it just for you and people like you. They had the discussion, "Should we encorporate homosexuality" and they said, "Absolutely" or "Why not?". The increasing trend to include this option needs to be seen as the gaming market catering to you.

While I hope you never feel like you don't count, you absolutely do count, you're going to have to come to terms with being a member of a very small minority. That does have and will always have its downsides. Complaining that the norm (straight individuals in this case) is treated like the norm is merely stating how things are what what they typically should be in a fair society. I'm not exactly sure how to get my point across, but I just want you to know that you aren't being uncatered to because you or people like you are unimportant or don't count. It is simply a numbers thing and doesn't deal with your orientation specifically. Like if you were a member of a political party that made up 5% of the US but only voted for members of your own party. You'd all have the same vote that anyone in the other parties have, it's just that the combined force of your party can't get anything passed by themselves. While many individuals like myself wouldn't have any problem with a gay protagonist and support companies that would design games with homosexuals in mind, I still want to be able to play characters that are like me for the same reason you want characters that are like you.

As a side note, I'll bring up Fable 1 if that hasn't been mentioned in which a non-customiseable protagonist may marry another man. I apologize if you're female, I don't know your sex and I don't recall a non-customizeable female/female relationship game. Most games that allow that now though are customiseable and I think that's the fairest way to accomodate the 5% without incurring any cost to the 95%.

I really hope I didn't step on your toes here. I'm just trying to discuss it in a realistic and honest manner.
 

Smeatza

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I don't get what this thread is suggesting.
Are we suggesting that 15% of romance plots in mainstream games should be homosexual?
Are we suggesting it should be more than 15%? If so how does that make sense when only 15% of the worlds population are gay?
Or are we suggesting that if there's a hetero romance option, there should be a homo romance option as well, so as to avoid exclusion?
I wont have noticed because I'm not gay, but is there a shortage of games where gay romance options are a possibility?

Why is it that games with create a character modes are discounted in these kinds of discussions?
 

DataSnake

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Ryotknife said:
Many games do not explicitly tell you the orientation of the characters, most just ASSUME they are straight. However, there is no reason why you cant assume they are gay.
This is pretty much what I was going to say. Who's to say Gordon Freeman, for example, isn't more interested to Barney than to Alyx?
 

Silvanus

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Lightknight said:
Major props on your avatar. One of my favorite TV series of all time.
Hah, thanks!

Lightknight said:
This actually isn't true. Even playing a game with a stable and strong character (with clearly expressed characteristics, not physically strong) like Nathan Drake, that character is still the player's avatar and the player still sees it as them playing as that avatar. Please bear in mind this isn't to say that playing as avatars that are drastically different from the individual are necessarily a bad thing. Just that they see the avatar as themselves because that's what they're controlling. No different than the concept that the mouse pointer on a screen is you. Even now, you are expressing overall discontent with none of your avatars reflecting your personhood to the extent you'd want. This very conversation wouldn't exist if that wasn't the case.
That's a pretty good point, actually; you're right. My grievance wouldn't be here if even written characters weren't regarded as avatars of the player to some degree. I guess it just smarts to put myself in their shoes, and then watch them act in ways that are slightly alienating in a personal capacity.

(I think there are one or two exceptions, such as James Sunderland & Paxton Fettel, with whom the player is truly playing someone else's story-- but I have changed my mind on this point; I think you're right in almost all cases).

Lightknight said:
I really hope I didn't step on your toes here. I'm just trying to discuss it in a realistic and honest manner.
Not at all. Your response has been one of the most well thought-out that I've seen here. I really appreciate the sensitivity you've shown towards it.

Customisation is certainly a plus, and I also take heart when games incorporate gay secondary characters (such as Bill, who many have brought up, and Caithe & Faolain, who I haven't seen mentioned yet).
 

Aramis Night

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I know its not quite the same but this thread was actually reminding me of another character who was gay and done incredibly well in a video game imo. I think Caithe from Guild Wars 2 was incredibly well done. If you create a sylvari and play through the personal story you see Caithe struggle with her feelings for her former lesbian partner who she clearly still has feelings for even though they are on opposite sides of a faction war among their people and trying to kill/convert each other. I thought that aspect of the story was handled really well. It wasn't heavy handed about "HEY, WE HAVE LESBIANS!!! It was just 2 people that had a past relationship that still affects their motivations. Even as a straight male, I was able to empathize with caithe.

Sure, it's not a protagonist. But the fact that it is a main character and yet flew completely under people's radar despite being a game that millions play, I think shows progress.
 

Aramis Night

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Silvanus said:
Customisation is certainly a plus, and I also take heart when games incorporate gay secondary characters (such as Bill, who many have brought up, and Caithe & Faolain, who I haven't seen mentioned yet).
Damn, you beat me to it. Just as I was working out how to bring Caithe and Faolain up.
 

Miss G.

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Smeatza said:
I don't get what this thread is suggesting.
Are we suggesting that 15% of romance plots in mainstream games should be homosexual?
Are we suggesting it should be more than 15%? If so how does that make sense when only 15% of the worlds population are gay?
Or are we suggesting that if there's a hetero romance option, there should be a homo romance option as well, so as to avoid exclusion?
I wont have noticed because I'm not gay, but is there a shortage of games where gay romance options are a possibility?
Neither am I, but I am a slash fan (even more so after discovering Supernatural) and sometimes all the hetero-romance gets to me, especially if/when I can see more meaningful same- sex relationship options if there's a lot of subtext or chemistry hanging around. I may not play games for romance plots, but they are in a lot of the games I play, JRPGs- especially with all the bishounen man-candy, so it'd be a nice option for me and other slash/yaoi fans when the romance is something that cannot be skipped altogether in the game.

Why is it that games with create a character modes are discounted in these kinds of discussions?
Because they are, by definition, blank slate and the story/plot (provided it has one) is really neutral so that anything you pick has little to no effect on how certain things play out, even if the option is just boy or girl, and in the case of fantasy, a few throw away lines to acknowledge that you picked 'Elf' or something as a race but nothing else. With even just having boy or girl options for a set story SMT P3P did it fine because they went through the trouble of scripting a whole other game within the game to fit the female route, so you get to see all the changes in dynamics a female would've dealt with had she been the protagonist in the original story and finally you can date the boys. For those who just want to play the original story, but with all the nice updated gameplay mechanics included, all they have to do is pick 'boy' when they get to the start menu.

Done this way, fans who wanted a second option get that itch scratched and the ones that don't aren't inconvenienced, but I do understand that that sort've dedicated fan-service probably isn't done by game makers often, if at all.
 

Lightknight

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Silvanus said:
That's a pretty good point, actually; you're right. My grievance wouldn't be here if even written characters weren't regarded as avatars of the player to some degree. I guess it just smarts to put myself in their shoes, and then watch them act in ways that are slightly alienating in a personal capacity.

(I think there are one or two exceptions, such as James Sunderland & Paxton Fettel, with whom the player is truly playing someone else's story-- but I have changed my mind on this point; I think you're right in almost all cases).
I'd agree that there are some exceptions too. For example, Thomas Was Alone has no true stable protagonist due to the amount of shifting around between avatars. Thomas would of course be the closest but certainly none of the other avatars. But these are generally the exception. I'm glad we could come into agreement on the basic point.

Not at all. Your response has been one of the most well thought-out that I've seen here. I really appreciate the sensitivity you've shown towards it.

Customisation is certainly a plus, and I also take heart when games incorporate gay secondary characters (such as Bill, who many have brought up, and Caithe & Faolain, who I haven't seen mentioned yet).
Great! Feel free to contact me any time if you want to discuss this privately in the future should we not cross paths again in the forums (I do read my messages). Good luck to you getting content that relates to you in the future and Go team venture!
 

Weaver

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I kind of feel like, let's be honest, relationships in games are generally shoved to the sidelines if they even have them at all. A well written relationship in a game scarcely exist, let alone a homosexual one. If Activision came out and said Soap from Call of Duty 4 was gay, would that make everyone happy? Relationships aren't explored in that game, or most games, as the character is supposed to be a surrogate for the player so they put as little description as possible.

I was talking to Christine Love at a convention last weekend, the lesbian (as it's relevant to this conversation) visual novel creator who made Analog: A Hate Story and she said she took great pains to never state a gender or sexual orientation for the player character in the VN so it was easier for people to insert themselves into it.

In this case, why not just make assumptions about characters you want? Make Gordon Freeman a homosexual in your mind, it doesn't matter if it makes you happy and his sexual orientation is never hinted at.

Also, this isn't something pertaining only to games. Most movies and novels generally only portray heterosexual relationships as well. I'm not saying this is good, but there are simply more straight people out there and the market acceptance for conventionally written characters likely has more money in it.

Games like Mass Effect and Dragon Age let you be whatever sexuality you want, which is awesome; but this kind of free form character building generally only works best in RPGs.
 

Smeatza

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Miss G. said:
Neither am I, but I am a slash fan (even more so after discovering Supernatural) and sometimes all the hetero-romance gets to me, especially if/when I can see more meaningful same- sex relationship options if there's a lot of subtext or chemistry hanging around.
See I can understand that, if the relationship is implied through subtext or character chemistry, but the developers/producers are afraid/refuse to go all the way then I can see the concerns.

Miss G. said:
I may not play games for romance plots, but they are in a lot of the games I play, JRPGs- especially with all the bishounen man-candy, so it'd be a nice option for me and other slash/yaoi fans when the romance is something that cannot be skipped altogether in the game.
Now this I don't understand. I can understand you wanting it as an option but to say it should be unskippable seems really strange.
See I would fall in the radically different camp that thinks all romance plots, hetero or homo, should be optional and skippable. After all there are many people who simply do not care about romance in their games at all. And seen as most romance plots in non-romance games are simply injected in to tick a box, little to no story or character development would be lost.
What about asexual folks? Why should they have to sit through these unskippable romance plots?

Miss G. said:
Because they are, by definition, blank slate and the story/plot (provided it has one) is really neutral so that anything you pick has little to no effect on how certain things play out, even if the option is just boy or girl, and in the case of fantasy, a few throw away lines to acknowledge that you picked 'Elf' or something as a race but nothing else. With even just having boy or girl options for a set story SMT P3P did it fine because they went through the trouble of scripting a whole other game within the game to fit the female route, so you get to see all the changes in dynamics a female would've dealt with had she been the protagonist in the original story and finally you can date the boys. For those who just want to play the original story, but with all the nice updated gameplay mechanics included, all they have to do is pick 'boy' when they get to the start menu.

Done this way, fans who wanted a second option get that itch scratched and the ones that don't aren't inconvenienced, but I do understand that that sort've dedicated fan-service probably isn't done by game makers often, if at all.
That doesn't explain to me why said games don't count in discussions such as these.
You may have an issue with the general quality of writing in said games, but that doesn't remove their homosexual romance plots from existence.
Plus the writing quality in such games isn't univerally or inherently bad.
Let's take Mass Effect 3 as an example. The romance between male Shepard and Steve Cortez is the deepest romance plot in the game and it prompts a fair chunk of character development, but that game has a character creator, requires one to make choices and said romantic subplot is skippable.
 

Lightknight

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NightWolf22 said:
Romance whether it's homosexual, bisexual, heterosexual shouldn't be in games at all.
Do you believe the same in art, books, movies, and television? Romance is pretty core to the human experience and should absolutely be incorporated in gaming. We deal with romantic issues in real life all the time.

Perhaps you misunderstand the average gamer. If you don't include iOS gamers and deal with pc gamers/console gamers then you need to understand that we're in our 30's on average. We aren't children. Games aren't just Elmo travels to Asian Sesame Street. Titles need to have grownup themes just like any other form of media does. It'd be silly to say that games shouldn't have any of those aspects.

Games are also rated by the intended audience. 18+, why not have romance or at least the option thereof? We're not necessarily talking graphic porn or something here (Though that shouldn't be out of the question just like it isn't in other media). Just boy likes girl and does something to win her heart at the most basic level at least.