So in essence, ignore this, just watch someone's Let's Play of Hitman? On it!
Probably still closer than Agent 47!
Probably still closer than Agent 47!
What are you talking about? Hitman is insultingly easy to adapt to the silver screen. All you have to do is to realize that:Creator002 said:Hitman is a hard game to translate into film.
That's a brilliant idea. Hell, let's just make the antagonist. With little to no screen time. Our protagonist can be the feds hunting him down. And make it a thriller. And replace the action scenes with suspense scenes. Nothing but tension all the way. And make a mystery out of it. Do it on 11.6 millions.Slycne said:Don't make ...Agent 47 the main character.
Have to disagree withCreator002 said:Hitman is a hard game to translate into film. The games are all about choice and stealth. Neither are good for movies (except movies about stealth), especially action-based.
Hitman is and should be the lead for his movie. The game is about him and his stealth and choices.Goliath100 said:What are you talking about?
Have you played Hitman? Which ones? Because this where I really have to ask: What are you talking about?Gorfias said:Hitman is and should be the lead for his movie. The game is about him and his stealth and choices.
For me, it's been mainly Blood Money, though I have played the older titles a little and completed Absolution. Hitman, as it sounds the movies make him out as, seems to be based on Absolution's Agent 47 when compared to Blood Money's 47.Goliath100 said:Have you played Hitman? Which ones? Because this where I really have to ask: What are you talking about?Gorfias said:Hitman is and should be the lead for his movie. The game is about him and his stealth and choices.
What are you talking about? Why are you talking about ways to kill people? How is this relevant to making a good movie? Speak of the devil:Creator002 said:snipe
It's about what? First: 47 doesn't do anything in gameplay. It's all the player, so there is no character to speak off.Gorfias said:The game is about [...] his stealth and choices.
It's not. It's relevant to what Hitman is/was about and thusly doesn't translate well into a movie, which was my original point. The different ways to kill people refer to choice, which pre-Absolution seemed to be a big feature, another thing I think doesn't translate well into movies (and actually doesn't exist as the only choices you have are to watch or not watch the movie).Goliath100 said:What are you talking about? Why are you talking about ways to kill people? How is this relevant to making a good movie?Creator002 said:snipe
I've played a bit of a number of them. Probably furthest along in Absolution (I'm stuck at the moment, going to have to watch a walkthrough video.) A lot of what you write is true of Gordon Freeman or Blaskowitz from Wolfenstein. Maybe more so. Those are FPSs and Gordon never even talks.Goliath100 said:47 doesn't do anything in gameplay. It's all the player, so there is no character to speak off.
Second: Absolution is the only game (haven't really played the first game, but it also doesn't exists as far as most people are concerned)to actually be about 47's character. All the others are about his job. And that's what the movies should focus on too. Believe it or not, 47 is a boring character, and you're not gonna fix that (easily).