Hitman - Agent 47 - Did They Even Play the Games?

The Great JT

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So in essence, ignore this, just watch someone's Let's Play of Hitman? On it!


Probably still closer than Agent 47!
 

Goliath100

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Creator002 said:
Hitman is a hard game to translate into film.
What are you talking about? Hitman is insultingly easy to adapt to the silver screen. All you have to do is to realize that:
Slycne said:
Don't make ...Agent 47 the main character.
That's a brilliant idea. Hell, let's just make the antagonist. With little to no screen time. Our protagonist can be the feds hunting him down. And make it a thriller. And replace the action scenes with suspense scenes. Nothing but tension all the way. And make a mystery out of it. Do it on 11.6 millions.
 

gorfias

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Creator002 said:
Hitman is a hard game to translate into film. The games are all about choice and stealth. Neither are good for movies (except movies about stealth), especially action-based.
Have to disagree with
Goliath100 said:
What are you talking about?
Hitman is and should be the lead for his movie. The game is about him and his stealth and choices.

I just started playing "The Evil Within" and keep getting caught and killed. Fear of gruesome repeated death keeps me on the edge of my seat (If I don't rage quit first). You can't do that in a movie. But if we have no real concern about someone being stealthy (cuz, movies don't have respawn) watching a 2 hour flick of someone sneaking around would be dull as heck.
 

Goliath100

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Gorfias said:
Hitman is and should be the lead for his movie. The game is about him and his stealth and choices.
Have you played Hitman? Which ones? Because this where I really have to ask: What are you talking about?
 

Creator002

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Goliath100 said:
Gorfias said:
Hitman is and should be the lead for his movie. The game is about him and his stealth and choices.
Have you played Hitman? Which ones? Because this where I really have to ask: What are you talking about?
For me, it's been mainly Blood Money, though I have played the older titles a little and completed Absolution. Hitman, as it sounds the movies make him out as, seems to be based on Absolution's Agent 47 when compared to Blood Money's 47.
In Blood Money, for most targets, there's two or three ways to kill them, and in any order with the whole level open at the beginning. Being found out and attacked was often difficult to recover from if the guards were able to alert others and you didn't have a free costume lying around (unless you wanted to play open-fire).
In Absolution, many targets had only two ways to kill them. Usually one accident and one obvious. Some levels have parts and you must kill targets in an order. Many levels have parts regardless of how many targets there are. It's a much more linear game with less freedom. In most cases, being discovered was easy to recover from if you were able to run beyond their line of view. Getting a costume would then be just as easy as killing an NPC. Other places were straight out literal firefights.

Though, I do realise that, in Blood Money, Agent 47 isn't exactly the main character, where in Absolution he is, and I think that's what you might have been getting at.
 

Goliath100

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Creator002 said:
What are you talking about? Why are you talking about ways to kill people? How is this relevant to making a good movie? Speak of the devil:
Gorfias said:
The game is about [...] his stealth and choices.
It's about what? First: 47 doesn't do anything in gameplay. It's all the player, so there is no character to speak off.
Second: Absolution is the only game (haven't really played the first game, but it also doesn't exists as far as most people are concerned)to actually be about 47's character. All the others are about his job. And that's what the movies should focus on too. Believe it or not, 47 is a boring character, and you're not gonna fix that (easily).
 

Creator002

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Goliath100 said:
Creator002 said:
What are you talking about? Why are you talking about ways to kill people? How is this relevant to making a good movie?
It's not. It's relevant to what Hitman is/was about and thusly doesn't translate well into a movie, which was my original point. The different ways to kill people refer to choice, which pre-Absolution seemed to be a big feature, another thing I think doesn't translate well into movies (and actually doesn't exist as the only choices you have are to watch or not watch the movie).
I never said Hitman was a bad movie because of those points. In fact, I haven't seen it. I was just commenting my opinion on why, maybe, people are saying it's a bad movie. Expecting Hitman and getting Generic 2015 Action-Flick (others' words, not mine).

Captcha: Forget this.
Might be a good idea?
 

Ravenbom

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Like some people have already pointed out, you can't look at Hitman as a game and expect to make it into a film. The game is pretty much about setting off Rube Goldburg style traps for targets and then slipping away. It's a Roadrunner cartoon where the Coyote wins.

There might be enough there to make a TV show about an unconventional killer for hire who slowly unravels his mysterious past and origins over time but it's hard to make an interesting, cohesive movie with the games as the template.

Staying true to 47 is like making a movie and staying true to Link from Zelda or Wander from Shadow of the Colossus, it's not something you'd pay 14 bucks to go see in the theater.

The fact that Max from Fury Road only says about 2 full sentences the entire film is a wonderful anomaly. It can be done, but that would also discount the fact that Furiousa is the star of Fury Road and Max has a supporting cast, which 47 and in my example above, Link and Wander do not have.
(Unless Shadow of the Colossus became an animated feature film and Agro the horse is voiced by Eddie Murphy. You'd have to make Epona voiced by Melissa McCarthy.)
 

gorfias

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Goliath100 said:
47 doesn't do anything in gameplay. It's all the player, so there is no character to speak off.
Second: Absolution is the only game (haven't really played the first game, but it also doesn't exists as far as most people are concerned)to actually be about 47's character. All the others are about his job. And that's what the movies should focus on too. Believe it or not, 47 is a boring character, and you're not gonna fix that (easily).
I've played a bit of a number of them. Probably furthest along in Absolution (I'm stuck at the moment, going to have to watch a walkthrough video.) A lot of what you write is true of Gordon Freeman or Blaskowitz from Wolfenstein. Maybe more so. Those are FPSs and Gordon never even talks.

But you experience the game through them. For a movie with them front and center, you're going to have to invent a lot. But in any of these games, I do think you have the foundation for a fun movie. Hitman as well.

You could make 47 a lesser character as was done with Mad Max recently. I liked Max but really would have preferred him being front and center. As it was, you didn't even need to call it Mad Max (and I've heard Charlize Therone may star in a vehicle about her character solo).

If I had my druthers, Hitman would be like Mission Impossible but instead of stealing stuff, he's taking out bad guys. Instead, looks like they made this just a huge shoot'em up. Dull in comparison to what it could have been.
 

sageoftruth

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Talk about a missed opportunity. If they'd been truer to the source, it could have been perfect for reviving the "elaborate trap set-up" genre from the classic Mission Impossible series.