Covarr said:
cidbahamut said:
Really? Photo realism? That's your selling point?
My how the industry has grown(read:stagnated).
Photorealism at decent framerates is a great selling point for an engine. As long as the engine simply powers the games, and is not actually the focus of them, it'll be fine.
Photorealism at decent framerates? That's a little vague, it's possible but there are other factors that also matter such as draw distance, resolution, AA, AS and so forth. Not much point playing a "Photorealistic" game when the there are massive texture pop-in problems, 3D objects appear at spitting distance and when levels are comprised with cubicles. Besides, It's been possible for years although this is more of a console revelation.
Cidbahamut still has a point, why focus on improving graphics?
I suppose it would have been impressive if it seemed like a game rather than pre-rendered mush.