To get a clearer count on how many people are playing without paying.CardinalPiggles said:All of my curiosity for this game just diminished. Why exactly are they doing this?
See this? This is bullshit.JEBWrench said:To get a clearer count on how many people are playing without paying.
Standard affair, not sure why this is news, ME3 did the same thing, it's a good job that I don't care about multiplay-Cognimancer said:Customers purchasing the retail version of the game will find a code to unlock this game mode for free, while those who get a pre-owned copy will have to buy it online
Wait, What?... for free.
I'm not sure if you're calling me on as bullshitting; but if you are, I was merely assuming the perspective I think the publisher has.DracoSuave said:See this? This is bullshit.JEBWrench said:To get a clearer count on how many people are playing without paying.
If someone buys a used copy, they're not playing 'without paying.' They're not even playing without the publisher being paid.
That copy, that license, HAS been paid for, and the company doesn't lose anything for someone else using it.
The idea that they are means that they're not at a war with used game-players--they're at a war with their primary customers as destroying the resale value of a product is actually an attack on basic consumer rights. If I own it, I can sell it, and if you sabotage the resale value of something I have bought from you, then you might actually be engaging in something illegal.
Pretty much this, assuming that this whole free online pass thing happened because they planned to make people pay for them but ducked out too late to actually remove the passes (as opposed to the game developers having all lost their minds). It's better than the alternative of having to pay, of course, but the fact that this occurred at all is symptomatic of the state the gaming industry's in right now; in this specific case, it's a dumb annoyance more than a problem, but it's very much a problem in virtually every other case of the online pass system due to that system owing its very existence to the monetary exploitation of consumers. So while my first instinct may have been to hesitantly applaud Square Enix despite my head being cocked at a ninety-degree angle, I can't quite bring myself to grant them even that much credit upon reflection. Like someone almost cheating on their significant other before deciding against it, you can hardly criticize the act in itself, but at the same time you shouldn't really give that person credit for refusing to do something that common decency dictates they not do in the first place.CardinalPiggles said:Two steps back one step forward is still a move in the wrong direction.
Treating IP as real physical property, will only lead to faulty reasonings.DracoSuave said:See this? This is bullshit.JEBWrench said:To get a clearer count on how many people are playing without paying.
If someone buys a used copy, they're not playing 'without paying.' They're not even playing without the publisher being paid.
That copy, that license, HAS been paid for, and the company doesn't lose anything for someone else using it.
It's essentially make a custom hit. You finish a mission and then challenge others to do better. Pretty nothing is taken away without it.ExtraDebit said:What exactly is contracts and how gutted is the game without it?
Considering the direction DRM is going, a "one step forward, two steps back" isnt all a bad thing.Braedan said:Progress friends, progress.
Though this would be backwards progress....
I think you've got this twisted. It's not a way to stay profitable, it's a way to gain more income if anything. Often it's just a way to try and strong-arm people in to buying new instead of used.Cognimancer said:With the advent of the pre-owned game market, developers have come up with a few tricks to stay profitable.