I think the original comparison is wrong. It's apples and oranges; the crapshoot is the feature, not a bug or problem. So the DLC is a free upgrade* to each players' slot machine.The Heik said:Oh you mean the tiers that divides weapons that for the most part are equally balanced? Yeah that's not completely and totally arbitrary /sarcasm. Look, unless the weapons in the higher tiers are measurably better than the ones you start off with (which they aren't), then the tier system means jack shit in terms of unlocking better things for the player as it ultimately comes down to personal preference. My aforementioned friend managed to unlock every weapon and class in the game, yet he still stuck to his human soldier with a mantis sniper closer than a mother to a child, making most of the unlock packs he got completely pointless. The game would have been far more enjoyable had they used the buying system from the game's single player, as you get exactly what you pay for.Draech said:Random element is a completely separate and irrelevant issue to what i said.
But even with the benefit of changing the argument into something completely different you fail to be factually correct.
You can buy different tiers of quality. Making what you said factually incorrect.The Heik said:Heck, even with their random elements you were at least given a general guarantee that what you got would be a higher tier than what you started out with. In Mass Effect though you are LITERALLY gambling with your money
You don't seem to understand the concept of free. Just because you aren't paying real money doesn't mean that you still aren't paying. Time is still a valuable commodity on this planet, seeing as we humans are mortal and therefore limited in the time we have here. So how much time would you have me spend to see if I can get the unlocks I want hmm? 100 hours? 200 hours? After some point the game just gets boring because you've already played out the stuff you've got, and as I've mentioned before, unlocks that you don't want do not liven that up. And that's the issue. The game is inconsistent in it's playability, and just because it's free does not automatically give it a free pass. A lot of the games that you mentioned as being worse off than ME3's multiplayer are just as free, and at least they are consistent and have the option where if you don't want to grind all that time you can use actually money to cut through it (Which as I've proven with my first post ME3 doesn't even come close to solving). Those systems are good because it rewards paying customers without making the free customers feel at a disadvantage, as opposed to ME3 forcing both paying and free players through a crap shoot where your hoped for gun could be in the next pack, or it could be 100 packs after the point where you've given up and decided to play something else.Draech said:If you can point me to where I am arguing that the random element puts you in a better position as a customer and you can keep on your strawman. Untill then deal with the fact that I haven't said that. I havn't gone into the random elements effect on you as a customer. I have spend 5 posts before this stomping this strawman for another person.
Stop wasting my damm time and deal with my original quote.
That you are in a better position as a customer because the product is free. That the product is a lottery ticket doesn't change that it is free.
So let me reiterate the whole point of why I've been arguing the "Random Element" and "Bad Design" points against your "It's free" thesis:
Just because something is monetarily free, does not make it a better product than other games. When it has to deal such a broken system you will pay for those unlocks. It'll just be with life force and willpower rather than bank accounts. And at some point, getting the unlock you want stops being worth all the time and effort you've put into into it.
*This does assume the player values additional fancy shit over acquiring one particular item, but that is a personal thing. Free peanuts aren't bad because some people are allergic.
Are decks of cards needlessly obnoxious? Are dice? Boardwalk is too obnoxious, all the squares should be "Go."Fr said:anc[is]
Ah yes, "it's free, therefore completely immune to criticism" followed by a passive aggressive jab. I'm sick of being quoted, so I'll just say no matter what else you think, being random is needlessly obnoxious. If you completely ignore it's intent and say you'll never buy one, then you are worse off than having a structured unlock system.